gl renderer: Rename texture_id parameter to fbo_id

So this makes sense again.
This commit is contained in:
Timm Bäder 2018-04-21 10:13:16 +02:00
parent ac268b1c5d
commit d74be1fcf0

View File

@ -2412,7 +2412,7 @@ static void
gsk_gl_renderer_do_render (GskRenderer *renderer,
GskRenderNode *root,
const graphene_rect_t *viewport,
int texture_id,
int fbo_id,
int scale_factor)
{
GskGLRenderer *self = GSK_GL_RENDERER (renderer);
@ -2456,13 +2456,13 @@ gsk_gl_renderer_do_render (GskRenderer *renderer,
render_op_builder.render_ops = self->render_ops;
gsk_rounded_rect_init_from_rect (&render_op_builder.current_clip, viewport, 0.0f);
if (texture_id != 0)
ops_set_render_target (&render_op_builder, texture_id);
if (fbo_id != 0)
ops_set_render_target (&render_op_builder, fbo_id);
gsk_gl_renderer_add_render_ops (self, root, &render_op_builder);
/* We correctly reset the state everywhere */
g_assert_cmpint (render_op_builder.current_render_target, ==, texture_id);
g_assert_cmpint (render_op_builder.current_render_target, ==, fbo_id);
/*g_message ("Ops: %u", self->render_ops->len);*/