transform: Fix docs to use "transform" instead of "matrix"

This commit is contained in:
Timm Bäder 2020-06-13 08:25:51 +02:00
parent 3bd648e72e
commit da85815399

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@ -106,7 +106,7 @@ gsk_transform_has_class (GskTransform *self,
* @transform_class: class structure for this self
* @category: The category of this transform. Will be used to initialize
* the result's category together with &next's category
* @next: (transfer full): Next matrix to multiply with or %NULL if none
* @next: (transfer full): Next transform to multiply with or %NULL if none
*
* Returns: (transfer full): the newly created #GskTransform
*/
@ -466,7 +466,7 @@ gsk_transform_matrix_with_category (GskTransform *next,
*
* Multiplies @next with the given @matrix.
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_matrix (GskTransform *next,
@ -615,11 +615,11 @@ static const GskTransformClass GSK_TRANSLATE_TRANSFORM_CLASS =
/**
* gsk_transform_translate:
* @next: (allow-none) (transfer full): the next transform
* @point: the point to translate the matrix by
* @point: the point to translate the transform by
*
* Translates @next in 2dimensional space by @point.
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_translate (GskTransform *next,
@ -635,11 +635,11 @@ gsk_transform_translate (GskTransform *next,
/**
* gsk_transform_translate_3d:
* @next: (allow-none) (transfer full): the next transform
* @point: the point to translate the matrix by
* @point: the point to translate the transform by
*
* Translates @next by @point.
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_translate_3d (GskTransform *next,
@ -854,7 +854,7 @@ normalize_angle (float angle)
*
* Rotates @next @angle degrees in 2D - or in 3Dspeak, around the z axis.
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_rotate (GskTransform *next,
@ -981,7 +981,7 @@ static const GskTransformClass GSK_ROTATE3D_TRANSFORM_CLASS =
*
* For a rotation in 2D space, use gsk_transform_rotate().
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_rotate_3d (GskTransform *next,
@ -1153,7 +1153,7 @@ static const GskTransformClass GSK_SCALE_TRANSFORM_CLASS =
* Scales @next in 2-dimensional space by the given factors.
* Use gsk_transform_scale_3d() to scale in all 3 dimensions.
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_scale (GskTransform *next,
@ -1172,7 +1172,7 @@ gsk_transform_scale (GskTransform *next,
*
* Scales @next by the given factors.
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_scale_3d (GskTransform *next,
@ -1305,7 +1305,7 @@ static const GskTransformClass GSK_PERSPECTIVE_TRANSFORM_CLASS =
* those with negative Z values towards the origin. Points
* on the z=0 plane are unchanged.
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_perspective (GskTransform *next,
@ -1615,7 +1615,7 @@ gsk_transform_to_translate (GskTransform *self,
*
* Applies all the operations from @other to @next.
*
* Returns: The new matrix
* Returns: The new transform
**/
GskTransform *
gsk_transform_transform (GskTransform *next,
@ -1723,10 +1723,10 @@ gsk_transform_get_category (GskTransform *self)
/*
* gsk_transform_new: (constructor):
*
* Creates a new identity matrix. This function is meant to be used by language
* bindings. For C code, this equivalent to using %NULL.
* Creates a new identity transform. This function is meant to be used by language
* bindings. For C code, this is equivalent to using %NULL.
*
* Returns: A new identity matrix
* Returns: A new identity transform
**/
GskTransform *
gsk_transform_new (void)