Use GLSL version 110 for OpenGL 2 shaders.

According to docs and Intel legacy drivers,
GLSL version 130 is for GL 3.0 not GL 2.0/2.1

Validated files with reference compiler from
https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
This commit is contained in:
Juan Pablo Ugarte 2016-11-01 10:59:05 -03:00 committed by Juan Pablo Ugarte
parent 793f843b08
commit c607d51890
6 changed files with 4 additions and 12 deletions

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#version 130 #version 110
varying vec2 vUv; varying vec2 vUv;

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#version 130 #version 110
uniform sampler2D map;
attribute vec2 position; attribute vec2 position;
attribute vec2 uv; attribute vec2 uv;

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#version 130 #version 110
varying vec2 vUv; varying vec2 vUv;

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#version 130 #version 110
uniform sampler2DRect map;
attribute vec2 position; attribute vec2 position;
attribute vec2 uv; attribute vec2 uv;

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#version 150 #version 150
uniform sampler2D map;
in vec2 position; in vec2 position;
in vec2 uv; in vec2 uv;

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@ -1,7 +1,5 @@
#version 150 #version 150
uniform sampler2DRect map;
attribute vec2 position; attribute vec2 position;
attribute vec2 uv; attribute vec2 uv;