forked from AuroraMiddleware/gtk
gl renderer: Remove unused vertex shader
This commit is contained in:
parent
f044b01549
commit
d211f42091
@ -7,7 +7,6 @@ gsk_private_source_shaders = [
|
||||
'resources/glsl/coloring.fs.glsl',
|
||||
'resources/glsl/color_matrix.fs.glsl',
|
||||
'resources/glsl/linear_gradient.fs.glsl',
|
||||
'resources/glsl/blur.vs.glsl',
|
||||
'resources/glsl/blur.fs.glsl',
|
||||
'resources/glsl/inset_shadow.fs.glsl',
|
||||
'resources/glsl/outset_shadow.fs.glsl',
|
||||
|
@ -1,9 +0,0 @@
|
||||
|
||||
out vec2 size;
|
||||
void main() {
|
||||
gl_Position = uProjection * uModelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
/*size = vec2(aPosition.z - aPosition.z, aPosition.y - aPosition.w);*/
|
||||
}
|
Loading…
Reference in New Issue
Block a user