forked from AuroraMiddleware/gtk
gl renderer: Reset opacity when offscreen-rendering crossfade nodes
A pattern emerges...
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@ -1883,13 +1883,13 @@ render_cross_fade_node (GskGLRenderer *self,
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&node->bounds,
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start_node,
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&start_texture_id, &is_offscreen1,
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FORCE_OFFSCREEN | RESET_CLIP);
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FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY);
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add_offscreen_ops (self, builder,
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&node->bounds,
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end_node,
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&end_texture_id, &is_offscreen2,
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FORCE_OFFSCREEN | RESET_CLIP);
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FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY);
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ops_set_program (builder, &self->cross_fade_program);
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op.op = OP_CHANGE_CROSS_FADE;
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