forked from AuroraMiddleware/gtk
texture: Make the texture id a guint
Texture IDs are unsigned, so treat them like that.
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@ -441,7 +441,7 @@ struct _GdkGLTexture {
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GdkTexture parent_instance;
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GdkGLContext *context;
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int id;
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guint id;
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cairo_surface_t *saved;
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@ -535,7 +535,7 @@ gdk_gl_texture_get_context (GdkGLTexture *self)
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return self->context;
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}
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int
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guint
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gdk_gl_texture_get_id (GdkGLTexture *self)
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{
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return self->id;
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@ -711,7 +711,7 @@ gdk_texture_new_from_file (GFile *file,
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**/
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GdkTexture *
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gdk_texture_new_for_gl (GdkGLContext *context,
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int id,
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guint id,
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int width,
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int height,
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GDestroyNotify destroy,
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@ -58,7 +58,7 @@ GdkTexture * gdk_texture_new_from_file (GFile
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GDK_AVAILABLE_IN_3_94
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GdkTexture * gdk_texture_new_for_gl (GdkGLContext *context,
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int id,
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guint id,
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int width,
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int height,
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GDestroyNotify destroy,
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@ -49,7 +49,7 @@ gpointer gdk_texture_get_render_data (GdkTexture
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G_DECLARE_FINAL_TYPE (GdkGLTexture, gdk_gl_texture, GDK, GL_TEXTURE, GdkTexture)
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GdkGLContext * gdk_gl_texture_get_context (GdkGLTexture *self);
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int gdk_gl_texture_get_id (GdkGLTexture *self);
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guint gdk_gl_texture_get_id (GdkGLTexture *self);
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G_END_DECLS
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