Use a variable consistently

This commit is contained in:
Matthias Clasen 2016-04-30 23:15:20 -04:00
parent 417eb0ad9c
commit e502702dd4

View File

@ -3702,13 +3702,15 @@ gdk_window_process_updates_internal (GdkWindow *window)
expose_region = cairo_region_copy (window->active_update_area);
impl_class = GDK_WINDOW_IMPL_GET_CLASS (window->impl);
/* Sometimes we can't just paint only the new area, as the windowing system
* requires more to be repainted. For instance, with OpenGL you typically
* repaint all of each frame each time and then swap the buffer, although
* there are extensions that allow us to reuse part of an old frame.
*/
if (GDK_WINDOW_IMPL_GET_CLASS (window->impl)->invalidate_for_new_frame)
GDK_WINDOW_IMPL_GET_CLASS (window->impl)->invalidate_for_new_frame (window, expose_region);
if (impl_class->invalidate_for_new_frame)
impl_class->invalidate_for_new_frame (window, expose_region);
/* Clip to part visible in impl window */
cairo_region_intersect (expose_region, window->clip_region);
@ -3725,8 +3727,6 @@ gdk_window_process_updates_internal (GdkWindow *window)
g_usleep (70000);
}
impl_class = GDK_WINDOW_IMPL_GET_CLASS (window->impl);
if (impl_class->queue_antiexpose)
impl_class->queue_antiexpose (window, expose_region);