forked from AuroraMiddleware/gtk
Merge branch 'wip/chergert/macos-window-manager' into 'main'
macos: improve placement of windows See merge request GNOME/gtk!4510
This commit is contained in:
commit
bcb6cf04ed
@ -174,6 +174,10 @@ void _gdk_macos_display_set_drag (GdkMacosDisp
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void _gdk_macos_display_set_drop (GdkMacosDisplay *self,
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NSInteger sequence_number,
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GdkDrop *drop);
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void _gdk_macos_display_position_surface (GdkMacosDisplay *self,
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GdkMacosSurface *surface,
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int *x,
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int *y);
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G_END_DECLS
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141
gdk/macos/gdkmacosdisplay-wm.c
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141
gdk/macos/gdkmacosdisplay-wm.c
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@ -0,0 +1,141 @@
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/*
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* Copyright © 2022 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include "gdkmacosdisplay-private.h"
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#include "gdkmacosmonitor.h"
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#include "gdkmacossurface-private.h"
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#include "gdkmacostoplevelsurface-private.h"
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static void
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_gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
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GdkMacosSurface *surface,
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GdkMacosSurface *parent,
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int *x,
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int *y)
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{
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GdkRectangle surface_rect;
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GdkRectangle parent_rect;
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GdkRectangle workarea;
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GdkMonitor *monitor;
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g_assert (GDK_IS_MACOS_DISPLAY (self));
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (parent));
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/* If x/y is set, we should place relative to parent */
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if (GDK_SURFACE (surface)->x != 0 || GDK_SURFACE (surface)->y != 0)
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{
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*x = parent->root_x + GDK_SURFACE (surface)->x;
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*y = parent->root_y + GDK_SURFACE (surface)->y;
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return;
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}
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/* Try to center on top of the parent but also try to make the whole thing
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* visible in case that lands us under the topbar/panel/etc.
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*/
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surface_rect.x = surface->root_x + surface->shadow_left;
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surface_rect.y = surface->root_y + surface->shadow_top;
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surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
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surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
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parent_rect.x = parent->root_x + surface->shadow_left;
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parent_rect.y = parent->root_y + surface->shadow_top;
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parent_rect.width = GDK_SURFACE (parent)->width - surface->shadow_left - surface->shadow_right;
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parent_rect.height = GDK_SURFACE (parent)->height - surface->shadow_top - surface->shadow_bottom;
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/* Try to place centered atop parent */
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surface_rect.x = parent_rect.x + ((parent_rect.width - surface_rect.width) / 2);
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surface_rect.y = parent_rect.y + ((parent_rect.height - surface_rect.height) / 2);
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/* Now make sure that we don't overlap the top-bar */
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monitor = _gdk_macos_surface_get_best_monitor (parent);
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gdk_macos_monitor_get_workarea (monitor, &workarea);
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if (surface_rect.x < workarea.x)
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surface_rect.x = workarea.x;
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if (surface_rect.y < workarea.y)
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surface_rect.y = workarea.y;
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*x = surface_rect.x - surface->shadow_left;
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*y = surface_rect.y - surface->shadow_top;
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}
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static void
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_gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
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GdkMacosSurface *surface,
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int *x,
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int *y)
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{
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cairo_rectangle_int_t surface_rect;
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GdkRectangle workarea;
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GdkMonitor *monitor;
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CGPoint mouse;
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g_assert (GDK_IS_MACOS_DISPLAY (self));
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g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
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mouse = [NSEvent mouseLocation];
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monitor = _gdk_macos_display_get_monitor_at_display_coords (self, mouse.x, mouse.y);
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gdk_macos_monitor_get_workarea (monitor, &workarea);
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/* First place at top-left of current monitor */
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surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
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surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
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surface_rect.x = workarea.x + ((workarea.width - surface_rect.width) / 2);
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surface_rect.y = workarea.y + ((workarea.height - surface_rect.height) / 2);
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if (surface_rect.x < workarea.x)
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surface_rect.x = workarea.x;
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if (surface_rect.y < workarea.y)
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surface_rect.y = workarea.y;
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/* TODO: If there is another window at this same position, perhaps we should move it */
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*x = surface_rect.x - surface->shadow_left;
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*y = surface_rect.y - surface->shadow_top;
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}
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/*<private>
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* _gdk_macos_display_position_surface:
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*
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* Tries to position a window on a screen without landing in edges
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* and other weird areas the user can't use.
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*/
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void
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_gdk_macos_display_position_surface (GdkMacosDisplay *self,
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GdkMacosSurface *surface,
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int *x,
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int *y)
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{
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GdkSurface *transient_for;
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g_return_if_fail (GDK_IS_MACOS_DISPLAY (self));
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g_return_if_fail (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
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transient_for = GDK_SURFACE (surface)->transient_for;
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if (transient_for != NULL)
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_gdk_macos_display_position_toplevel_with_parent (self, surface, GDK_MACOS_SURFACE (transient_for), x, y);
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else
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_gdk_macos_display_position_toplevel (self, surface, x, y);
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}
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@ -767,15 +767,18 @@ _gdk_macos_surface_configure (GdkMacosSurface *self)
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content_rect.origin.y + content_rect.size.height,
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&self->root_x, &self->root_y);
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if (surface->parent != NULL)
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if (self->did_initial_present)
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{
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surface->x = self->root_x - GDK_MACOS_SURFACE (surface->parent)->root_x;
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surface->y = self->root_y - GDK_MACOS_SURFACE (surface->parent)->root_y;
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}
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else
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{
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surface->x = self->root_x;
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surface->y = self->root_y;
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if (surface->parent != NULL)
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{
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surface->x = self->root_x - GDK_MACOS_SURFACE (surface->parent)->root_x;
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surface->y = self->root_y - GDK_MACOS_SURFACE (surface->parent)->root_y;
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}
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else
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{
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surface->x = self->root_x;
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surface->y = self->root_y;
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}
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}
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if (surface->width != content_rect.size.width ||
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@ -194,43 +194,15 @@ _gdk_macos_toplevel_surface_present (GdkToplevel *toplevel,
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_gdk_macos_toplevel_surface_unfullscreen (self);
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}
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if (GDK_SURFACE (self)->transient_for != NULL)
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if (!GDK_MACOS_SURFACE (self)->did_initial_present)
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{
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}
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else
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{
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[nswindow setAnimationBehavior:NSWindowAnimationBehaviorDocumentWindow];
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int x = 0, y = 0;
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if (!self->decorated &&
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!GDK_MACOS_SURFACE (self)->did_initial_present &&
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GDK_SURFACE (self)->x == 0 &&
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GDK_SURFACE (self)->y == 0 &&
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(GDK_MACOS_SURFACE (self)->shadow_left ||
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GDK_MACOS_SURFACE (self)->shadow_top))
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{
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int x = GDK_SURFACE (self)->x;
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int y = GDK_SURFACE (self)->y;
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_gdk_macos_display_position_surface (GDK_MACOS_DISPLAY (display),
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GDK_MACOS_SURFACE (self),
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&x, &y);
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monitor = _gdk_macos_surface_get_best_monitor (GDK_MACOS_SURFACE (self));
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if (monitor != NULL)
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{
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GdkRectangle visible;
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gdk_macos_monitor_get_workarea (monitor, &visible);
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if (x < visible.x)
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x = visible.x;
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if (y < visible.y)
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y = visible.y;
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}
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x -= GDK_MACOS_SURFACE (self)->shadow_left;
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y -= GDK_MACOS_SURFACE (self)->shadow_top;
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_gdk_macos_surface_move (GDK_MACOS_SURFACE (self), x, y);
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}
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_gdk_macos_surface_move (GDK_MACOS_SURFACE (self), x, y);
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}
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_gdk_macos_surface_show (GDK_MACOS_SURFACE (self));
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@ -10,6 +10,7 @@ gdk_macos_sources = files([
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'gdkmacosdisplay.c',
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'gdkmacosdisplay-settings.c',
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'gdkmacosdisplay-translate.c',
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'gdkmacosdisplay-wm.c',
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'gdkmacosdrag.c',
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'gdkmacosdrop.c',
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'gdkmacosdragsurface.c',
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