Merge branch 'wip/baedert/for-master' into 'master'

Wip/baedert/for master

Closes #3431

See merge request GNOME/gtk!2938
This commit is contained in:
Matthias Clasen 2020-12-09 13:34:21 +00:00
commit bd9bcd5905
5 changed files with 97 additions and 71 deletions

View File

@ -586,7 +586,8 @@ texture_key_hash (gconstpointer v)
const GskTextureKey *k = (GskTextureKey *)v;
return GPOINTER_TO_UINT (k->pointer)
+ (guint)(k->scale*100)
+ (guint)(k->scale_x * 100)
+ (guint)(k->scale_y * 100)
+ (guint)k->filter * 2 +
+ (guint)k->pointer_is_child;
}
@ -598,7 +599,8 @@ texture_key_equal (gconstpointer v1, gconstpointer v2)
const GskTextureKey *k2 = (GskTextureKey *)v2;
return k1->pointer == k2->pointer &&
k1->scale == k2->scale &&
k1->scale_x == k2->scale_x &&
k1->scale_y == k2->scale_y &&
k1->filter == k2->filter &&
k1->pointer_is_child == k2->pointer_is_child &&
(!k1->pointer_is_child || graphene_rect_equal (&k1->parent_rect, &k2->parent_rect));

View File

@ -23,7 +23,8 @@ typedef struct {
typedef struct {
gpointer pointer;
float scale;
float scale_x;
float scale_y;
int filter;
int pointer_is_child;
graphene_rect_t parent_rect; /* Only set if pointer_is_child */

View File

@ -76,7 +76,6 @@ typedef enum
{
FORCE_OFFSCREEN = 1 << 0,
RESET_CLIP = 1 << 1,
RESET_OPACITY = 1 << 2,
DUMP_FRAMEBUFFER = 1 << 3,
NO_CACHE_PLZ = 1 << 5,
LINEAR_FILTER = 1 << 6,
@ -244,6 +243,21 @@ _graphene_rect_contains_rect (const graphene_rect_t *r1,
return false;
}
static inline bool G_GNUC_PURE
equal_texture_nodes (GskRenderNode *node1,
GskRenderNode *node2)
{
if (gsk_render_node_get_node_type (node1) != GSK_TEXTURE_NODE ||
gsk_render_node_get_node_type (node2) != GSK_TEXTURE_NODE)
return false;
if (gsk_texture_node_get_texture (node1) !=
gsk_texture_node_get_texture (node2))
return false;
return graphene_rect_equal (&node1->bounds, &node2->bounds);
}
static inline void
sort_border_sides (const GdkRGBA *colors,
int *indices)
@ -632,10 +646,11 @@ render_fallback_node (GskGLRenderer *self,
GskRenderNode *node,
RenderOpBuilder *builder)
{
const float scale_x = builder->scale_x;
const float scale_y = builder->scale_y;
const int surface_width = ceilf (node->bounds.size.width * scale_x);
const int surface_height = ceilf (node->bounds.size.height * scale_y);
GdkTexture *texture;
const float scale = ops_get_scale (builder);
const int surface_width = ceilf (node->bounds.size.width * scale);
const int surface_height = ceilf (node->bounds.size.height * scale);
cairo_surface_t *surface;
cairo_surface_t *rendered_surface;
cairo_t *cr;
@ -649,7 +664,8 @@ render_fallback_node (GskGLRenderer *self,
key.pointer = node;
key.pointer_is_child = FALSE;
key.scale = scale;
key.scale_x = scale_x;
key.scale_y = scale_y;
key.filter = GL_NEAREST;
cached_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
@ -671,7 +687,7 @@ render_fallback_node (GskGLRenderer *self,
surface_width,
surface_height);
cairo_surface_set_device_scale (rendered_surface, scale, scale);
cairo_surface_set_device_scale (rendered_surface, scale_x, scale_y);
cr = cairo_create (rendered_surface);
cairo_save (cr);
@ -684,15 +700,15 @@ render_fallback_node (GskGLRenderer *self,
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
surface_width,
surface_height);
cairo_surface_set_device_scale (surface, scale, scale);
cairo_surface_set_device_scale (surface, scale_x, scale_y);
cr = cairo_create (surface);
/* We draw upside down here, so it matches what GL does. */
cairo_save (cr);
cairo_scale (cr, 1, -1);
cairo_translate (cr, 0, - surface_height / scale);
cairo_translate (cr, 0, - surface_height / scale_y);
cairo_set_source_surface (cr, rendered_surface, 0, 0);
cairo_rectangle (cr, 0, 0, surface_width / scale, surface_height / scale);
cairo_rectangle (cr, 0, 0, surface_width / scale_x, surface_height / scale_y);
cairo_fill (cr);
cairo_restore (cr);
@ -754,7 +770,7 @@ render_text_node (GskGLRenderer *self,
{
const PangoFont *font = gsk_text_node_get_font (node);
const PangoGlyphInfo *glyphs = gsk_text_node_get_glyphs (node, NULL);
const float text_scale = ops_get_scale (builder);
const float text_scale = MAX (builder->scale_x, builder->scale_y); /* TODO: Fix for uneven scales? */
const graphene_point_t *offset = gsk_text_node_get_offset (node);
const guint num_glyphs = gsk_text_node_get_num_glyphs (node);
const float x = offset->x + builder->dx;
@ -1224,7 +1240,7 @@ render_gl_shader_node (GskGLRenderer *self,
&node->bounds,
child,
&regions[i], &is_offscreen[i],
FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY))
FORCE_OFFSCREEN | RESET_CLIP))
return;
}
@ -1343,7 +1359,7 @@ render_transform_node (GskGLRenderer *self,
&child->bounds,
child,
&region, &is_offscreen,
RESET_CLIP | RESET_OPACITY | filter_flag))
RESET_CLIP | filter_flag))
{
/* For non-trivial transforms, we draw everything on a texture and then
* draw the texture transformed. */
@ -1390,7 +1406,7 @@ render_opacity_node (GskGLRenderer *self,
if (!add_offscreen_ops (self, builder, &child->bounds,
child,
&region, &is_offscreen,
FORCE_OFFSCREEN | RESET_OPACITY | RESET_CLIP))
FORCE_OFFSCREEN | RESET_CLIP))
return;
prev_opacity = ops_set_opacity (builder,
@ -1628,22 +1644,18 @@ render_clipped_child (GskGLRenderer *self,
/* well fuck */
const float scale_x = builder->scale_x;
const float scale_y = builder->scale_y;
const GskRoundedRect scaled_clip = GSK_ROUNDED_RECT_INIT (clip->origin.x * scale_x,
clip->origin.y * scale_y,
clip->size.width * scale_x,
clip->size.height * scale_y);
gboolean is_offscreen;
TextureRegion region;
GskRoundedRect scaled_clip;
memset (&scaled_clip, 0, sizeof (GskRoundedRect));
scaled_clip.bounds.origin.x = clip->origin.x * scale_x;
scaled_clip.bounds.origin.y = clip->origin.y * scale_y;
scaled_clip.bounds.size.width = clip->size.width * scale_x;
scaled_clip.bounds.size.height = clip->size.height * scale_y;
ops_push_clip (builder, &scaled_clip);
if (!add_offscreen_ops (self, builder, &child->bounds,
child,
&region, &is_offscreen,
RESET_OPACITY | FORCE_OFFSCREEN))
FORCE_OFFSCREEN))
g_assert_not_reached ();
ops_pop_clip (builder);
@ -1759,7 +1771,7 @@ render_rounded_clip_node (GskGLRenderer *self,
if (!add_offscreen_ops (self, builder, &node->bounds,
child,
&region, &is_offscreen,
FORCE_OFFSCREEN | RESET_OPACITY))
0))
g_assert_not_reached ();
ops_pop_clip (builder);
@ -1787,7 +1799,7 @@ render_color_matrix_node (GskGLRenderer *self,
&node->bounds,
child,
&region, &is_offscreen,
RESET_CLIP | RESET_OPACITY))
RESET_CLIP))
g_assert_not_reached ();
ops_set_program (builder, &self->programs->color_matrix_program);
@ -1936,7 +1948,7 @@ blur_node (GskGLRenderer *self,
texture_width, texture_height),
node,
&region, &is_offscreen,
RESET_CLIP | RESET_OPACITY | FORCE_OFFSCREEN | extra_flags))
RESET_CLIP | FORCE_OFFSCREEN | extra_flags))
g_assert_not_reached ();
blurred_texture_id = blur_texture (self, builder,
@ -1978,7 +1990,8 @@ render_blur_node (GskGLRenderer *self,
key.pointer = node;
key.pointer_is_child = FALSE;
key.scale = ops_get_scale (builder);
key.scale_x = builder->scale_x;
key.scale_y = builder->scale_y;
key.filter = GL_NEAREST;
blurred_region.texture_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
blur_node (self, child, builder, blur_radius, 0, &blurred_region,
@ -2041,7 +2054,8 @@ render_inset_shadow_node (GskGLRenderer *self,
key.pointer = node;
key.pointer_is_child = FALSE;
key.scale = MAX (scale_x, scale_y); /* TODO: Use scale_x/scale_y here? */
key.scale_x = scale_x;
key.scale_y = scale_y;
key.filter = GL_NEAREST;
blurred_texture_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
if (blurred_texture_id == 0)
@ -2135,7 +2149,14 @@ render_inset_shadow_node (GskGLRenderer *self,
if (needs_clip)
{
const GskRoundedRect node_clip = transform_rect (self, builder, node_outline);
GskRoundedRect node_clip;
ops_transform_bounds_modelview (builder, &node_outline->bounds, &node_clip.bounds);
for (int i = 0; i < 4; i ++)
{
node_clip.corner[i].width = node_outline->corner[i].width * scale_x;
node_clip.corner[i].height = node_outline->corner[i].height * scale_y;
}
ops_push_clip (builder, &node_clip);
}
@ -2228,14 +2249,13 @@ render_outset_shadow_node (GskGLRenderer *self,
GskRenderNode *node,
RenderOpBuilder *builder)
{
const float scale = ops_get_scale (builder);
const float scale_x = builder->scale_x;
const float scale_y = builder->scale_y;
const GskRoundedRect *outline = gsk_outset_shadow_node_get_outline (node);
const GdkRGBA *color = gsk_outset_shadow_node_get_color (node);
const float blur_radius = gsk_outset_shadow_node_get_blur_radius (node);
const float blur_extra = blur_radius * 2.0f; /* 2.0 = shader radius_multiplier */
const int extra_blur_pixels = (int) ceilf(blur_extra / 2.0 * scale);
const int extra_blur_pixels = (int) ceilf(blur_extra / 2.0 * MAX (scale_x, scale_y)); /* TODO: No need to MAX() her actually */
const float spread = gsk_outset_shadow_node_get_spread (node);
const float dx = gsk_outset_shadow_node_get_dx (node);
const float dy = gsk_outset_shadow_node_get_dy (node);
@ -2607,7 +2627,7 @@ render_shadow_node (GskGLRenderer *self,
if (!add_offscreen_ops (self, builder,
&shadow_child->bounds,
shadow_child, &region, &is_offscreen,
RESET_CLIP | RESET_OPACITY | NO_CACHE_PLZ))
RESET_CLIP | NO_CACHE_PLZ))
g_assert_not_reached ();
bounds = shadow_child->bounds;
@ -2653,6 +2673,12 @@ render_cross_fade_node (GskGLRenderer *self,
return;
}
if (equal_texture_nodes (start_node, end_node))
{
gsk_gl_renderer_add_render_ops (self, end_node, builder);
return;
}
/* TODO: We create 2 textures here as big as the cross-fade node, but both the
* start and the end node might be a lot smaller than that. */
@ -2660,7 +2686,7 @@ render_cross_fade_node (GskGLRenderer *self,
&node->bounds,
start_node,
&start_region, &is_offscreen1,
FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY))
FORCE_OFFSCREEN | RESET_CLIP))
{
gsk_gl_renderer_add_render_ops (self, end_node, builder);
return;
@ -2670,7 +2696,7 @@ render_cross_fade_node (GskGLRenderer *self,
&node->bounds,
end_node,
&end_region, &is_offscreen2,
FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY))
FORCE_OFFSCREEN | RESET_CLIP))
{
const float prev_opacity = ops_set_opacity (builder, builder->current_opacity * progress);
gsk_gl_renderer_add_render_ops (self, start_node, builder);
@ -2773,7 +2799,7 @@ render_repeat_node (GskGLRenderer *self,
&child->bounds,
child,
&region, &is_offscreen,
RESET_CLIP | RESET_OPACITY))
RESET_CLIP))
g_assert_not_reached ();
ops_set_program (builder, &self->programs->repeat_program);
@ -3798,9 +3824,11 @@ add_offscreen_ops (GskGLRenderer *self,
gboolean *is_offscreen,
guint flags)
{
float scale, width, height, size, scaled_size;
float width, height;
const float dx = builder->dx;
const float dy = builder->dy;
float scale_x;
float scale_y;
int render_target;
int prev_render_target;
graphene_matrix_t prev_projection;
@ -3808,7 +3836,6 @@ add_offscreen_ops (GskGLRenderer *self,
graphene_matrix_t item_proj;
float prev_opacity = 1.0;
int texture_id = 0;
int max_texture_size;
int filter;
GskTextureKey key;
int cached_id;
@ -3841,7 +3868,8 @@ add_offscreen_ops (GskGLRenderer *self,
key.pointer = child_node;
key.pointer_is_child = TRUE; /* Don't conflict with the child using the cache too */
key.parent_rect = *bounds;
key.scale = ops_get_scale (builder);
key.scale_x = builder->scale_x;
key.scale_y = builder->scale_y;
key.filter = filter;
cached_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key);
@ -3853,23 +3881,32 @@ add_offscreen_ops (GskGLRenderer *self,
return TRUE;
}
scale = ops_get_scale (builder);
width = bounds->size.width;
height = bounds->size.height;
scale_x = builder->scale_x;
scale_y = builder->scale_y;
/* Tweak the scale factor so that the required texture doesn't
* exceed the max texture limit. This will render with a lower
* resolution, but this is better than clipping.
*/
{
const int max_texture_size = gsk_gl_driver_get_max_texture_size (self->gl_driver);
size = MAX (width, height);
scaled_size = ceilf (size * scale);
max_texture_size = gsk_gl_driver_get_max_texture_size (self->gl_driver);
if (scaled_size > max_texture_size)
scale *= (float) max_texture_size / scaled_size;
width = ceilf (width * scale_x);
if (width > max_texture_size)
{
scale_x *= (float)max_texture_size / width;
width = max_texture_size;
}
width = ceilf (width * scale);
height = ceilf (height * scale);
height = ceilf (height * scale_y);
if (height > max_texture_size)
{
scale_y *= (float)max_texture_size / height;
height = max_texture_size;
}
}
gsk_gl_driver_create_render_target (self->gl_driver,
width, height,
@ -3889,8 +3926,8 @@ add_offscreen_ops (GskGLRenderer *self,
init_projection_matrix (&item_proj,
&GRAPHENE_RECT_INIT (
bounds->origin.x * scale,
bounds->origin.y * scale,
bounds->origin.x * scale_x,
bounds->origin.y * scale_y,
width, height
));
@ -3898,22 +3935,21 @@ add_offscreen_ops (GskGLRenderer *self,
/* Clear since we use this rendertarget for the first time */
ops_begin (builder, OP_CLEAR);
prev_projection = ops_set_projection (builder, &item_proj);
ops_set_modelview (builder, gsk_transform_scale (NULL, scale, scale));
ops_set_modelview (builder, gsk_transform_scale (NULL, scale_x, scale_y));
prev_viewport = ops_set_viewport (builder,
&GRAPHENE_RECT_INIT (bounds->origin.x * scale,
bounds->origin.y * scale,
&GRAPHENE_RECT_INIT (bounds->origin.x * scale_x,
bounds->origin.y * scale_y,
width, height));
if (flags & RESET_CLIP)
ops_push_clip (builder,
&GSK_ROUNDED_RECT_INIT (bounds->origin.x * scale,
bounds->origin.y * scale,
&GSK_ROUNDED_RECT_INIT (bounds->origin.x * scale_x,
bounds->origin.y * scale_y,
width, height));
builder->dx = 0;
builder->dy = 0;
if (flags & RESET_OPACITY)
prev_opacity = ops_set_opacity (builder, 1.0);
prev_opacity = ops_set_opacity (builder, 1.0);
gsk_gl_renderer_add_render_ops (self, child_node, builder);
@ -3930,8 +3966,7 @@ add_offscreen_ops (GskGLRenderer *self,
}
#endif
if (flags & RESET_OPACITY)
ops_set_opacity (builder, prev_opacity);
ops_set_opacity (builder, prev_opacity);
builder->dx = dx;
builder->dy = dy;

View File

@ -120,16 +120,6 @@ ops_pop_debug_group (RenderOpBuilder *builder)
ops_begin (builder, OP_POP_DEBUG_GROUP);
}
float
ops_get_scale (const RenderOpBuilder *builder)
{
g_assert (builder->mv_stack != NULL);
g_assert (builder->mv_stack->len >= 1);
/* TODO: Use two separate values */
return MAX (builder->scale_x, builder->scale_y);
}
static void
extract_matrix_metadata (GskTransform *transform,
OpsMatrixMetadata *md)

View File

@ -255,8 +255,6 @@ void ops_push_modelview (RenderOpBuilder *builder,
void ops_set_modelview (RenderOpBuilder *builder,
GskTransform *transform);
void ops_pop_modelview (RenderOpBuilder *builder);
float ops_get_scale (const RenderOpBuilder *builder);
void ops_set_program (RenderOpBuilder *builder,
Program *program);