forked from AuroraMiddleware/gtk
demos: Fix glarea demo on OpenGL/ES
Some implementations of the ES 1.00 shader (such as Google's ANGLE) do not like the 'f' suffix for floats, so just drop it, as it should be harmless to drop.
This commit is contained in:
parent
257fd990d1
commit
e5600ab99b
@ -1,7 +1,7 @@
|
||||
precision highp float;
|
||||
|
||||
void main() {
|
||||
float lerpVal = gl_FragCoord.y / 500.0f;
|
||||
float lerpVal = gl_FragCoord.y / 500.0;
|
||||
|
||||
gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);
|
||||
gl_FragColor = mix(vec4(1.0, 0.85, 0.35, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpVal);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user