forked from AuroraMiddleware/gtk
revealer: Fix child size allocation at small scales
As pointed out in https://gitlab.gnome.org/GNOME/gtk/issues/1481 and seen from critical warnings with swinging revealers in widget-factory there are some size allocation issues in GtkRevealer. What happens is that we request a size of the revealer itself based on the child natural size and the current stage of the transition by applying a scale to the natural size. We then round up to nearest int size. However, we want the widget to render as if it did get the natural size so we can transform it, rather than the scaled down size. For example, a label should not start ellipsizing in the animation. So we inverse the scale when allocating the child. Unfortunately, for very small scales the inversion of the scale can result in very large sizes, and for such scales we rounded up the requested size to 1, so we will be allocating huuuuge children. In order to avoid such issue we pick an arbitrary maximum upscale scale factor of 100. This means that in the case where the allocated size is 1 we never allocate the child at > 100 px. This means that in large downscaling cases we may run into the clipping issue described above. However, at these downscaling levels (100 times!) we're unlikely to notice much detail anyway.
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@ -400,14 +400,36 @@ gtk_revealer_real_size_allocate (GtkWidget *widget,
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return;
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return;
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}
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}
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/* We request a different size than the child requested scaled by
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* this scale as it will render smaller from the transision.
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* However, we still want to allocate the child widget with its
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* unscaled size so it renders right instead of e.g. ellipsizing or
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* some other form of clipping. We do this by reverse-applying
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* the scale when size allocating the child.
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*
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* Unfortunately this causes precision issues, because the scaled
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* size request is always rounded up to an integer. For instance if
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* natural with is 100, and scale is 0.001. we will request a
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* natural size of ceil(0.1) == 1, but reversing this results in 1 /
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* 0.001 == 1000 (rather than 100). In the swing case we can get the
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* scale arbitrarily near 0 causing arbitrary large problems here.
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*
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* In order to avoid such issue we pick an arbitrary maximum upscale
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* scale factor of 100. This means that in the case where the allocated
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* size is 1 we never allocate the child at > 100 px. This means
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* that in large downscaling cases we may run into the clipping issue
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* described above. However, at these downscaling levels (100 times!)
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* we're unlikely to notice much detail anyway.
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*/
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if (hscale < 1.0)
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if (hscale < 1.0)
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{
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{
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g_assert (vscale == 1.0);
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g_assert (vscale == 1.0);
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child_width = MIN (G_MAXINT, ceil (width / hscale));
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child_width = MIN (100*width, ceil (width / hscale));
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}
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}
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else if (vscale < 1.0)
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else if (vscale < 1.0)
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{
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{
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child_height = MIN (G_MAXINT, ceil (height / vscale));
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child_height = MIN (100*height, ceil (height / vscale));
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}
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}
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transform = NULL;
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transform = NULL;
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