forked from AuroraMiddleware/gtk
wayland/glcontext: Fix damage region on HiDPI
The passed regions are in surface coordinates, but eglSwapBuffersWithDamage() is in buffer coordinates.
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@ -244,14 +244,15 @@ gdk_wayland_gl_context_end_frame (GdkDrawContext *draw_context,
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EGLint *rects = g_new (EGLint, n_rects * 4);
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cairo_rectangle_int_t rect;
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int surface_height = gdk_surface_get_height (surface);
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int scale = gdk_surface_get_scale_factor (surface);
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for (i = 0, j = 0; i < n_rects; i++)
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{
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cairo_region_get_rectangle (painted, i, &rect);
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rects[j++] = rect.x;
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rects[j++] = surface_height - rect.height - rect.y;
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rects[j++] = rect.width;
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rects[j++] = rect.height;
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rects[j++] = rect.x * scale;
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rects[j++] = (surface_height - rect.height - rect.y) * scale;
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rects[j++] = rect.width * scale;
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rects[j++] = rect.height * scale;
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}
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eglSwapBuffersWithDamageEXT (display_wayland->egl_display, egl_surface, rects, n_rects);
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g_free (rects);
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