forked from AuroraMiddleware/gtk
gl: Avoid stray use of doubles
Everything else in this code is floats, so stick to that and avoid unnecessary precision.
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@ -576,14 +576,14 @@ render_text_node (GskGLRenderer *self,
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const GskGLCachedGlyph *glyph;
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float glyph_x, glyph_y, glyph_x2, glyph_y2;
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float tx, ty, tx2, ty2;
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double cx;
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double cy;
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float cx;
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float cy;
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if (gi->glyph == PANGO_GLYPH_EMPTY)
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continue;
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cx = (double)(x_position + gi->geometry.x_offset) / PANGO_SCALE;
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cy = (double)(gi->geometry.y_offset) / PANGO_SCALE;
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cx = (float)(x_position + gi->geometry.x_offset) / PANGO_SCALE;
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cy = (float)(gi->geometry.y_offset) / PANGO_SCALE;
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glyph_cache_key_set_glyph_and_shift (&lookup, gi->glyph, x + cx, y + cy);
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