forked from AuroraMiddleware/gtk
vulkan: Add support for color matrix nodes
@keyframes weee { 100% { filter: hue-rotate(1turn); } } .background { animation: linear infinite 3s weee; }
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@ -29,6 +29,7 @@ typedef enum {
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GSK_VULKAN_OP_COLOR,
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GSK_VULKAN_OP_LINEAR_GRADIENT,
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GSK_VULKAN_OP_OPACITY,
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GSK_VULKAN_OP_COLOR_MATRIX,
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/* GskVulkanOpPushConstants */
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GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS
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} GskVulkanOpType;
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@ -183,6 +184,20 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
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g_array_append_val (self->render_ops, op);
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return;
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case GSK_COLOR_MATRIX_NODE:
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if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
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pipeline_type = GSK_VULKAN_PIPELINE_COLOR_MATRIX;
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else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
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pipeline_type = GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP;
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else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
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pipeline_type = GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP_ROUNDED;
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else
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FALLBACK ("Color matrix nodes can't deal with clip type %u\n", constants->clip.type);
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op.type = GSK_VULKAN_OP_COLOR_MATRIX;
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op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
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g_array_append_val (self->render_ops, op);
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return;
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case GSK_CONTAINER_NODE:
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{
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guint i;
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@ -437,6 +452,18 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
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}
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break;
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case GSK_VULKAN_OP_COLOR_MATRIX:
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{
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GskRenderNode *child = gsk_color_matrix_node_get_child (op->render.node);
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op->render.source = gsk_vulkan_render_pass_get_node_as_texture (self,
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render,
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uploader,
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child,
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&child->bounds);
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}
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_COLOR:
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@ -481,6 +508,7 @@ gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self)
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break;
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case GSK_VULKAN_OP_OPACITY:
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case GSK_VULKAN_OP_COLOR_MATRIX:
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op->render.vertex_count = gsk_vulkan_effect_pipeline_count_vertex_data (GSK_VULKAN_EFFECT_PIPELINE (op->render.pipeline));
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n_bytes += op->render.vertex_count;
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break;
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@ -574,6 +602,17 @@ gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self,
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}
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break;
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case GSK_VULKAN_OP_COLOR_MATRIX:
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{
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op->render.vertex_offset = offset + n_bytes;
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gsk_vulkan_effect_pipeline_collect_vertex_data (GSK_VULKAN_EFFECT_PIPELINE (op->render.pipeline),
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data + n_bytes + offset,
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&op->render.node->bounds,
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gsk_color_matrix_node_peek_color_matrix (op->render.node),
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gsk_color_matrix_node_peek_color_offset (op->render.node));
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n_bytes += op->render.vertex_count;
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}
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break;
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default:
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g_assert_not_reached ();
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@ -606,6 +645,7 @@ gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
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case GSK_VULKAN_OP_SURFACE:
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case GSK_VULKAN_OP_TEXTURE:
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case GSK_VULKAN_OP_OPACITY:
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case GSK_VULKAN_OP_COLOR_MATRIX:
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op->render.descriptor_set_index = gsk_vulkan_render_reserve_descriptor_set (render, op->render.source);
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break;
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@ -676,6 +716,7 @@ gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self,
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break;
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case GSK_VULKAN_OP_OPACITY:
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case GSK_VULKAN_OP_COLOR_MATRIX:
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if (current_pipeline != op->render.pipeline)
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{
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current_pipeline = op->render.pipeline;
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