forked from AuroraMiddleware/gtk
demos: Fix glarea demo on OpenGL/ES
Some implementations of the ES 1.00 shader (such as Google's ANGLE) do not like the 'f' suffix for floats, so just drop it, as it should be harmless to drop.
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@ -1,7 +1,7 @@
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precision highp float;
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precision highp float;
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void main() {
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void main() {
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float lerpVal = gl_FragCoord.y / 500.0f;
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float lerpVal = gl_FragCoord.y / 500.0;
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gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);
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gl_FragColor = mix(vec4(1.0, 0.85, 0.35, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpVal);
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}
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}
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