demos: Fix glarea demo on OpenGL/ES

Some implementations of the ES 1.00 shader (such as Google's ANGLE) do
not like the 'f' suffix for floats, so just drop it, as it should be
harmless to drop.
This commit is contained in:
Chun-wei Fan 2018-08-03 15:54:48 +08:00
parent 257fd990d1
commit e5600ab99b

View File

@ -1,7 +1,7 @@
precision highp float; precision highp float;
void main() { void main() {
float lerpVal = gl_FragCoord.y / 500.0f; float lerpVal = gl_FragCoord.y / 500.0;
gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal); gl_FragColor = mix(vec4(1.0, 0.85, 0.35, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpVal);
} }