vulkan: Add support for unblurred box-shadow

This commit is contained in:
Benjamin Otte 2017-01-18 04:07:09 +01:00
parent 84c1204853
commit bd24ca5b18
10 changed files with 460 additions and 5 deletions

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@ -26,6 +26,7 @@ if HAVE_VULKAN
gsk_private_vulkan_source_h = \
gskvulkanblendpipelineprivate.h \
gskvulkanborderpipelineprivate.h \
gskvulkanboxshadowpipelineprivate.h \
gskvulkanbufferprivate.h \
gskvulkanclipprivate.h \
gskvulkancolorpipelineprivate.h \
@ -43,6 +44,7 @@ gsk_private_vulkan_source_h = \
gsk_private_vulkan_source_c = \
gskvulkanblendpipeline.c \
gskvulkanborderpipeline.c \
gskvulkanboxshadowpipeline.c \
gskvulkanbuffer.c \
gskvulkanclip.c \
gskvulkancolorpipeline.c \
@ -67,13 +69,17 @@ gsk_private_vulkan_fragment_shaders = \
resources/vulkan/border.frag \
resources/vulkan/color.frag \
resources/vulkan/color-matrix.frag \
resources/vulkan/linear.frag
resources/vulkan/inset-shadow.frag \
resources/vulkan/linear.frag \
resources/vulkan/outset-shadow.frag
gsk_private_vulkan_vertex_shaders = \
resources/vulkan/blend.vert \
resources/vulkan/border.vert \
resources/vulkan/color.vert \
resources/vulkan/color-matrix.vert \
resources/vulkan/linear.vert
resources/vulkan/inset-shadow.vert \
resources/vulkan/linear.vert \
resources/vulkan/outset-shadow.vert
gsk_private_vulkan_shaders = \
$(gsk_private_vulkan_fragment_shaders) \
$(gsk_private_vulkan_vertex_shaders)

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@ -0,0 +1,161 @@
#include "config.h"
#include "gskvulkanboxshadowpipelineprivate.h"
#include "gskroundedrectprivate.h"
struct _GskVulkanBoxShadowPipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanBoxShadowInstance GskVulkanBoxShadowInstance;
struct _GskVulkanBoxShadowInstance
{
float outline[12];
float color[4];
float offset[2];
float spread;
float blur_radius;
};
G_DEFINE_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_box_shadow_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
{
.binding = 0,
.stride = sizeof (GskVulkanBoxShadowInstance),
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
}
};
static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline),
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 4 * sizeof (float),
},
{
.location = 2,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 8 * sizeof (float),
},
{
.location = 3,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, color),
},
{
.location = 4,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, offset),
},
{
.location = 5,
.binding = 0,
.format = VK_FORMAT_R32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, spread),
},
{
.location = 6,
.binding = 0,
.format = VK_FORMAT_R32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, blur_radius),
}
};
static const VkPipelineVertexInputStateCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
.pVertexAttributeDescriptions = vertexInputAttributeDescription
};
return &info;
}
static void
gsk_vulkan_box_shadow_pipeline_finalize (GObject *gobject)
{
//GskVulkanBoxShadowPipeline *self = GSK_VULKAN_BOX_SHADOW_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_box_shadow_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_box_shadow_pipeline_class_init (GskVulkanBoxShadowPipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_box_shadow_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_box_shadow_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_box_shadow_pipeline_init (GskVulkanBoxShadowPipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_box_shadow_pipeline_new (GskVulkanPipelineLayout *layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE, layout, shader_name, render_pass);
}
gsize
gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline *pipeline)
{
return sizeof (GskVulkanBoxShadowInstance);
}
void
gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline,
guchar *data,
const GskRoundedRect *outline,
const GdkRGBA *color,
float dx,
float dy,
float spread,
float blur_radius)
{
GskVulkanBoxShadowInstance *instance = (GskVulkanBoxShadowInstance *) data;
gsk_rounded_rect_to_float (outline, instance->outline);
instance->color[0] = color->red;
instance->color[1] = color->green;
instance->color[2] = color->blue;
instance->color[3] = color->alpha;
instance->offset[0] = dx;
instance->offset[1] = dy;
instance->spread = spread;
instance->blur_radius = blur_radius;
}
gsize
gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6 * 8, n_commands,
0, offset);
return n_commands;
}

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@ -0,0 +1,38 @@
#ifndef __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__
#define __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
#include "gskroundedrect.h"
G_BEGIN_DECLS
typedef struct _GskVulkanBoxShadowPipelineLayout GskVulkanBoxShadowPipelineLayout;
#define GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE (gsk_vulkan_box_shadow_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK, VULKAN_BOX_SHADOW_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_box_shadow_pipeline_new (GskVulkanPipelineLayout * layout,
const char *shader_name,
VkRenderPass render_pass);
gsize gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline *pipeline);
void gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline,
guchar *data,
const GskRoundedRect *outline,
const GdkRGBA *color,
float dx,
float dy,
float spread,
float blur_radius);
gsize gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS
#endif /* __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__ */

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@ -10,6 +10,7 @@
#include "gskvulkanblendpipelineprivate.h"
#include "gskvulkanborderpipelineprivate.h"
#include "gskvulkanboxshadowpipelineprivate.h"
#include "gskvulkancolorpipelineprivate.h"
#include "gskvulkaneffectpipelineprivate.h"
#include "gskvulkanlineargradientpipelineprivate.h"
@ -330,7 +331,13 @@ gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
{ "color-matrix-clip-rounded", gsk_vulkan_effect_pipeline_new },
{ "border", gsk_vulkan_border_pipeline_new },
{ "border-clip", gsk_vulkan_border_pipeline_new },
{ "border-clip-rounded", gsk_vulkan_border_pipeline_new }
{ "border-clip-rounded", gsk_vulkan_border_pipeline_new },
{ "inset-shadow", gsk_vulkan_box_shadow_pipeline_new },
{ "inset-shadow-clip", gsk_vulkan_box_shadow_pipeline_new },
{ "inset-shadow-clip-rounded", gsk_vulkan_box_shadow_pipeline_new },
{ "outset-shadow", gsk_vulkan_box_shadow_pipeline_new },
{ "outset-shadow-clip", gsk_vulkan_box_shadow_pipeline_new },
{ "outset-shadow-clip-rounded", gsk_vulkan_box_shadow_pipeline_new },
};
g_return_val_if_fail (type < GSK_VULKAN_N_PIPELINES, NULL);

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@ -8,6 +8,7 @@
#include "gskroundedrectprivate.h"
#include "gskvulkanblendpipelineprivate.h"
#include "gskvulkanborderpipelineprivate.h"
#include "gskvulkanboxshadowpipelineprivate.h"
#include "gskvulkanclipprivate.h"
#include "gskvulkancolorpipelineprivate.h"
#include "gskvulkaneffectpipelineprivate.h"
@ -32,6 +33,8 @@ typedef enum {
GSK_VULKAN_OP_OPACITY,
GSK_VULKAN_OP_COLOR_MATRIX,
GSK_VULKAN_OP_BORDER,
GSK_VULKAN_OP_INSET_SHADOW,
GSK_VULKAN_OP_OUTSET_SHADOW,
/* GskVulkanOpPushConstants */
GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS
} GskVulkanOpType;
@ -112,8 +115,6 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
case GSK_NOT_A_RENDER_NODE:
g_assert_not_reached ();
return;
case GSK_INSET_SHADOW_NODE:
case GSK_OUTSET_SHADOW_NODE:
case GSK_REPEAT_NODE:
case GSK_SHADOW_NODE:
case GSK_BLEND_NODE:
@ -121,6 +122,38 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
default:
FALLBACK ("Unsupported node '%s'\n", node->node_class->type_name);
case GSK_INSET_SHADOW_NODE:
if (gsk_inset_shadow_node_get_blur_radius (node) > 0)
FALLBACK ("Blur support not implemented for inset shadows\n");
else if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW;
else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP;
else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
pipeline_type = GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED;
else
FALLBACK ("Inset shadow nodes can't deal with clip type %u\n", constants->clip.type);
op.type = GSK_VULKAN_OP_INSET_SHADOW;
op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
g_array_append_val (self->render_ops, op);
return;
case GSK_OUTSET_SHADOW_NODE:
if (gsk_outset_shadow_node_get_blur_radius (node) > 0)
FALLBACK ("Blur support not implemented for outset shadows\n");
else if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW;
else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP;
else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
pipeline_type = GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED;
else
FALLBACK ("Outset shadow nodes can't deal with clip type %u\n", constants->clip.type);
op.type = GSK_VULKAN_OP_OUTSET_SHADOW;
op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
g_array_append_val (self->render_ops, op);
return;
case GSK_CAIRO_NODE:
if (gsk_cairo_node_get_surface (node) == NULL)
return;
@ -520,6 +553,8 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
case GSK_VULKAN_OP_LINEAR_GRADIENT:
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
case GSK_VULKAN_OP_BORDER:
case GSK_VULKAN_OP_INSET_SHADOW:
case GSK_VULKAN_OP_OUTSET_SHADOW:
break;
}
}
@ -569,6 +604,12 @@ gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self)
n_bytes += op->render.vertex_count;
break;
case GSK_VULKAN_OP_INSET_SHADOW:
case GSK_VULKAN_OP_OUTSET_SHADOW:
op->render.vertex_count = gsk_vulkan_box_shadow_pipeline_count_vertex_data (GSK_VULKAN_BOX_SHADOW_PIPELINE (op->render.pipeline));
n_bytes += op->render.vertex_count;
break;
default:
g_assert_not_reached ();
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
@ -682,6 +723,36 @@ gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self,
}
break;
case GSK_VULKAN_OP_INSET_SHADOW:
{
op->render.vertex_offset = offset + n_bytes;
gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GSK_VULKAN_BOX_SHADOW_PIPELINE (op->render.pipeline),
data + n_bytes + offset,
gsk_inset_shadow_node_peek_outline (op->render.node),
gsk_inset_shadow_node_peek_color (op->render.node),
gsk_inset_shadow_node_get_dx (op->render.node),
gsk_inset_shadow_node_get_dy (op->render.node),
gsk_inset_shadow_node_get_spread (op->render.node),
gsk_inset_shadow_node_get_blur_radius (op->render.node));
n_bytes += op->render.vertex_count;
}
break;
case GSK_VULKAN_OP_OUTSET_SHADOW:
{
op->render.vertex_offset = offset + n_bytes;
gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GSK_VULKAN_BOX_SHADOW_PIPELINE (op->render.pipeline),
data + n_bytes + offset,
gsk_outset_shadow_node_peek_outline (op->render.node),
gsk_outset_shadow_node_peek_color (op->render.node),
gsk_outset_shadow_node_get_dx (op->render.node),
gsk_outset_shadow_node_get_dy (op->render.node),
gsk_outset_shadow_node_get_spread (op->render.node),
gsk_outset_shadow_node_get_blur_radius (op->render.node));
n_bytes += op->render.vertex_count;
}
break;
default:
g_assert_not_reached ();
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
@ -723,6 +794,8 @@ gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
case GSK_VULKAN_OP_LINEAR_GRADIENT:
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
case GSK_VULKAN_OP_BORDER:
case GSK_VULKAN_OP_INSET_SHADOW:
case GSK_VULKAN_OP_OUTSET_SHADOW:
break;
}
}
@ -889,6 +962,28 @@ gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self,
current_draw_index, 1);
break;
case GSK_VULKAN_OP_INSET_SHADOW:
case GSK_VULKAN_OP_OUTSET_SHADOW:
if (current_pipeline != op->render.pipeline)
{
current_pipeline = op->render.pipeline;
vkCmdBindPipeline (command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
gsk_vulkan_pipeline_get_pipeline (current_pipeline));
vkCmdBindVertexBuffers (command_buffer,
0,
1,
(VkBuffer[1]) {
gsk_vulkan_buffer_get_buffer (vertex_buffer)
},
(VkDeviceSize[1]) { op->render.vertex_offset });
current_draw_index = 0;
}
current_draw_index += gsk_vulkan_box_shadow_pipeline_draw (GSK_VULKAN_BOX_SHADOW_PIPELINE (current_pipeline),
command_buffer,
current_draw_index, 1);
break;
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
gsk_vulkan_push_constants_push (&op->constants.constants,
command_buffer,

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@ -25,6 +25,12 @@ typedef enum {
GSK_VULKAN_PIPELINE_BORDER,
GSK_VULKAN_PIPELINE_BORDER_CLIP,
GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_INSET_SHADOW,
GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP,
GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED,
/* add more */
GSK_VULKAN_N_PIPELINES
} GskVulkanPipelineType;

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@ -0,0 +1,26 @@
#version 420 core
#include "clip.frag.glsl"
#include "rounded-rect.glsl"
layout(location = 0) in vec2 inPos;
layout(location = 1) in flat vec4 inOutline;
layout(location = 2) in flat vec4 inOutlineCornerWidths;
layout(location = 3) in flat vec4 inOutlineCornerHeights;
layout(location = 4) in flat vec4 inColor;
layout(location = 5) in flat vec2 inOffset;
layout(location = 6) in flat float inSpread;
layout(location = 0) out vec4 color;
void main()
{
RoundedRect outline = RoundedRect (vec4(inOutline.xy, inOutline.xy + inOutline.zw), inOutlineCornerWidths, inOutlineCornerHeights);
RoundedRect inside = rounded_rect_shrink (outline, vec4(inSpread));
color = vec4(inColor.rgb * inColor.a, inColor.a);
color = color * clamp (rounded_rect_coverage (outline, inPos) -
rounded_rect_coverage (inside, inPos - inOffset),
0.0, 1.0);
color = clip (inPos, color);
}

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@ -0,0 +1,45 @@
#version 420 core
#include "clip.vert.glsl"
layout(location = 0) in vec4 inOutline;
layout(location = 1) in vec4 inOutlineCornerWidths;
layout(location = 2) in vec4 inOutlineCornerHeights;
layout(location = 3) in vec4 inColor;
layout(location = 4) in vec2 inOffset;
layout(location = 5) in float inSpread;
layout(location = 6) in float inBlurRadius;
layout(location = 0) out vec2 outPos;
layout(location = 1) out flat vec4 outOutline;
layout(location = 2) out flat vec4 outOutlineCornerWidths;
layout(location = 3) out flat vec4 outOutlineCornerHeights;
layout(location = 4) out flat vec4 outColor;
layout(location = 5) out flat vec2 outOffset;
layout(location = 6) out flat float outSpread;
out gl_PerVertex {
vec4 gl_Position;
};
vec2 offsets[6] = { vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(0.0, 1.0),
vec2(0.0, 1.0),
vec2(1.0, 0.0),
vec2(1.0, 1.0) };
void main() {
vec4 rect = clip (inOutline);
vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
outPos = pos;
outOutline = inOutline;
outOutlineCornerWidths = inOutlineCornerWidths;
outOutlineCornerHeights = inOutlineCornerHeights;
outColor = inColor;
outOffset = inOffset;
outSpread = inSpread;
}

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@ -0,0 +1,26 @@
#version 420 core
#include "clip.frag.glsl"
#include "rounded-rect.glsl"
layout(location = 0) in vec2 inPos;
layout(location = 1) in flat vec4 inOutline;
layout(location = 2) in flat vec4 inOutlineCornerWidths;
layout(location = 3) in flat vec4 inOutlineCornerHeights;
layout(location = 4) in flat vec4 inColor;
layout(location = 5) in flat vec2 inOffset;
layout(location = 6) in flat float inSpread;
layout(location = 0) out vec4 color;
void main()
{
RoundedRect outline = RoundedRect (vec4(inOutline.xy, inOutline.xy + inOutline.zw), inOutlineCornerWidths, inOutlineCornerHeights);
RoundedRect outside = rounded_rect_shrink (outline, vec4(-inSpread));
color = vec4(inColor.rgb * inColor.a, inColor.a);
color = color * clamp (rounded_rect_coverage (outside, inPos - inOffset) -
rounded_rect_coverage (outline, inPos - inOffset),
0.0, 1.0);
color = clip (inPos, color);
}

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@ -0,0 +1,45 @@
#version 420 core
#include "clip.vert.glsl"
layout(location = 0) in vec4 inOutline;
layout(location = 1) in vec4 inOutlineCornerWidths;
layout(location = 2) in vec4 inOutlineCornerHeights;
layout(location = 3) in vec4 inColor;
layout(location = 4) in vec2 inOffset;
layout(location = 5) in float inSpread;
layout(location = 6) in float inBlurRadius;
layout(location = 0) out vec2 outPos;
layout(location = 1) out flat vec4 outOutline;
layout(location = 2) out flat vec4 outOutlineCornerWidths;
layout(location = 3) out flat vec4 outOutlineCornerHeights;
layout(location = 4) out flat vec4 outColor;
layout(location = 5) out flat vec2 outOffset;
layout(location = 6) out flat float outSpread;
out gl_PerVertex {
vec4 gl_Position;
};
vec2 offsets[6] = { vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(0.0, 1.0),
vec2(0.0, 1.0),
vec2(1.0, 0.0),
vec2(1.0, 1.0) };
void main() {
vec4 rect = clip (inOutline);
vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
outPos = pos;
outOutline = inOutline;
outOutlineCornerWidths = inOutlineCornerWidths;
outOutlineCornerHeights = inOutlineCornerHeights;
outColor = inColor;
outOffset = inOffset;
outSpread = inSpread;
}