forked from AuroraMiddleware/gtk
gl renderer: Remove dead code
We aren't using n_corners anyway
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@ -1178,25 +1178,24 @@ intersect_rounded_rectilinear (const graphene_rect_t *non_rounded,
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const GskRoundedRect *rounded,
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GskRoundedRect *result)
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{
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int n_corners = 0;
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bool corners[4];
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/* Intersects with top left corner? */
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n_corners += corners[0] = rounded_rect_has_corner (rounded, 0) &&
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graphene_rect_intersects (non_rounded,
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&rounded_rect_corner (rounded, 0));
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corners[0] = rounded_rect_has_corner (rounded, 0) &&
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graphene_rect_intersects (non_rounded,
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&rounded_rect_corner (rounded, 0));
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/* top right? */
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n_corners += corners[1] = rounded_rect_has_corner (rounded, 1) &&
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graphene_rect_intersects (non_rounded,
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&rounded_rect_corner (rounded, 1));
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corners[1] = rounded_rect_has_corner (rounded, 1) &&
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graphene_rect_intersects (non_rounded,
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&rounded_rect_corner (rounded, 1));
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/* bottom right? */
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n_corners += corners[2] = rounded_rect_has_corner (rounded, 2) &&
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graphene_rect_intersects (non_rounded,
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&rounded_rect_corner (rounded, 2));
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corners[2] = rounded_rect_has_corner (rounded, 2) &&
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graphene_rect_intersects (non_rounded,
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&rounded_rect_corner (rounded, 2));
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/* bottom left */
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n_corners += corners[3] = rounded_rect_has_corner (rounded, 3) &&
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graphene_rect_intersects (non_rounded,
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&rounded_rect_corner (rounded, 3));
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corners[3] = rounded_rect_has_corner (rounded, 3) &&
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graphene_rect_intersects (non_rounded,
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&rounded_rect_corner (rounded, 3));
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if (corners[0] && !_graphene_rect_contains_rect (non_rounded, &rounded_rect_corner (rounded, 0)))
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return false;
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