forked from AuroraMiddleware/gtk
transform: Fix docs to use "transform" instead of "matrix"
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@ -106,7 +106,7 @@ gsk_transform_has_class (GskTransform *self,
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* @transform_class: class structure for this self
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* @category: The category of this transform. Will be used to initialize
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* the result's category together with &next's category
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* @next: (transfer full): Next matrix to multiply with or %NULL if none
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* @next: (transfer full): Next transform to multiply with or %NULL if none
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*
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* Returns: (transfer full): the newly created #GskTransform
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*/
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@ -466,7 +466,7 @@ gsk_transform_matrix_with_category (GskTransform *next,
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*
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* Multiplies @next with the given @matrix.
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_matrix (GskTransform *next,
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@ -615,11 +615,11 @@ static const GskTransformClass GSK_TRANSLATE_TRANSFORM_CLASS =
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/**
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* gsk_transform_translate:
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* @next: (allow-none) (transfer full): the next transform
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* @point: the point to translate the matrix by
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* @point: the point to translate the transform by
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*
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* Translates @next in 2dimensional space by @point.
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_translate (GskTransform *next,
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@ -635,11 +635,11 @@ gsk_transform_translate (GskTransform *next,
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/**
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* gsk_transform_translate_3d:
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* @next: (allow-none) (transfer full): the next transform
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* @point: the point to translate the matrix by
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* @point: the point to translate the transform by
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*
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* Translates @next by @point.
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_translate_3d (GskTransform *next,
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@ -854,7 +854,7 @@ normalize_angle (float angle)
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*
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* Rotates @next @angle degrees in 2D - or in 3Dspeak, around the z axis.
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_rotate (GskTransform *next,
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@ -981,7 +981,7 @@ static const GskTransformClass GSK_ROTATE3D_TRANSFORM_CLASS =
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*
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* For a rotation in 2D space, use gsk_transform_rotate().
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_rotate_3d (GskTransform *next,
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@ -1153,7 +1153,7 @@ static const GskTransformClass GSK_SCALE_TRANSFORM_CLASS =
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* Scales @next in 2-dimensional space by the given factors.
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* Use gsk_transform_scale_3d() to scale in all 3 dimensions.
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_scale (GskTransform *next,
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@ -1172,7 +1172,7 @@ gsk_transform_scale (GskTransform *next,
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*
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* Scales @next by the given factors.
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_scale_3d (GskTransform *next,
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@ -1305,7 +1305,7 @@ static const GskTransformClass GSK_PERSPECTIVE_TRANSFORM_CLASS =
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* those with negative Z values towards the origin. Points
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* on the z=0 plane are unchanged.
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_perspective (GskTransform *next,
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@ -1615,7 +1615,7 @@ gsk_transform_to_translate (GskTransform *self,
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*
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* Applies all the operations from @other to @next.
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*
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* Returns: The new matrix
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* Returns: The new transform
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**/
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GskTransform *
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gsk_transform_transform (GskTransform *next,
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@ -1723,10 +1723,10 @@ gsk_transform_get_category (GskTransform *self)
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/*
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* gsk_transform_new: (constructor):
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*
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* Creates a new identity matrix. This function is meant to be used by language
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* bindings. For C code, this equivalent to using %NULL.
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* Creates a new identity transform. This function is meant to be used by language
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* bindings. For C code, this is equivalent to using %NULL.
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*
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* Returns: A new identity matrix
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* Returns: A new identity transform
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**/
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GskTransform *
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gsk_transform_new (void)
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