forked from AuroraMiddleware/gtk
Add gdk_texture_save_to_png_bytes
Just expose what we already have available internally, so e.g. tests can use it without static linking.
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@ -690,7 +690,8 @@ gdk_texture_get_render_data (GdkTexture *self,
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* This is a utility function intended for debugging and testing.
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* If you want more control over formats, proper error handling or
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* want to store to a `GFile` or other location, you might want to
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* look into using the gdk-pixbuf library.
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* use [method@Gdk.Texture.save_to_png_bytes] or look into the
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* gdk-pixbuf library.
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*
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* Returns: %TRUE if saving succeeded, %FALSE on failure.
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*/
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@ -713,3 +714,29 @@ gdk_texture_save_to_png (GdkTexture *texture,
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return result;
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}
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/**
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* gdk_texture_save_to_png_bytes:
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* @texture: a `GdkTexture`
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*
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* Store the given @texture in memory as a PNG file.
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* Use [ctor@Gdk.Texture.new_from_bytes] to read it back.
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*
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* If you want to serialize a texture, this is a convenient and
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* portable way to do that.
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*
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* If you need more control over the generated image, such as
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* attaching metadata, you should look into an image handling
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* library such as the gdk-pixbuf library.
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*
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* Returns: a newly allocated `GBytes` containing PNG data
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*
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* Since: 4.6
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*/
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GBytes *
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gdk_texture_save_to_png_bytes (GdkTexture *texture)
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{
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g_return_val_if_fail (GDK_IS_TEXTURE (texture), NULL);
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return gdk_save_png (texture);
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}
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@ -91,6 +91,8 @@ void gdk_texture_download_float (GdkTexture
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GDK_AVAILABLE_IN_ALL
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gboolean gdk_texture_save_to_png (GdkTexture *texture,
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const char *filename);
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GDK_AVAILABLE_IN_4_6
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GBytes * gdk_texture_save_to_png_bytes (GdkTexture *texture);
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G_END_DECLS
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