rendernode: Round pixel colors in color matrix drawing

Fixes symbolic-icon-translucent-color.ui reftest
This commit is contained in:
Benjamin Otte 2019-03-28 23:57:00 +01:00
parent 822791d8a9
commit c04190e761

View File

@ -3060,10 +3060,10 @@ gsk_color_matrix_node_draw (GskRenderNode *node,
if (alpha > 0.0)
{
alpha = MIN (alpha, 1.0);
pixel_data[x] = (((guint32) (alpha * 255)) << 24) |
(((guint32) (CLAMP (graphene_vec4_get_x (&pixel), 0, 1) * alpha * 255)) << 16) |
(((guint32) (CLAMP (graphene_vec4_get_y (&pixel), 0, 1) * alpha * 255)) << 8) |
((guint32) (CLAMP (graphene_vec4_get_z (&pixel), 0, 1) * alpha * 255));
pixel_data[x] = (((guint32) roundf (alpha * 255)) << 24) |
(((guint32) roundf (CLAMP (graphene_vec4_get_x (&pixel), 0, 1) * alpha * 255)) << 16) |
(((guint32) roundf (CLAMP (graphene_vec4_get_y (&pixel), 0, 1) * alpha * 255)) << 8) |
((guint32) roundf (CLAMP (graphene_vec4_get_z (&pixel), 0, 1) * alpha * 255));
}
else
{