forked from AuroraMiddleware/gtk
Merge branch 'matthiasc/for-master' into 'master'
Matthiasc/for master Closes #3196 See merge request GNOME/gtk!2662
This commit is contained in:
commit
ccdc10d9df
@ -2,6 +2,8 @@
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*
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* This demo shows a multi-column representation of some parts
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* of the Unicode Character Database, or UCD.
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*
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* The dataset used here has 33 796 items.
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*/
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#include <gtk/gtk.h>
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@ -864,7 +864,7 @@ gdk_gl_context_get_use_es (GdkGLContext *context)
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return priv->use_es > 0;
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}
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#ifdef G_ENABLE_CONSISTENCY_CHECKS
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#ifdef G_ENABLE_DEBUG
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static void
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gl_debug_message_callback (GLenum source,
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GLenum type,
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@ -1008,8 +1008,11 @@ gdk_gl_context_check_extensions (GdkGLContext *context)
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priv->has_debug_output = epoxy_has_gl_extension ("GL_ARB_debug_output") ||
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epoxy_has_gl_extension ("GL_KHR_debug");
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#ifdef G_ENABLE_CONSISTENCY_CHECKS
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if (priv->has_debug_output)
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#ifdef G_ENABLE_DEBUG
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display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
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gl_debug = GDK_DISPLAY_DEBUG_CHECK (display, GL_DEBUG);
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if (priv->has_debug_output && gl_debug)
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{
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gdk_gl_context_make_current (context);
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glEnable (GL_DEBUG_OUTPUT);
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@ -1039,11 +1042,6 @@ gdk_gl_context_check_extensions (GdkGLContext *context)
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priv->is_legacy = TRUE;
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}
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#ifdef G_ENABLE_DEBUG
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display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
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gl_debug = GDK_DISPLAY_DEBUG_CHECK (display, GL_DEBUG);
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#endif
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if (priv->has_khr_debug && gl_debug)
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{
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priv->use_khr_debug = TRUE;
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@ -9,8 +9,8 @@ _OUT_ vec2 endPoint;
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_OUT_ float maxDist;
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_OUT_ vec2 gradient;
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_OUT_ float gradientLength;
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_OUT_ vec4 color_stops[8];
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_OUT_ float color_offsets[8];
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_OUT_ vec4 color_stops[6];
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_OUT_ float color_offsets[6];
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void main() {
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gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
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@ -44,8 +44,8 @@ _IN_ vec2 endPoint;
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_IN_ float maxDist;
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_IN_ vec2 gradient;
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_IN_ float gradientLength;
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_IN_ vec4 color_stops[8];
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_IN_ float color_offsets[8];
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_IN_ vec4 color_stops[6];
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_IN_ float color_offsets[6];
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void main() {
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// Position relative to startPoint
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@ -7,8 +7,8 @@ uniform vec2 u_radius;
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uniform vec2 u_center;
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_OUT_ vec2 center;
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_OUT_ vec4 color_stops[8];
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_OUT_ float color_offsets[8];
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_OUT_ vec4 color_stops[6];
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_OUT_ float color_offsets[6];
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_OUT_ float start;
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_OUT_ float end;
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@ -39,8 +39,8 @@ uniform vec2 u_radius;
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uniform float u_end;
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_IN_ vec2 center;
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_IN_ vec4 color_stops[8];
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_IN_ float color_offsets[8];
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_IN_ vec4 color_stops[6];
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_IN_ float color_offsets[6];
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_IN_ float start;
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_IN_ float end;
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