forked from AuroraMiddleware/gtk
Use a variable consistently
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417eb0ad9c
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e502702dd4
@ -3702,13 +3702,15 @@ gdk_window_process_updates_internal (GdkWindow *window)
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expose_region = cairo_region_copy (window->active_update_area);
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impl_class = GDK_WINDOW_IMPL_GET_CLASS (window->impl);
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/* Sometimes we can't just paint only the new area, as the windowing system
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* requires more to be repainted. For instance, with OpenGL you typically
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* repaint all of each frame each time and then swap the buffer, although
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* there are extensions that allow us to reuse part of an old frame.
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*/
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if (GDK_WINDOW_IMPL_GET_CLASS (window->impl)->invalidate_for_new_frame)
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GDK_WINDOW_IMPL_GET_CLASS (window->impl)->invalidate_for_new_frame (window, expose_region);
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if (impl_class->invalidate_for_new_frame)
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impl_class->invalidate_for_new_frame (window, expose_region);
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/* Clip to part visible in impl window */
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cairo_region_intersect (expose_region, window->clip_region);
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@ -3725,8 +3727,6 @@ gdk_window_process_updates_internal (GdkWindow *window)
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g_usleep (70000);
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}
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impl_class = GDK_WINDOW_IMPL_GET_CLASS (window->impl);
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if (impl_class->queue_antiexpose)
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impl_class->queue_antiexpose (window, expose_region);
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