gl renderer: Remove unused matrix

This commit is contained in:
Timm Bäder 2019-08-26 18:23:31 +02:00
parent 9166b03c42
commit c9241e83dd

View File

@ -1531,7 +1531,6 @@ render_outset_shadow_node (GskGLRenderer *self,
const float max_y = min_y + outline->bounds.size.height + (spread + blur_extra/2.0) * 2;
float texture_width, texture_height;
RenderOp op;
graphene_matrix_t identity;
graphene_matrix_t prev_projection;
graphene_rect_t prev_viewport;
graphene_matrix_t item_proj;
@ -1580,7 +1579,6 @@ render_outset_shadow_node (GskGLRenderer *self,
0, texture_width, 0, texture_height,
ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
graphene_matrix_scale (&item_proj, 1, -1, 1);
graphene_matrix_init_identity (&identity);
prev_render_target = ops_set_render_target (builder, render_target);
op.op = OP_CLEAR;