forked from AuroraMiddleware/gtk
gsk: Drop the gl renderer
ngl supports all the same platforms as gl now, and has seen more improvements in the last cycle.
This commit is contained in:
parent
f1f197e3b9
commit
e9e373913e
@ -24,7 +24,6 @@
|
||||
#include "gtkrendererpaintableprivate.h"
|
||||
|
||||
#include "gsk/gskrendernodeparserprivate.h"
|
||||
#include "gsk/gl/gskglrenderer.h"
|
||||
#include "gsk/ngl/gsknglrenderer.h"
|
||||
#ifdef GDK_WINDOWING_BROADWAY
|
||||
#include "gsk/broadway/gskbroadwayrenderer.h"
|
||||
@ -778,12 +777,9 @@ node_editor_window_realize (GtkWidget *widget)
|
||||
NULL,
|
||||
"Default");
|
||||
#endif
|
||||
node_editor_window_add_renderer (self,
|
||||
gsk_gl_renderer_new (),
|
||||
"OpenGL");
|
||||
node_editor_window_add_renderer (self,
|
||||
gsk_ngl_renderer_new (),
|
||||
"NGL");
|
||||
"OpenGL");
|
||||
#ifdef GDK_RENDERING_VULKAN
|
||||
node_editor_window_add_renderer (self,
|
||||
gsk_vulkan_renderer_new (),
|
||||
|
@ -1,317 +0,0 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#define SANITY_CHECKS 0
|
||||
|
||||
|
||||
|
||||
#define rounded_rect_top_left(r) (GRAPHENE_RECT_INIT(r->bounds.origin.x, \
|
||||
r->bounds.origin.y, \
|
||||
r->corner[0].width, r->corner[0].height))
|
||||
|
||||
#define rounded_rect_top_right(r) (GRAPHENE_RECT_INIT(r->bounds.origin.x + r->bounds.size.width - r->corner[1].width, \
|
||||
r->bounds.origin.y, \
|
||||
r->corner[1].width, r->corner[1].height))
|
||||
|
||||
#define rounded_rect_bottom_right(r) (GRAPHENE_RECT_INIT(r->bounds.origin.x + r->bounds.size.width - r->corner[2].width, \
|
||||
r->bounds.origin.y + r->bounds.size.height - r->corner[2].height, \
|
||||
r->corner[2].width, r->corner[2].height))
|
||||
|
||||
#define rounded_rect_bottom_left(r) (GRAPHENE_RECT_INIT(r->bounds.origin.x, \
|
||||
r->bounds.origin.y + r->bounds.size.height - r->corner[2].height, \
|
||||
r->corner[3].width, r->corner[3].height))
|
||||
|
||||
|
||||
#define rounded_rect_corner0(r) rounded_rect_top_left(r)
|
||||
#define rounded_rect_corner1(r) rounded_rect_top_right(r)
|
||||
#define rounded_rect_corner2(r) rounded_rect_bottom_right(r)
|
||||
#define rounded_rect_corner3(r) rounded_rect_bottom_left(r)
|
||||
|
||||
#define rounded_rect_corner(r, i) (rounded_rect_corner ##i(r))
|
||||
#define graphene_size_non_zero(s) (s->width > 0 && s->height > 0)
|
||||
#define rounded_rect_has_corner(r, i) (r->corner[i].width > 0 && r->corner[i].height > 0)
|
||||
|
||||
#define rect_contains_point(r, _x, _y) (_x >= (r)->origin.x && _x <= (r)->origin.x + (r)->size.width && \
|
||||
_y >= (r)->origin.y && _y <= (r)->origin.y + (r)->size.height)
|
||||
|
||||
enum {
|
||||
NINE_SLICE_TOP_LEFT = 0,
|
||||
NINE_SLICE_TOP_CENTER = 1,
|
||||
NINE_SLICE_TOP_RIGHT = 2,
|
||||
NINE_SLICE_LEFT_CENTER = 3,
|
||||
NINE_SLICE_CENTER = 4,
|
||||
NINE_SLICE_RIGHT_CENTER = 5,
|
||||
NINE_SLICE_BOTTOM_LEFT = 6,
|
||||
NINE_SLICE_BOTTOM_CENTER = 7,
|
||||
NINE_SLICE_BOTTOM_RIGHT = 8,
|
||||
};
|
||||
#define NINE_SLICE_SIZE 9 /* Hah. */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int texture_id;
|
||||
float x;
|
||||
float y;
|
||||
float x2;
|
||||
float y2;
|
||||
} TextureRegion;
|
||||
|
||||
static inline bool G_GNUC_PURE
|
||||
slice_is_visible (const cairo_rectangle_int_t *r)
|
||||
{
|
||||
return (r->width > 0 && r->height > 0);
|
||||
}
|
||||
|
||||
static inline void
|
||||
nine_slice_rounded_rect (const GskRoundedRect *rect,
|
||||
cairo_rectangle_int_t *out_rects)
|
||||
{
|
||||
const graphene_point_t *origin = &rect->bounds.origin;
|
||||
const graphene_size_t *size = &rect->bounds.size;
|
||||
const int top_height = ceilf (MAX (rect->corner[GSK_CORNER_TOP_LEFT].height,
|
||||
rect->corner[GSK_CORNER_TOP_RIGHT].height));
|
||||
const int bottom_height = ceilf (MAX (rect->corner[GSK_CORNER_BOTTOM_LEFT].height,
|
||||
rect->corner[GSK_CORNER_BOTTOM_RIGHT].height));
|
||||
const int right_width = ceilf (MAX (rect->corner[GSK_CORNER_TOP_RIGHT].width,
|
||||
rect->corner[GSK_CORNER_BOTTOM_RIGHT].width));
|
||||
const int left_width = ceilf (MAX (rect->corner[GSK_CORNER_TOP_LEFT].width,
|
||||
rect->corner[GSK_CORNER_BOTTOM_LEFT].width));
|
||||
|
||||
/* Top left */
|
||||
out_rects[0] = (cairo_rectangle_int_t) {
|
||||
origin->x, origin->y,
|
||||
left_width, top_height,
|
||||
};
|
||||
|
||||
/* Top center */
|
||||
out_rects[1] = (cairo_rectangle_int_t) {
|
||||
origin->x + size->width / 2.0 - 0.5, origin->y,
|
||||
1, top_height,
|
||||
};
|
||||
|
||||
/* Top right */
|
||||
out_rects[2] = (cairo_rectangle_int_t) {
|
||||
origin->x + size->width - right_width, origin->y,
|
||||
right_width, top_height
|
||||
};
|
||||
|
||||
/* Left center */
|
||||
out_rects[3] = (cairo_rectangle_int_t) {
|
||||
origin->x, origin->y + size->height / 2,
|
||||
left_width, 1,
|
||||
};
|
||||
|
||||
/* center */
|
||||
out_rects[4] = (cairo_rectangle_int_t) {
|
||||
origin->x + size->width / 2.0 - 0.5,
|
||||
origin->y + size->height / 2.0 - 0.5,
|
||||
1, 1
|
||||
};
|
||||
|
||||
/* Right center */
|
||||
out_rects[5] = (cairo_rectangle_int_t) {
|
||||
origin->x + size->width - right_width,
|
||||
origin->y + (size->height / 2.0) - 0.5,
|
||||
right_width,
|
||||
1,
|
||||
};
|
||||
|
||||
/* Bottom Left */
|
||||
out_rects[6] = (cairo_rectangle_int_t) {
|
||||
origin->x, origin->y + size->height - bottom_height,
|
||||
left_width, bottom_height,
|
||||
};
|
||||
|
||||
/* Bottom center */
|
||||
out_rects[7] = (cairo_rectangle_int_t) {
|
||||
origin->x + (size->width / 2.0) - 0.5,
|
||||
origin->y + size->height - bottom_height,
|
||||
1, bottom_height,
|
||||
};
|
||||
|
||||
/* Bottom right */
|
||||
out_rects[8] = (cairo_rectangle_int_t) {
|
||||
origin->x + size->width - right_width,
|
||||
origin->y + size->height - bottom_height,
|
||||
right_width, bottom_height,
|
||||
};
|
||||
|
||||
#if SANITY_CHECKS
|
||||
g_assert_cmpfloat (size->width, >=, left_width + right_width);
|
||||
g_assert_cmpfloat (size->height, >=, top_height + bottom_height);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void
|
||||
nine_slice_grow (cairo_rectangle_int_t *slices,
|
||||
const int amount)
|
||||
{
|
||||
/* top left */
|
||||
slices[0].x -= amount;
|
||||
slices[0].y -= amount;
|
||||
if (amount > slices[0].width)
|
||||
slices[0].width += amount * 2;
|
||||
else
|
||||
slices[0].width += amount;
|
||||
|
||||
if (amount > slices[0].height)
|
||||
slices[0].height += amount * 2;
|
||||
else
|
||||
slices[0].height += amount;
|
||||
|
||||
|
||||
/* Top center */
|
||||
slices[1].y -= amount;
|
||||
if (amount > slices[1].height)
|
||||
slices[1].height += amount * 2;
|
||||
else
|
||||
slices[1].height += amount;
|
||||
|
||||
/* top right */
|
||||
slices[2].y -= amount;
|
||||
if (amount > slices[2].width)
|
||||
{
|
||||
slices[2].x -= amount;
|
||||
slices[2].width += amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
slices[2].width += amount;
|
||||
}
|
||||
|
||||
if (amount > slices[2].height)
|
||||
slices[2].height += amount * 2;
|
||||
else
|
||||
slices[2].height += amount;
|
||||
|
||||
|
||||
|
||||
slices[3].x -= amount;
|
||||
if (amount > slices[3].width)
|
||||
slices[3].width += amount * 2;
|
||||
else
|
||||
slices[3].width += amount;
|
||||
|
||||
/* Leave Britney^Wcenter alone */
|
||||
|
||||
if (amount > slices[5].width)
|
||||
{
|
||||
slices[5].x -= amount;
|
||||
slices[5].width += amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
slices[5].width += amount;
|
||||
}
|
||||
|
||||
|
||||
/* Bottom left */
|
||||
slices[6].x -= amount;
|
||||
if (amount > slices[6].width)
|
||||
{
|
||||
slices[6].width += amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
slices[6].width += amount;
|
||||
}
|
||||
|
||||
if (amount > slices[6].height)
|
||||
{
|
||||
slices[6].y -= amount;
|
||||
slices[6].height += amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
slices[6].height += amount;
|
||||
}
|
||||
|
||||
|
||||
/* Bottom center */
|
||||
if (amount > slices[7].height)
|
||||
{
|
||||
slices[7].y -= amount;
|
||||
slices[7].height += amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
slices[7].height += amount;
|
||||
}
|
||||
|
||||
if (amount > slices[8].width)
|
||||
{
|
||||
slices[8].x -= amount;
|
||||
slices[8].width += amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
slices[8].width += amount;
|
||||
}
|
||||
|
||||
if (amount > slices[8].height)
|
||||
{
|
||||
slices[8].y -= amount;
|
||||
slices[8].height += amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
slices[8].height += amount;
|
||||
}
|
||||
|
||||
#if SANITY_CHECKS
|
||||
{
|
||||
for (int i = 0; i < 9; i ++)
|
||||
{
|
||||
g_assert_cmpint (slices[i].x, >=, 0);
|
||||
g_assert_cmpint (slices[i].y, >=, 0);
|
||||
g_assert_cmpint (slices[i].width, >=, 0);
|
||||
g_assert_cmpint (slices[i].height, >=, 0);
|
||||
}
|
||||
|
||||
/* Rows don't overlap */
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
g_assert_cmpint (slices[i * 3 + 0].x + slices[i * 3 + 0].width, <, slices[i * 3 + 1].x);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
static inline void
|
||||
nine_slice_to_texture_coords (const cairo_rectangle_int_t *slices,
|
||||
const int texture_width,
|
||||
const int texture_height,
|
||||
TextureRegion *out_regions)
|
||||
{
|
||||
const float fw = (float)texture_width;
|
||||
const float fh = (float)texture_height;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 9; i++)
|
||||
{
|
||||
out_regions[i] = (TextureRegion) {
|
||||
0, /* Texture id */
|
||||
slices[i].x / fw,
|
||||
1.0 - ((slices[i].y + slices[i].height) / fh),
|
||||
(slices[i].x + slices[i].width) / fw,
|
||||
1.0 - (slices[i].y / fh),
|
||||
};
|
||||
}
|
||||
|
||||
#if SANITY_CHECKS
|
||||
{
|
||||
for (i = 0; i < 9; i++)
|
||||
{
|
||||
const TextureRegion *r = &out_regions[i];
|
||||
g_assert_cmpfloat (r->x, >=, 0);
|
||||
g_assert_cmpfloat (r->x, <=, 1);
|
||||
g_assert_cmpfloat (r->y, >=, 0);
|
||||
g_assert_cmpfloat (r->y, <=, 1);
|
||||
|
||||
g_assert_cmpfloat (r->x, <, r->x2);
|
||||
g_assert_cmpfloat (r->y, <, r->y2);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
@ -1,849 +0,0 @@
|
||||
#include "config.h"
|
||||
|
||||
#include "gskgldriverprivate.h"
|
||||
|
||||
#include "gskdebugprivate.h"
|
||||
#include "gskprofilerprivate.h"
|
||||
#include "gdk/gdkglcontextprivate.h"
|
||||
#include "gdk/gdktextureprivate.h"
|
||||
#include "gdk/gdkgltextureprivate.h"
|
||||
#include "gdkmemorytextureprivate.h"
|
||||
|
||||
#include <gdk/gdk.h>
|
||||
#include <epoxy/gl.h>
|
||||
|
||||
typedef struct {
|
||||
GLuint fbo_id;
|
||||
GLuint depth_stencil_id;
|
||||
} Fbo;
|
||||
|
||||
typedef struct {
|
||||
GLuint texture_id;
|
||||
int width;
|
||||
int height;
|
||||
GLuint min_filter;
|
||||
GLuint mag_filter;
|
||||
Fbo fbo;
|
||||
GdkTexture *user;
|
||||
guint in_use : 1;
|
||||
guint permanent : 1;
|
||||
|
||||
/* TODO: Make this optional and not for every texture... */
|
||||
TextureSlice *slices;
|
||||
guint n_slices;
|
||||
} Texture;
|
||||
|
||||
struct _GskGLDriver
|
||||
{
|
||||
GObject parent_instance;
|
||||
|
||||
GdkGLContext *gl_context;
|
||||
GskProfiler *profiler;
|
||||
struct {
|
||||
GQuark created_textures;
|
||||
GQuark reused_textures;
|
||||
GQuark surface_uploads;
|
||||
} counters;
|
||||
|
||||
Fbo default_fbo;
|
||||
|
||||
GHashTable *textures; /* texture_id -> Texture */
|
||||
GHashTable *pointer_textures; /* pointer -> texture_id */
|
||||
|
||||
const Texture *bound_source_texture;
|
||||
|
||||
int max_texture_size;
|
||||
|
||||
gboolean in_frame : 1;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
|
||||
|
||||
static void
|
||||
upload_gdk_texture (GdkTexture *source_texture,
|
||||
int target,
|
||||
int x_offset,
|
||||
int y_offset,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
cairo_surface_t *surface = NULL;
|
||||
GdkMemoryFormat data_format;
|
||||
const guchar *data;
|
||||
gsize data_stride;
|
||||
gsize bpp;
|
||||
|
||||
g_return_if_fail (source_texture != NULL);
|
||||
g_return_if_fail (x_offset + width <= gdk_texture_get_width (source_texture));
|
||||
g_return_if_fail (y_offset + height <= gdk_texture_get_height (source_texture));
|
||||
|
||||
/* Note: GdkGLTextures are already handled before we reach this and reused as-is */
|
||||
|
||||
if (GDK_IS_MEMORY_TEXTURE (source_texture))
|
||||
{
|
||||
GdkMemoryTexture *memory_texture = GDK_MEMORY_TEXTURE (source_texture);
|
||||
data = gdk_memory_texture_get_data (memory_texture);
|
||||
data_format = gdk_memory_texture_get_format (memory_texture);
|
||||
data_stride = gdk_memory_texture_get_stride (memory_texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Fall back to downloading to a surface */
|
||||
surface = gdk_texture_download_surface (source_texture);
|
||||
cairo_surface_flush (surface);
|
||||
data = cairo_image_surface_get_data (surface);
|
||||
data_format = GDK_MEMORY_DEFAULT;
|
||||
data_stride = cairo_image_surface_get_stride (surface);
|
||||
}
|
||||
|
||||
bpp = gdk_memory_format_bytes_per_pixel (data_format);
|
||||
|
||||
gdk_gl_context_upload_texture (gdk_gl_context_get_current (),
|
||||
data + x_offset * bpp + y_offset * data_stride,
|
||||
width, height, data_stride,
|
||||
data_format, target);
|
||||
|
||||
if (surface)
|
||||
cairo_surface_destroy (surface);
|
||||
}
|
||||
|
||||
static Texture *
|
||||
texture_new (void)
|
||||
{
|
||||
return g_slice_new0 (Texture);
|
||||
}
|
||||
|
||||
static inline void
|
||||
fbo_clear (const Fbo *f)
|
||||
{
|
||||
if (f->depth_stencil_id != 0)
|
||||
glDeleteRenderbuffers (1, &f->depth_stencil_id);
|
||||
|
||||
glDeleteFramebuffers (1, &f->fbo_id);
|
||||
}
|
||||
|
||||
static void
|
||||
texture_free (gpointer data)
|
||||
{
|
||||
Texture *t = data;
|
||||
guint i;
|
||||
|
||||
if (t->user)
|
||||
gdk_texture_clear_render_data (t->user);
|
||||
|
||||
if (t->fbo.fbo_id != 0)
|
||||
fbo_clear (&t->fbo);
|
||||
|
||||
if (t->texture_id != 0)
|
||||
{
|
||||
glDeleteTextures (1, &t->texture_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_assert_cmpint (t->n_slices, >, 0);
|
||||
|
||||
for (i = 0; i < t->n_slices; i ++)
|
||||
glDeleteTextures (1, &t->slices[i].texture_id);
|
||||
}
|
||||
|
||||
g_slice_free (Texture, t);
|
||||
}
|
||||
|
||||
static void
|
||||
gsk_gl_driver_set_texture_parameters (GskGLDriver *self,
|
||||
int min_filter,
|
||||
int mag_filter)
|
||||
{
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
static void
|
||||
gsk_gl_driver_finalize (GObject *gobject)
|
||||
{
|
||||
GskGLDriver *self = GSK_GL_DRIVER (gobject);
|
||||
|
||||
gdk_gl_context_make_current (self->gl_context);
|
||||
|
||||
g_clear_pointer (&self->textures, g_hash_table_unref);
|
||||
g_clear_pointer (&self->pointer_textures, g_hash_table_unref);
|
||||
g_clear_object (&self->profiler);
|
||||
|
||||
if (self->gl_context == gdk_gl_context_get_current ())
|
||||
gdk_gl_context_clear_current ();
|
||||
|
||||
G_OBJECT_CLASS (gsk_gl_driver_parent_class)->finalize (gobject);
|
||||
}
|
||||
|
||||
static void
|
||||
gsk_gl_driver_class_init (GskGLDriverClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
gobject_class->finalize = gsk_gl_driver_finalize;
|
||||
}
|
||||
|
||||
static void
|
||||
gsk_gl_driver_init (GskGLDriver *self)
|
||||
{
|
||||
self->textures = g_hash_table_new_full (NULL, NULL, NULL, texture_free);
|
||||
|
||||
self->max_texture_size = -1;
|
||||
|
||||
#ifdef G_ENABLE_DEBUG
|
||||
self->profiler = gsk_profiler_new ();
|
||||
self->counters.created_textures = gsk_profiler_add_counter (self->profiler,
|
||||
"created_textures",
|
||||
"Textures created this frame",
|
||||
TRUE);
|
||||
self->counters.reused_textures = gsk_profiler_add_counter (self->profiler,
|
||||
"reused_textures",
|
||||
"Textures reused this frame",
|
||||
TRUE);
|
||||
self->counters.surface_uploads = gsk_profiler_add_counter (self->profiler,
|
||||
"surface_uploads",
|
||||
"Texture uploads from surfaces this frame",
|
||||
TRUE);
|
||||
#endif
|
||||
}
|
||||
|
||||
GskGLDriver *
|
||||
gsk_gl_driver_new (GdkGLContext *context)
|
||||
{
|
||||
GskGLDriver *self;
|
||||
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
|
||||
|
||||
self = (GskGLDriver *) g_object_new (GSK_TYPE_GL_DRIVER, NULL);
|
||||
self->gl_context = context;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_driver_begin_frame (GskGLDriver *self)
|
||||
{
|
||||
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
||||
g_return_if_fail (!self->in_frame);
|
||||
|
||||
self->in_frame = TRUE;
|
||||
|
||||
if (self->max_texture_size < 0)
|
||||
{
|
||||
glGetIntegerv (GL_MAX_TEXTURE_SIZE, (GLint *) &self->max_texture_size);
|
||||
GSK_NOTE (OPENGL, g_message ("GL max texture size: %d", self->max_texture_size));
|
||||
}
|
||||
|
||||
glBindFramebuffer (GL_FRAMEBUFFER, 0);
|
||||
|
||||
glActiveTexture (GL_TEXTURE0);
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
|
||||
glActiveTexture (GL_TEXTURE0 + 1);
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
|
||||
glBindVertexArray (0);
|
||||
glUseProgram (0);
|
||||
|
||||
glActiveTexture (GL_TEXTURE0);
|
||||
|
||||
#ifdef G_ENABLE_DEBUG
|
||||
gsk_profiler_reset (self->profiler);
|
||||
#endif
|
||||
}
|
||||
|
||||
gboolean
|
||||
gsk_gl_driver_in_frame (GskGLDriver *self)
|
||||
{
|
||||
return self->in_frame;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_driver_end_frame (GskGLDriver *self)
|
||||
{
|
||||
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
||||
g_return_if_fail (self->in_frame);
|
||||
|
||||
self->bound_source_texture = NULL;
|
||||
|
||||
self->default_fbo.fbo_id = 0;
|
||||
|
||||
#ifdef G_ENABLE_DEBUG
|
||||
GSK_NOTE (OPENGL,
|
||||
g_message ("Textures created: %" G_GINT64_FORMAT "\n"
|
||||
" Textures reused: %" G_GINT64_FORMAT "\n"
|
||||
" Surface uploads: %" G_GINT64_FORMAT,
|
||||
gsk_profiler_counter_get (self->profiler, self->counters.created_textures),
|
||||
gsk_profiler_counter_get (self->profiler, self->counters.reused_textures),
|
||||
gsk_profiler_counter_get (self->profiler, self->counters.surface_uploads)));
|
||||
#endif
|
||||
|
||||
GSK_NOTE (OPENGL,
|
||||
g_message ("*** Frame end: textures=%d",
|
||||
g_hash_table_size (self->textures)));
|
||||
|
||||
self->in_frame = FALSE;
|
||||
}
|
||||
|
||||
int
|
||||
gsk_gl_driver_collect_textures (GskGLDriver *self)
|
||||
{
|
||||
GHashTableIter iter;
|
||||
gpointer value_p = NULL;
|
||||
int old_size;
|
||||
|
||||
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), 0);
|
||||
g_return_val_if_fail (!self->in_frame, 0);
|
||||
|
||||
old_size = g_hash_table_size (self->textures);
|
||||
|
||||
g_hash_table_iter_init (&iter, self->textures);
|
||||
while (g_hash_table_iter_next (&iter, NULL, &value_p))
|
||||
{
|
||||
Texture *t = value_p;
|
||||
|
||||
if (t->user || t->permanent)
|
||||
continue;
|
||||
|
||||
if (t->in_use)
|
||||
{
|
||||
t->in_use = FALSE;
|
||||
|
||||
if (t->fbo.fbo_id != 0)
|
||||
{
|
||||
fbo_clear (&t->fbo);
|
||||
t->fbo.fbo_id = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Remove from self->pointer_textures. */
|
||||
/* TODO: Is there a better way for this? */
|
||||
if (self->pointer_textures)
|
||||
{
|
||||
GHashTableIter pointer_iter;
|
||||
gpointer value;
|
||||
gpointer p;
|
||||
|
||||
g_hash_table_iter_init (&pointer_iter, self->pointer_textures);
|
||||
while (g_hash_table_iter_next (&pointer_iter, &p, &value))
|
||||
{
|
||||
if (GPOINTER_TO_INT (value) == t->texture_id)
|
||||
{
|
||||
g_hash_table_iter_remove (&pointer_iter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
g_hash_table_iter_remove (&iter);
|
||||
}
|
||||
}
|
||||
|
||||
return old_size - g_hash_table_size (self->textures);
|
||||
}
|
||||
|
||||
|
||||
GdkGLContext *
|
||||
gsk_gl_driver_get_gl_context (GskGLDriver *self)
|
||||
{
|
||||
return self->gl_context;
|
||||
}
|
||||
|
||||
int
|
||||
gsk_gl_driver_get_max_texture_size (GskGLDriver *self)
|
||||
{
|
||||
if (self->max_texture_size < 0)
|
||||
{
|
||||
if (gdk_gl_context_get_use_es (self->gl_context))
|
||||
return 2048;
|
||||
|
||||
return 1024;
|
||||
}
|
||||
|
||||
return self->max_texture_size;
|
||||
}
|
||||
|
||||
static Texture *
|
||||
gsk_gl_driver_get_texture (GskGLDriver *self,
|
||||
int texture_id)
|
||||
{
|
||||
Texture *t;
|
||||
|
||||
if (g_hash_table_lookup_extended (self->textures, GINT_TO_POINTER (texture_id), NULL, (gpointer *) &t))
|
||||
return t;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static Texture *
|
||||
create_texture (GskGLDriver *self,
|
||||
float fwidth,
|
||||
float fheight)
|
||||
{
|
||||
guint texture_id;
|
||||
Texture *t;
|
||||
int width = ceilf (fwidth);
|
||||
int height = ceilf (fheight);
|
||||
|
||||
g_assert (width > 0);
|
||||
g_assert (height > 0);
|
||||
|
||||
if (width > self->max_texture_size ||
|
||||
height > self->max_texture_size)
|
||||
{
|
||||
g_critical ("Texture %d x %d is bigger than supported texture limit of %d; clipping...",
|
||||
width, height,
|
||||
self->max_texture_size);
|
||||
|
||||
width = MIN (width, self->max_texture_size);
|
||||
height = MIN (height, self->max_texture_size);
|
||||
}
|
||||
|
||||
glGenTextures (1, &texture_id);
|
||||
t = texture_new ();
|
||||
t->texture_id = texture_id;
|
||||
t->width = width;
|
||||
t->height = height;
|
||||
t->min_filter = GL_NEAREST;
|
||||
t->mag_filter = GL_NEAREST;
|
||||
t->in_use = TRUE;
|
||||
g_hash_table_insert (self->textures, GINT_TO_POINTER (texture_id), t);
|
||||
#ifdef G_ENABLE_DEBUG
|
||||
gsk_profiler_counter_inc (self->profiler, self->counters.created_textures);
|
||||
#endif
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
static void
|
||||
gsk_gl_driver_release_texture (gpointer data)
|
||||
{
|
||||
Texture *t = data;
|
||||
|
||||
t->user = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_driver_slice_texture (GskGLDriver *self,
|
||||
GdkTexture *texture,
|
||||
TextureSlice **out_slices,
|
||||
guint *out_n_slices)
|
||||
{
|
||||
const int max_texture_size = gsk_gl_driver_get_max_texture_size (self) / 4; // XXX Too much?
|
||||
const int cols = (texture->width / max_texture_size) + 1;
|
||||
const int rows = (texture->height / max_texture_size) + 1;
|
||||
int col, row;
|
||||
int x = 0, y = 0; /* Position in the texture */
|
||||
TextureSlice *slices;
|
||||
Texture *tex;
|
||||
|
||||
g_assert (texture->width > max_texture_size || texture->height > max_texture_size);
|
||||
|
||||
|
||||
tex = gdk_texture_get_render_data (texture, self);
|
||||
|
||||
if (tex != NULL)
|
||||
{
|
||||
g_assert (tex->n_slices > 0);
|
||||
*out_slices = tex->slices;
|
||||
*out_n_slices = tex->n_slices;
|
||||
return;
|
||||
}
|
||||
|
||||
slices = g_new0 (TextureSlice, cols * rows);
|
||||
|
||||
for (col = 0; col < cols; col ++)
|
||||
{
|
||||
const int slice_width = MIN (max_texture_size, texture->width - x);
|
||||
|
||||
for (row = 0; row < rows; row ++)
|
||||
{
|
||||
const int slice_height = MIN (max_texture_size, texture->height - y);
|
||||
const int slice_index = (col * rows) + row;
|
||||
guint texture_id;
|
||||
|
||||
glGenTextures (1, &texture_id);
|
||||
|
||||
#ifdef G_ENABLE_DEBUG
|
||||
gsk_profiler_counter_inc (self->profiler, self->counters.created_textures);
|
||||
#endif
|
||||
glBindTexture (GL_TEXTURE_2D, texture_id);
|
||||
gsk_gl_driver_set_texture_parameters (self, GL_NEAREST, GL_NEAREST);
|
||||
upload_gdk_texture (texture, GL_TEXTURE_2D, x, y, slice_width, slice_height);
|
||||
|
||||
#ifdef G_ENABLE_DEBUG
|
||||
gsk_profiler_counter_inc (self->profiler, self->counters.surface_uploads);
|
||||
#endif
|
||||
|
||||
slices[slice_index].rect = (GdkRectangle){x, y, slice_width, slice_height};
|
||||
slices[slice_index].texture_id = texture_id;
|
||||
|
||||
y += slice_height;
|
||||
}
|
||||
|
||||
y = 0;
|
||||
x += slice_width;
|
||||
}
|
||||
|
||||
/* Allocate one Texture for the entire thing. */
|
||||
tex = texture_new ();
|
||||
tex->width = texture->width;
|
||||
tex->height = texture->height;
|
||||
tex->min_filter = GL_NEAREST;
|
||||
tex->mag_filter = GL_NEAREST;
|
||||
tex->in_use = TRUE;
|
||||
tex->slices = slices;
|
||||
tex->n_slices = cols * rows;
|
||||
|
||||
/* Use texture_free as destroy notify here since we are not inserting this Texture
|
||||
* into self->textures! */
|
||||
gdk_texture_set_render_data (texture, self, tex, texture_free);
|
||||
|
||||
*out_slices = slices;
|
||||
*out_n_slices = cols * rows;
|
||||
}
|
||||
|
||||
int
|
||||
gsk_gl_driver_get_texture_for_texture (GskGLDriver *self,
|
||||
GdkTexture *texture,
|
||||
int min_filter,
|
||||
int mag_filter)
|
||||
{
|
||||
Texture *t;
|
||||
GdkTexture *downloaded_texture = NULL;
|
||||
GdkTexture *source_texture;
|
||||
|
||||
if (GDK_IS_GL_TEXTURE (texture))
|
||||
{
|
||||
GdkGLTexture *gl_texture = (GdkGLTexture *) texture;
|
||||
GdkGLContext *texture_context = gdk_gl_texture_get_context (gl_texture);
|
||||
|
||||
if (gdk_gl_context_is_shared (self->gl_context, texture_context))
|
||||
{
|
||||
/* A GL texture from the same GL context is a simple task... */
|
||||
return gdk_gl_texture_get_id (gl_texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
cairo_surface_t *surface;
|
||||
|
||||
/* In this case, we have to temporarily make the texture's context the current one,
|
||||
* download its data into our context and then create a texture from it. */
|
||||
if (texture_context)
|
||||
gdk_gl_context_make_current (texture_context);
|
||||
|
||||
surface = gdk_texture_download_surface (texture);
|
||||
downloaded_texture = gdk_texture_new_for_surface (surface);
|
||||
cairo_surface_destroy (surface);
|
||||
|
||||
gdk_gl_context_make_current (self->gl_context);
|
||||
|
||||
source_texture = downloaded_texture;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
t = gdk_texture_get_render_data (texture, self);
|
||||
|
||||
if (t)
|
||||
{
|
||||
if (t->min_filter == min_filter && t->mag_filter == mag_filter)
|
||||
return t->texture_id;
|
||||
}
|
||||
|
||||
source_texture = texture;
|
||||
}
|
||||
|
||||
t = create_texture (self, gdk_texture_get_width (texture), gdk_texture_get_height (texture));
|
||||
|
||||
if (gdk_texture_set_render_data (texture, self, t, gsk_gl_driver_release_texture))
|
||||
t->user = texture;
|
||||
|
||||
gsk_gl_driver_bind_source_texture (self, t->texture_id);
|
||||
gsk_gl_driver_init_texture (self,
|
||||
t->texture_id,
|
||||
source_texture,
|
||||
min_filter,
|
||||
mag_filter);
|
||||
gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, t->texture_id,
|
||||
"GdkTexture<%p> %d", texture, t->texture_id);
|
||||
|
||||
if (downloaded_texture)
|
||||
g_object_unref (downloaded_texture);
|
||||
|
||||
return t->texture_id;
|
||||
}
|
||||
|
||||
static guint
|
||||
texture_key_hash (gconstpointer v)
|
||||
{
|
||||
const GskTextureKey *k = (GskTextureKey *)v;
|
||||
|
||||
return GPOINTER_TO_UINT (k->pointer)
|
||||
+ (guint)(k->scale_x * 100)
|
||||
+ (guint)(k->scale_y * 100)
|
||||
+ (guint)k->filter * 2 +
|
||||
+ (guint)k->pointer_is_child;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
texture_key_equal (gconstpointer v1, gconstpointer v2)
|
||||
{
|
||||
const GskTextureKey *k1 = (GskTextureKey *)v1;
|
||||
const GskTextureKey *k2 = (GskTextureKey *)v2;
|
||||
|
||||
return k1->pointer == k2->pointer &&
|
||||
k1->scale_x == k2->scale_x &&
|
||||
k1->scale_y == k2->scale_y &&
|
||||
k1->filter == k2->filter &&
|
||||
k1->pointer_is_child == k2->pointer_is_child &&
|
||||
(!k1->pointer_is_child || graphene_rect_equal (&k1->parent_rect, &k2->parent_rect));
|
||||
}
|
||||
|
||||
int
|
||||
gsk_gl_driver_get_texture_for_key (GskGLDriver *self,
|
||||
GskTextureKey *key)
|
||||
{
|
||||
int id = 0;
|
||||
|
||||
if (G_UNLIKELY (self->pointer_textures == NULL))
|
||||
self->pointer_textures = g_hash_table_new_full (texture_key_hash, texture_key_equal, g_free, NULL);
|
||||
|
||||
id = GPOINTER_TO_INT (g_hash_table_lookup (self->pointer_textures, key));
|
||||
|
||||
if (id != 0)
|
||||
{
|
||||
Texture *t;
|
||||
|
||||
t = g_hash_table_lookup (self->textures, GINT_TO_POINTER (id));
|
||||
|
||||
if (t != NULL)
|
||||
t->in_use = TRUE;
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_driver_set_texture_for_key (GskGLDriver *self,
|
||||
GskTextureKey *key,
|
||||
int texture_id)
|
||||
{
|
||||
GskTextureKey *k;
|
||||
|
||||
if (G_UNLIKELY (self->pointer_textures == NULL))
|
||||
self->pointer_textures = g_hash_table_new_full (texture_key_hash, texture_key_equal, g_free, NULL);
|
||||
|
||||
k = g_new (GskTextureKey, 1);
|
||||
*k = *key;
|
||||
|
||||
g_hash_table_insert (self->pointer_textures, k, GINT_TO_POINTER (texture_id));
|
||||
}
|
||||
|
||||
int
|
||||
gsk_gl_driver_create_texture (GskGLDriver *self,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
Texture *t;
|
||||
|
||||
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), -1);
|
||||
|
||||
t = create_texture (self, width, height);
|
||||
|
||||
return t->texture_id;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_driver_create_render_target (GskGLDriver *self,
|
||||
int width,
|
||||
int height,
|
||||
int min_filter,
|
||||
int mag_filter,
|
||||
int *out_texture_id,
|
||||
int *out_render_target_id)
|
||||
{
|
||||
GLuint fbo_id;
|
||||
Texture *texture;
|
||||
|
||||
g_return_if_fail (self->in_frame);
|
||||
|
||||
texture = create_texture (self, width, height);
|
||||
gsk_gl_driver_bind_source_texture (self, texture->texture_id);
|
||||
gsk_gl_driver_init_texture_empty (self, texture->texture_id, min_filter, mag_filter);
|
||||
|
||||
glGenFramebuffers (1, &fbo_id);
|
||||
glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);
|
||||
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture_id, 0);
|
||||
|
||||
#if 0
|
||||
if (add_depth_buffer || add_stencil_buffer)
|
||||
{
|
||||
glGenRenderbuffersEXT (1, &depth_stencil_buffer_id);
|
||||
gdk_gl_context_label_object_printf (self->gl_context, GL_RENDERBUFFER, depth_stencil_buffer_id,
|
||||
"%s buffer for %d", add_depth_buffer ? "Depth" : "Stencil", texture_id);
|
||||
}
|
||||
else
|
||||
depth_stencil_buffer_id = 0;
|
||||
|
||||
glBindRenderbuffer (GL_RENDERBUFFER, depth_stencil_buffer_id);
|
||||
|
||||
if (add_depth_buffer || add_stencil_buffer)
|
||||
{
|
||||
if (add_stencil_buffer)
|
||||
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, t->width, t->height);
|
||||
else
|
||||
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, t->width, t->height);
|
||||
|
||||
if (add_depth_buffer)
|
||||
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER, depth_stencil_buffer_id);
|
||||
|
||||
if (add_stencil_buffer)
|
||||
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, depth_stencil_buffer_id);
|
||||
texture->fbo.depth_stencil_id = depth_stencil_buffer_id;
|
||||
}
|
||||
#endif
|
||||
|
||||
texture->fbo.fbo_id = fbo_id;
|
||||
|
||||
g_assert_cmphex (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
|
||||
|
||||
glBindFramebuffer (GL_FRAMEBUFFER, self->default_fbo.fbo_id);
|
||||
|
||||
*out_texture_id = texture->texture_id;
|
||||
*out_render_target_id = fbo_id;
|
||||
}
|
||||
|
||||
/* Mark the texture permanent, meaning it won'e be reused by the GLDriver.
|
||||
* E.g. to store it in some other cache. */
|
||||
void
|
||||
gsk_gl_driver_mark_texture_permanent (GskGLDriver *self,
|
||||
int texture_id)
|
||||
{
|
||||
Texture *t = gsk_gl_driver_get_texture (self, texture_id);
|
||||
|
||||
g_assert (t != NULL);
|
||||
|
||||
t->permanent = TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_driver_bind_source_texture (GskGLDriver *self,
|
||||
int texture_id)
|
||||
{
|
||||
Texture *t;
|
||||
|
||||
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
||||
g_return_if_fail (self->in_frame);
|
||||
|
||||
t = gsk_gl_driver_get_texture (self, texture_id);
|
||||
if (t == NULL)
|
||||
{
|
||||
g_critical ("No texture %d found.", texture_id);
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->bound_source_texture != t)
|
||||
{
|
||||
glActiveTexture (GL_TEXTURE0);
|
||||
glBindTexture (GL_TEXTURE_2D, t->texture_id);
|
||||
|
||||
self->bound_source_texture = t;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_driver_destroy_texture (GskGLDriver *self,
|
||||
int texture_id)
|
||||
{
|
||||
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
||||
|
||||
g_hash_table_remove (self->textures, GINT_TO_POINTER (texture_id));
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
gsk_gl_driver_init_texture_empty (GskGLDriver *self,
|
||||
int texture_id,
|
||||
int min_filter,
|
||||
int mag_filter)
|
||||
{
|
||||
Texture *t;
|
||||
|
||||
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
||||
|
||||
t = gsk_gl_driver_get_texture (self, texture_id);
|
||||
if (t == NULL)
|
||||
{
|
||||
g_critical ("No texture %d found.", texture_id);
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->bound_source_texture != t)
|
||||
{
|
||||
g_critical ("You must bind the texture before initializing it.");
|
||||
return;
|
||||
}
|
||||
|
||||
t->min_filter = min_filter;
|
||||
t->mag_filter = mag_filter;
|
||||
|
||||
gsk_gl_driver_set_texture_parameters (self, t->min_filter, t->mag_filter);
|
||||
|
||||
if (gdk_gl_context_get_use_es (self->gl_context))
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
else
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
filter_uses_mipmaps (int filter)
|
||||
{
|
||||
return filter != GL_NEAREST && filter != GL_LINEAR;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_driver_init_texture (GskGLDriver *self,
|
||||
int texture_id,
|
||||
GdkTexture *texture,
|
||||
int min_filter,
|
||||
int mag_filter)
|
||||
{
|
||||
Texture *t;
|
||||
|
||||
g_return_if_fail (GSK_IS_GL_DRIVER (self));
|
||||
|
||||
t = gsk_gl_driver_get_texture (self, texture_id);
|
||||
if (t == NULL)
|
||||
{
|
||||
g_critical ("No texture %d found.", texture_id);
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->bound_source_texture != t)
|
||||
{
|
||||
g_critical ("You must bind the texture before initializing it.");
|
||||
return;
|
||||
}
|
||||
|
||||
gsk_gl_driver_set_texture_parameters (self, min_filter, mag_filter);
|
||||
|
||||
upload_gdk_texture (texture, GL_TEXTURE_2D, 0, 0, t->width, t->height);
|
||||
|
||||
#ifdef G_ENABLE_DEBUG
|
||||
gsk_profiler_counter_inc (self->profiler, self->counters.surface_uploads);
|
||||
#endif
|
||||
|
||||
t->min_filter = min_filter;
|
||||
t->mag_filter = mag_filter;
|
||||
|
||||
if (filter_uses_mipmaps (t->min_filter))
|
||||
glGenerateMipmap (GL_TEXTURE_2D);
|
||||
}
|
@ -1,86 +0,0 @@
|
||||
#ifndef __GSK_GL_DRIVER_PRIVATE_H__
|
||||
#define __GSK_GL_DRIVER_PRIVATE_H__
|
||||
|
||||
#include <cairo.h>
|
||||
#include <gdk/gdk.h>
|
||||
#include <graphene.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GSK_TYPE_GL_DRIVER (gsk_gl_driver_get_type ())
|
||||
|
||||
G_DECLARE_FINAL_TYPE (GskGLDriver, gsk_gl_driver, GSK, GL_DRIVER, GObject)
|
||||
|
||||
typedef struct {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
} GskQuadVertex;
|
||||
|
||||
typedef struct {
|
||||
cairo_rectangle_int_t rect;
|
||||
guint texture_id;
|
||||
} TextureSlice;
|
||||
|
||||
typedef struct {
|
||||
gpointer pointer;
|
||||
float scale_x;
|
||||
float scale_y;
|
||||
int filter;
|
||||
int pointer_is_child;
|
||||
graphene_rect_t parent_rect; /* Only set if pointer_is_child */
|
||||
} GskTextureKey;
|
||||
|
||||
GskGLDriver * gsk_gl_driver_new (GdkGLContext *context);
|
||||
GdkGLContext *gsk_gl_driver_get_gl_context (GskGLDriver *driver);
|
||||
|
||||
int gsk_gl_driver_get_max_texture_size (GskGLDriver *driver);
|
||||
|
||||
void gsk_gl_driver_begin_frame (GskGLDriver *driver);
|
||||
void gsk_gl_driver_end_frame (GskGLDriver *driver);
|
||||
gboolean gsk_gl_driver_in_frame (GskGLDriver *driver);
|
||||
int gsk_gl_driver_get_texture_for_texture (GskGLDriver *driver,
|
||||
GdkTexture *texture,
|
||||
int min_filter,
|
||||
int mag_filter);
|
||||
int gsk_gl_driver_get_texture_for_key (GskGLDriver *driver,
|
||||
GskTextureKey *key);
|
||||
void gsk_gl_driver_set_texture_for_key (GskGLDriver *driver,
|
||||
GskTextureKey *key,
|
||||
int texture_id);
|
||||
int gsk_gl_driver_create_texture (GskGLDriver *driver,
|
||||
float width,
|
||||
float height);
|
||||
void gsk_gl_driver_create_render_target (GskGLDriver *driver,
|
||||
int width,
|
||||
int height,
|
||||
int min_filter,
|
||||
int mag_filter,
|
||||
int *out_texture_id,
|
||||
int *out_render_target_id);
|
||||
void gsk_gl_driver_mark_texture_permanent (GskGLDriver *self,
|
||||
int texture_id);
|
||||
void gsk_gl_driver_bind_source_texture (GskGLDriver *driver,
|
||||
int texture_id);
|
||||
|
||||
void gsk_gl_driver_init_texture_empty (GskGLDriver *driver,
|
||||
int texture_id,
|
||||
int min_filter,
|
||||
int max_filter);
|
||||
void gsk_gl_driver_init_texture (GskGLDriver *driver,
|
||||
int texture_id,
|
||||
GdkTexture *texture,
|
||||
int min_filter,
|
||||
int mag_filter);
|
||||
|
||||
void gsk_gl_driver_destroy_texture (GskGLDriver *driver,
|
||||
int texture_id);
|
||||
|
||||
int gsk_gl_driver_collect_textures (GskGLDriver *driver);
|
||||
void gsk_gl_driver_slice_texture (GskGLDriver *self,
|
||||
GdkTexture *texture,
|
||||
TextureSlice **out_slices,
|
||||
guint *out_n_slices);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __GSK_GL_DRIVER_PRIVATE_H__ */
|
@ -1,397 +0,0 @@
|
||||
#include "config.h"
|
||||
|
||||
#include "gskglglyphcacheprivate.h"
|
||||
#include "gskgldriverprivate.h"
|
||||
#include "gskdebugprivate.h"
|
||||
#include "gskprivate.h"
|
||||
#include "gskgltextureatlasprivate.h"
|
||||
|
||||
#include "gdk/gdkglcontextprivate.h"
|
||||
#include "gdk/gdkmemorytextureprivate.h"
|
||||
|
||||
#include <graphene.h>
|
||||
#include <cairo.h>
|
||||
#include <epoxy/gl.h>
|
||||
#include <string.h>
|
||||
|
||||
/* Cache eviction strategy
|
||||
*
|
||||
* We mark glyphs as accessed every time we use them.
|
||||
* Every few frames, we mark glyphs that haven't been
|
||||
* accessed since the last check as old.
|
||||
*
|
||||
* We keep count of the pixels of each atlas that are
|
||||
* taken up by old data. When the fraction of old pixels
|
||||
* gets too high, we drop the atlas and all the items it
|
||||
* contained.
|
||||
*
|
||||
* Big glyphs are not stored in the atlas, they get their
|
||||
* own texture, but they are still cached.
|
||||
*/
|
||||
|
||||
#define MAX_FRAME_AGE (60)
|
||||
#define MAX_GLYPH_SIZE 128 /* Will get its own texture if bigger */
|
||||
|
||||
static guint glyph_cache_hash (gconstpointer v);
|
||||
static gboolean glyph_cache_equal (gconstpointer v1,
|
||||
gconstpointer v2);
|
||||
static void glyph_cache_key_free (gpointer v);
|
||||
static void glyph_cache_value_free (gpointer v);
|
||||
|
||||
GskGLGlyphCache *
|
||||
gsk_gl_glyph_cache_new (GdkDisplay *display,
|
||||
GskGLTextureAtlases *atlases)
|
||||
{
|
||||
GskGLGlyphCache *glyph_cache;
|
||||
|
||||
glyph_cache = g_new0 (GskGLGlyphCache, 1);
|
||||
|
||||
glyph_cache->display = display;
|
||||
glyph_cache->hash_table = g_hash_table_new_full (glyph_cache_hash, glyph_cache_equal,
|
||||
glyph_cache_key_free, glyph_cache_value_free);
|
||||
|
||||
glyph_cache->atlases = gsk_gl_texture_atlases_ref (atlases);
|
||||
|
||||
glyph_cache->ref_count = 1;
|
||||
|
||||
return glyph_cache;
|
||||
}
|
||||
|
||||
GskGLGlyphCache *
|
||||
gsk_gl_glyph_cache_ref (GskGLGlyphCache *self)
|
||||
{
|
||||
self->ref_count++;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_glyph_cache_unref (GskGLGlyphCache *self)
|
||||
{
|
||||
g_assert (self->ref_count > 0);
|
||||
|
||||
if (self->ref_count == 1)
|
||||
{
|
||||
gsk_gl_texture_atlases_unref (self->atlases);
|
||||
g_hash_table_unref (self->hash_table);
|
||||
g_free (self);
|
||||
return;
|
||||
}
|
||||
|
||||
self->ref_count--;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
glyph_cache_equal (gconstpointer v1, gconstpointer v2)
|
||||
{
|
||||
return memcmp (v1, v2, sizeof (CacheKeyData)) == 0;
|
||||
}
|
||||
|
||||
static guint
|
||||
glyph_cache_hash (gconstpointer v)
|
||||
{
|
||||
const GlyphCacheKey *key = v;
|
||||
|
||||
return key->hash;
|
||||
}
|
||||
|
||||
static void
|
||||
glyph_cache_key_free (gpointer v)
|
||||
{
|
||||
GlyphCacheKey *f = v;
|
||||
|
||||
g_object_unref (f->data.font);
|
||||
g_free (f);
|
||||
}
|
||||
|
||||
static void
|
||||
glyph_cache_value_free (gpointer v)
|
||||
{
|
||||
g_free (v);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
render_glyph (GlyphCacheKey *key,
|
||||
GskGLCachedGlyph *value,
|
||||
GskImageRegion *region)
|
||||
{
|
||||
cairo_surface_t *surface;
|
||||
cairo_t *cr;
|
||||
cairo_scaled_font_t *scaled_font;
|
||||
PangoGlyphString glyph_string;
|
||||
PangoGlyphInfo glyph_info;
|
||||
int surface_width, surface_height;
|
||||
int stride;
|
||||
unsigned char *data;
|
||||
|
||||
scaled_font = pango_cairo_font_get_scaled_font ((PangoCairoFont *)key->data.font);
|
||||
if (G_UNLIKELY (!scaled_font || cairo_scaled_font_status (scaled_font) != CAIRO_STATUS_SUCCESS))
|
||||
{
|
||||
g_warning ("Failed to get a font");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
surface_width = value->draw_width * key->data.scale / 1024;
|
||||
surface_height = value->draw_height * key->data.scale / 1024;
|
||||
|
||||
stride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, surface_width);
|
||||
data = g_malloc0 (stride * surface_height);
|
||||
surface = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_ARGB32,
|
||||
surface_width, surface_height,
|
||||
stride);
|
||||
cairo_surface_set_device_scale (surface, key->data.scale / 1024.0, key->data.scale / 1024.0);
|
||||
|
||||
cr = cairo_create (surface);
|
||||
|
||||
cairo_set_scaled_font (cr, scaled_font);
|
||||
cairo_set_source_rgba (cr, 1, 1, 1, 1);
|
||||
|
||||
glyph_info.glyph = key->data.glyph;
|
||||
glyph_info.geometry.width = value->draw_width * 1024;
|
||||
if (glyph_info.glyph & PANGO_GLYPH_UNKNOWN_FLAG)
|
||||
glyph_info.geometry.x_offset = 256 * key->data.xshift;
|
||||
else
|
||||
glyph_info.geometry.x_offset = 256 * key->data.xshift - value->draw_x * 1024;
|
||||
glyph_info.geometry.y_offset = 256 * key->data.yshift - value->draw_y * 1024;
|
||||
|
||||
glyph_string.num_glyphs = 1;
|
||||
glyph_string.glyphs = &glyph_info;
|
||||
|
||||
pango_cairo_show_glyph_string (cr, key->data.font, &glyph_string);
|
||||
cairo_destroy (cr);
|
||||
|
||||
cairo_surface_flush (surface);
|
||||
|
||||
region->width = cairo_image_surface_get_width (surface);
|
||||
region->height = cairo_image_surface_get_height (surface);
|
||||
region->stride = cairo_image_surface_get_stride (surface);
|
||||
region->data = data;
|
||||
if (value->atlas)
|
||||
{
|
||||
region->x = (gsize)(value->tx * value->atlas->width);
|
||||
region->y = (gsize)(value->ty * value->atlas->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
region->x = 0;
|
||||
region->y = 0;
|
||||
}
|
||||
|
||||
cairo_surface_destroy (surface);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
upload_glyph (GlyphCacheKey *key,
|
||||
GskGLCachedGlyph *value)
|
||||
{
|
||||
GskImageRegion r;
|
||||
guchar *pixel_data;
|
||||
guchar *free_data = NULL;
|
||||
guint gl_format;
|
||||
guint gl_type;
|
||||
|
||||
gdk_gl_context_push_debug_group_printf (gdk_gl_context_get_current (),
|
||||
"Uploading glyph %d",
|
||||
key->data.glyph);
|
||||
|
||||
if (render_glyph (key, value, &r))
|
||||
{
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, r.stride / 4);
|
||||
glBindTexture (GL_TEXTURE_2D, value->texture_id);
|
||||
|
||||
if (gdk_gl_context_get_use_es (gdk_gl_context_get_current ()))
|
||||
{
|
||||
pixel_data = free_data = g_malloc (r.width * r.height * 4);
|
||||
gdk_memory_convert (pixel_data, r.width * 4,
|
||||
GDK_MEMORY_R8G8B8A8_PREMULTIPLIED,
|
||||
r.data, r.width * 4,
|
||||
GDK_MEMORY_DEFAULT, r.width, r.height);
|
||||
gl_format = GL_RGBA;
|
||||
gl_type = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
else
|
||||
{
|
||||
pixel_data = r.data;
|
||||
gl_format = GL_BGRA;
|
||||
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
}
|
||||
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, r.x, r.y, r.width, r.height,
|
||||
gl_format, gl_type, pixel_data);
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
||||
g_free (r.data);
|
||||
g_free (free_data);
|
||||
}
|
||||
|
||||
gdk_gl_context_pop_debug_group (gdk_gl_context_get_current ());
|
||||
}
|
||||
|
||||
static void
|
||||
add_to_cache (GskGLGlyphCache *self,
|
||||
GlyphCacheKey *key,
|
||||
GskGLDriver *driver,
|
||||
GskGLCachedGlyph *value)
|
||||
{
|
||||
const int width = value->draw_width * key->data.scale / 1024;
|
||||
const int height = value->draw_height * key->data.scale / 1024;
|
||||
|
||||
if (width < MAX_GLYPH_SIZE && height < MAX_GLYPH_SIZE)
|
||||
{
|
||||
GskGLTextureAtlas *atlas = NULL;
|
||||
int packed_x = 0;
|
||||
int packed_y = 0;
|
||||
|
||||
gsk_gl_texture_atlases_pack (self->atlases, width + 2, height + 2, &atlas, &packed_x, &packed_y);
|
||||
|
||||
value->tx = (float)(packed_x + 1) / atlas->width;
|
||||
value->ty = (float)(packed_y + 1) / atlas->height;
|
||||
value->tw = (float)width / atlas->width;
|
||||
value->th = (float)height / atlas->height;
|
||||
value->used = TRUE;
|
||||
|
||||
value->atlas = atlas;
|
||||
value->texture_id = atlas->texture_id;
|
||||
}
|
||||
else
|
||||
{
|
||||
value->atlas = NULL;
|
||||
value->texture_id = gsk_gl_driver_create_texture (driver, width, height);
|
||||
gsk_gl_driver_mark_texture_permanent (driver, value->texture_id);
|
||||
|
||||
gsk_gl_driver_bind_source_texture (driver, value->texture_id);
|
||||
gsk_gl_driver_init_texture_empty (driver, value->texture_id, GL_LINEAR, GL_LINEAR);
|
||||
|
||||
value->tx = 0.0f;
|
||||
value->ty = 0.0f;
|
||||
value->tw = 1.0f;
|
||||
value->th = 1.0f;
|
||||
}
|
||||
|
||||
upload_glyph (key, value);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_glyph_cache_lookup_or_add (GskGLGlyphCache *cache,
|
||||
GlyphCacheKey *lookup,
|
||||
GskGLDriver *driver,
|
||||
const GskGLCachedGlyph **cached_glyph_out)
|
||||
{
|
||||
GskGLCachedGlyph *value;
|
||||
|
||||
value = g_hash_table_lookup (cache->hash_table, lookup);
|
||||
|
||||
if (value)
|
||||
{
|
||||
if (value->atlas && !value->used)
|
||||
{
|
||||
gsk_gl_texture_atlas_mark_used (value->atlas, value->draw_width, value->draw_height);
|
||||
value->used = TRUE;
|
||||
}
|
||||
value->accessed = TRUE;
|
||||
|
||||
*cached_glyph_out = value;
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
GlyphCacheKey *key;
|
||||
PangoRectangle ink_rect;
|
||||
|
||||
pango_font_get_glyph_extents (lookup->data.font, lookup->data.glyph, &ink_rect, NULL);
|
||||
pango_extents_to_pixels (&ink_rect, NULL);
|
||||
if (lookup->data.xshift != 0)
|
||||
ink_rect.width += 1;
|
||||
if (lookup->data.yshift != 0)
|
||||
ink_rect.height += 1;
|
||||
|
||||
value = g_new0 (GskGLCachedGlyph, 1);
|
||||
|
||||
value->draw_x = ink_rect.x;
|
||||
value->draw_y = ink_rect.y;
|
||||
value->draw_width = ink_rect.width;
|
||||
value->draw_height = ink_rect.height;
|
||||
value->accessed = TRUE;
|
||||
value->atlas = NULL; /* For now */
|
||||
|
||||
key = g_new0 (GlyphCacheKey, 1);
|
||||
|
||||
key->data.font = g_object_ref (lookup->data.font);
|
||||
key->data.glyph = lookup->data.glyph;
|
||||
key->data.xshift = lookup->data.xshift;
|
||||
key->data.yshift = lookup->data.yshift;
|
||||
key->data.scale = lookup->data.scale;
|
||||
key->hash = lookup->hash;
|
||||
|
||||
if (key->data.scale > 0 &&
|
||||
value->draw_width * key->data.scale / 1024 > 0 &&
|
||||
value->draw_height * key->data.scale / 1024 > 0)
|
||||
add_to_cache (cache, key, driver, value);
|
||||
|
||||
*cached_glyph_out = value;
|
||||
g_hash_table_insert (cache->hash_table, key, value);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_glyph_cache_begin_frame (GskGLGlyphCache *self,
|
||||
GskGLDriver *driver,
|
||||
GPtrArray *removed_atlases)
|
||||
{
|
||||
GHashTableIter iter;
|
||||
GlyphCacheKey *key;
|
||||
GskGLCachedGlyph *value;
|
||||
guint dropped = 0;
|
||||
|
||||
self->timestamp++;
|
||||
|
||||
if (removed_atlases->len > 0)
|
||||
{
|
||||
g_hash_table_iter_init (&iter, self->hash_table);
|
||||
while (g_hash_table_iter_next (&iter, (gpointer *)&key, (gpointer *)&value))
|
||||
{
|
||||
if (g_ptr_array_find (removed_atlases, value->atlas, NULL))
|
||||
{
|
||||
g_hash_table_iter_remove (&iter);
|
||||
dropped++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (self->timestamp % MAX_FRAME_AGE == 30)
|
||||
{
|
||||
g_hash_table_iter_init (&iter, self->hash_table);
|
||||
while (g_hash_table_iter_next (&iter, (gpointer *)&key, (gpointer *)&value))
|
||||
{
|
||||
if (!value->accessed)
|
||||
{
|
||||
if (value->atlas)
|
||||
{
|
||||
if (value->used)
|
||||
{
|
||||
gsk_gl_texture_atlas_mark_unused (value->atlas, value->draw_width, value->draw_height);
|
||||
value->used = FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gsk_gl_driver_destroy_texture (driver, value->texture_id);
|
||||
g_hash_table_iter_remove (&iter);
|
||||
|
||||
/* Sadly, if we drop an atlas-less cached glyph, we
|
||||
* have to treat it like a dropped atlas and purge
|
||||
* text node render data.
|
||||
*/
|
||||
dropped++;
|
||||
}
|
||||
}
|
||||
else
|
||||
value->accessed = FALSE;
|
||||
}
|
||||
|
||||
GSK_NOTE(GLYPH_CACHE, g_message ("%d glyphs cached", g_hash_table_size (self->hash_table)));
|
||||
}
|
||||
|
||||
GSK_NOTE(GLYPH_CACHE, if (dropped > 0) g_message ("Dropped %d glyphs", dropped));
|
||||
}
|
@ -1,92 +0,0 @@
|
||||
#ifndef __GSK_GL_GLYPH_CACHE_PRIVATE_H__
|
||||
#define __GSK_GL_GLYPH_CACHE_PRIVATE_H__
|
||||
|
||||
#include "gskgldriverprivate.h"
|
||||
#include "gskglimageprivate.h"
|
||||
#include "gskgltextureatlasprivate.h"
|
||||
#include <pango/pango.h>
|
||||
#include <gdk/gdk.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ref_count;
|
||||
|
||||
GdkDisplay *display;
|
||||
GHashTable *hash_table;
|
||||
GskGLTextureAtlases *atlases;
|
||||
|
||||
int timestamp;
|
||||
} GskGLGlyphCache;
|
||||
|
||||
struct _CacheKeyData
|
||||
{
|
||||
PangoFont *font;
|
||||
PangoGlyph glyph;
|
||||
guint xshift : 3;
|
||||
guint yshift : 3;
|
||||
guint scale : 26; /* times 1024 */
|
||||
};
|
||||
|
||||
typedef struct _CacheKeyData CacheKeyData;
|
||||
|
||||
struct _GlyphCacheKey
|
||||
{
|
||||
CacheKeyData data;
|
||||
guint hash;
|
||||
};
|
||||
|
||||
typedef struct _GlyphCacheKey GlyphCacheKey;
|
||||
|
||||
#define PHASE(x) ((int)(floor (4 * (x + 0.125)) - 4 * floor (x + 0.125)))
|
||||
|
||||
static inline void
|
||||
glyph_cache_key_set_glyph_and_shift (GlyphCacheKey *key,
|
||||
PangoGlyph glyph,
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
key->data.glyph = glyph;
|
||||
key->data.xshift = PHASE (x);
|
||||
key->data.yshift = PHASE (y);
|
||||
key->hash = GPOINTER_TO_UINT (key->data.font) ^
|
||||
key->data.glyph ^
|
||||
(key->data.xshift << 24) ^
|
||||
(key->data.yshift << 26) ^
|
||||
key->data.scale;
|
||||
}
|
||||
|
||||
typedef struct _GskGLCachedGlyph GskGLCachedGlyph;
|
||||
|
||||
struct _GskGLCachedGlyph
|
||||
{
|
||||
GskGLTextureAtlas *atlas;
|
||||
guint texture_id;
|
||||
|
||||
float tx;
|
||||
float ty;
|
||||
float tw;
|
||||
float th;
|
||||
|
||||
int draw_x;
|
||||
int draw_y;
|
||||
int draw_width;
|
||||
int draw_height;
|
||||
|
||||
guint accessed : 1; /* accessed since last check */
|
||||
guint used : 1; /* accounted as used in the atlas */
|
||||
};
|
||||
|
||||
|
||||
GskGLGlyphCache * gsk_gl_glyph_cache_new (GdkDisplay *display,
|
||||
GskGLTextureAtlases *atlases);
|
||||
GskGLGlyphCache * gsk_gl_glyph_cache_ref (GskGLGlyphCache *self);
|
||||
void gsk_gl_glyph_cache_unref (GskGLGlyphCache *self);
|
||||
void gsk_gl_glyph_cache_begin_frame (GskGLGlyphCache *self,
|
||||
GskGLDriver *driver,
|
||||
GPtrArray *removed_atlases);
|
||||
void gsk_gl_glyph_cache_lookup_or_add (GskGLGlyphCache *self,
|
||||
GlyphCacheKey *lookup,
|
||||
GskGLDriver *driver,
|
||||
const GskGLCachedGlyph **cached_glyph_out);
|
||||
|
||||
#endif
|
@ -1,275 +0,0 @@
|
||||
#include "gskgliconcacheprivate.h"
|
||||
#include "gskgltextureatlasprivate.h"
|
||||
#include "gdk/gdktextureprivate.h"
|
||||
#include "gdk/gdkmemorytextureprivate.h"
|
||||
#include "gdk/gdkglcontextprivate.h"
|
||||
|
||||
#include <epoxy/gl.h>
|
||||
|
||||
#define MAX_FRAME_AGE 60
|
||||
|
||||
static void
|
||||
icon_data_free (gpointer p)
|
||||
{
|
||||
g_object_unref (((IconData *)p)->source_texture);
|
||||
g_free (p);
|
||||
}
|
||||
|
||||
GskGLIconCache *
|
||||
gsk_gl_icon_cache_new (GdkDisplay *display,
|
||||
GskGLTextureAtlases *atlases)
|
||||
{
|
||||
GskGLIconCache *self;
|
||||
|
||||
self = g_new0 (GskGLIconCache, 1);
|
||||
|
||||
self->display = display;
|
||||
self->icons = g_hash_table_new_full (NULL, NULL, NULL, icon_data_free);
|
||||
self->atlases = gsk_gl_texture_atlases_ref (atlases);
|
||||
self->ref_count = 1;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
GskGLIconCache *
|
||||
gsk_gl_icon_cache_ref (GskGLIconCache *self)
|
||||
{
|
||||
self->ref_count++;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_icon_cache_unref (GskGLIconCache *self)
|
||||
{
|
||||
g_assert (self->ref_count > 0);
|
||||
|
||||
if (self->ref_count == 1)
|
||||
{
|
||||
gsk_gl_texture_atlases_unref (self->atlases);
|
||||
g_hash_table_unref (self->icons);
|
||||
g_free (self);
|
||||
return;
|
||||
}
|
||||
|
||||
self->ref_count--;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_icon_cache_begin_frame (GskGLIconCache *self,
|
||||
GPtrArray *removed_atlases)
|
||||
{
|
||||
GHashTableIter iter;
|
||||
GdkTexture *texture;
|
||||
IconData *icon_data;
|
||||
|
||||
self->timestamp++;
|
||||
|
||||
/* Drop icons on removed atlases */
|
||||
if (removed_atlases->len > 0)
|
||||
{
|
||||
guint dropped = 0;
|
||||
|
||||
g_hash_table_iter_init (&iter, self->icons);
|
||||
while (g_hash_table_iter_next (&iter, (gpointer *)&texture, (gpointer *)&icon_data))
|
||||
{
|
||||
if (g_ptr_array_find (removed_atlases, icon_data->atlas, NULL))
|
||||
{
|
||||
g_hash_table_iter_remove (&iter);
|
||||
dropped++;
|
||||
}
|
||||
}
|
||||
|
||||
GSK_NOTE(GLYPH_CACHE, if (dropped > 0) g_message ("Dropped %d icons", dropped));
|
||||
}
|
||||
|
||||
if (self->timestamp % MAX_FRAME_AGE == 0)
|
||||
{
|
||||
g_hash_table_iter_init (&iter, self->icons);
|
||||
while (g_hash_table_iter_next (&iter, (gpointer *)&texture, (gpointer *)&icon_data))
|
||||
{
|
||||
if (!icon_data->accessed)
|
||||
{
|
||||
if (icon_data->used)
|
||||
{
|
||||
const int width = icon_data->source_texture->width;
|
||||
const int height = icon_data->source_texture->height;
|
||||
gsk_gl_texture_atlas_mark_unused (icon_data->atlas, width + 2, height + 2);
|
||||
icon_data->used = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
icon_data->accessed = FALSE;
|
||||
}
|
||||
|
||||
GSK_NOTE(GLYPH_CACHE, g_message ("%d icons cached", g_hash_table_size (self->icons)));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_icon_cache_lookup_or_add (GskGLIconCache *self,
|
||||
GdkTexture *texture,
|
||||
const IconData **out_icon_data)
|
||||
{
|
||||
IconData *icon_data = g_hash_table_lookup (self->icons, texture);
|
||||
|
||||
if (icon_data)
|
||||
{
|
||||
if (!icon_data->used)
|
||||
{
|
||||
gsk_gl_texture_atlas_mark_used (icon_data->atlas, texture->width + 2, texture->height + 2);
|
||||
icon_data->used = TRUE;
|
||||
}
|
||||
icon_data->accessed = TRUE;
|
||||
|
||||
*out_icon_data = icon_data;
|
||||
return;
|
||||
}
|
||||
|
||||
/* texture not on any atlas yet. Find a suitable one. */
|
||||
{
|
||||
const int width = texture->width;
|
||||
const int height = texture->height;
|
||||
GskGLTextureAtlas *atlas = NULL;
|
||||
int packed_x = 0;
|
||||
int packed_y = 0;
|
||||
cairo_surface_t *surface;
|
||||
unsigned char *surface_data;
|
||||
unsigned char *pixel_data;
|
||||
guchar *free_data = NULL;
|
||||
guint gl_format;
|
||||
guint gl_type;
|
||||
|
||||
gsk_gl_texture_atlases_pack (self->atlases, width + 2, height + 2, &atlas, &packed_x, &packed_y);
|
||||
|
||||
icon_data = g_new0 (IconData, 1);
|
||||
icon_data->atlas = atlas;
|
||||
icon_data->accessed = TRUE;
|
||||
icon_data->used = TRUE;
|
||||
icon_data->texture_id = atlas->texture_id;
|
||||
icon_data->source_texture = g_object_ref (texture);
|
||||
icon_data->x = (float)(packed_x + 1) / atlas->width;
|
||||
icon_data->y = (float)(packed_y + 1) / atlas->width;
|
||||
icon_data->x2 = icon_data->x + (float)width / atlas->width;
|
||||
icon_data->y2 = icon_data->y + (float)height / atlas->height;
|
||||
|
||||
g_hash_table_insert (self->icons, texture, icon_data);
|
||||
|
||||
/* actually upload the texture */
|
||||
surface = gdk_texture_download_surface (texture);
|
||||
surface_data = cairo_image_surface_get_data (surface);
|
||||
gdk_gl_context_push_debug_group_printf (gdk_gl_context_get_current (),
|
||||
"Uploading texture");
|
||||
|
||||
if (gdk_gl_context_get_use_es (gdk_gl_context_get_current ()))
|
||||
{
|
||||
pixel_data = free_data = g_malloc (width * height * 4);
|
||||
gdk_memory_convert (pixel_data, width * 4,
|
||||
GDK_MEMORY_R8G8B8A8_PREMULTIPLIED,
|
||||
surface_data, cairo_image_surface_get_stride (surface),
|
||||
GDK_MEMORY_DEFAULT, width, height);
|
||||
gl_format = GL_RGBA;
|
||||
gl_type = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
else
|
||||
{
|
||||
pixel_data = surface_data;
|
||||
gl_format = GL_BGRA;
|
||||
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
}
|
||||
|
||||
glBindTexture (GL_TEXTURE_2D, atlas->texture_id);
|
||||
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x + 1, packed_y + 1,
|
||||
width, height,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
/* Padding top */
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x + 1, packed_y,
|
||||
width, 1,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
/* Padding left */
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x, packed_y + 1,
|
||||
1, height,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
/* Padding top left */
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x, packed_y,
|
||||
1, 1,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
|
||||
/* Padding right */
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, width - 1);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x + width + 1, packed_y + 1,
|
||||
1, height,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
/* Padding top right */
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x + width + 1, packed_y,
|
||||
1, 1,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
/* Padding bottom */
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
||||
glPixelStorei (GL_UNPACK_SKIP_ROWS, height - 1);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x + 1, packed_y + 1 + height,
|
||||
width, 1,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
/* Padding bottom left */
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x, packed_y + 1 + height,
|
||||
1, 1,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
/* Padding bottom right */
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, width - 1);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
||||
packed_x + 1 + width, packed_y + 1 + height,
|
||||
1, 1,
|
||||
gl_format, gl_type,
|
||||
pixel_data);
|
||||
/* Reset this */
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
||||
glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
|
||||
|
||||
gdk_gl_context_pop_debug_group (gdk_gl_context_get_current ());
|
||||
|
||||
*out_icon_data = icon_data;
|
||||
|
||||
cairo_surface_destroy (surface);
|
||||
g_free (free_data);
|
||||
|
||||
#if 0
|
||||
{
|
||||
static int k;
|
||||
const int stride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, atlas->width);
|
||||
guchar *data = g_malloc (atlas->height * stride);
|
||||
cairo_surface_t *s;
|
||||
char *filename = g_strdup_printf ("atlas_%u_%d.png", atlas->texture_id, k++);
|
||||
|
||||
glBindTexture (GL_TEXTURE_2D, atlas->texture_id);
|
||||
glGetTexImage (GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, data);
|
||||
s = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_ARGB32, atlas->width, atlas->height, stride);
|
||||
cairo_surface_write_to_png (s, filename);
|
||||
|
||||
cairo_surface_destroy (s);
|
||||
g_free (data);
|
||||
g_free (filename);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
#ifndef __GSK_GL_ICON_CACHE_PRIVATE_H__
|
||||
#define __GSK_GL_ICON_CACHE_PRIVATE_H__
|
||||
|
||||
#include "gskgldriverprivate.h"
|
||||
#include "gskglimageprivate.h"
|
||||
#include "gskrendererprivate.h"
|
||||
#include "gskgltextureatlasprivate.h"
|
||||
#include <pango/pango.h>
|
||||
#include <gdk/gdk.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ref_count;
|
||||
|
||||
GdkDisplay *display;
|
||||
GskGLDriver *gl_driver;
|
||||
|
||||
GskGLTextureAtlases *atlases;
|
||||
GHashTable *icons; /* GdkTexture -> IconData */
|
||||
|
||||
int timestamp;
|
||||
} GskGLIconCache;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x, y, x2, y2;
|
||||
GskGLTextureAtlas *atlas;
|
||||
guint used : 1;
|
||||
guint accessed : 1;
|
||||
int texture_id;
|
||||
GdkTexture *source_texture;
|
||||
} IconData;
|
||||
|
||||
GskGLIconCache * gsk_gl_icon_cache_new (GdkDisplay *display,
|
||||
GskGLTextureAtlases *atlases);
|
||||
GskGLIconCache * gsk_gl_icon_cache_ref (GskGLIconCache *self);
|
||||
void gsk_gl_icon_cache_unref (GskGLIconCache *self);
|
||||
void gsk_gl_icon_cache_begin_frame (GskGLIconCache *self,
|
||||
GPtrArray *removed_atlases);
|
||||
void gsk_gl_icon_cache_lookup_or_add (GskGLIconCache *self,
|
||||
GdkTexture *texture,
|
||||
const IconData **out_icon_data);
|
||||
|
||||
#endif
|
@ -1,64 +0,0 @@
|
||||
|
||||
#include "gskglimageprivate.h"
|
||||
#include <epoxy/gl.h>
|
||||
|
||||
void
|
||||
gsk_gl_image_create (GskGLImage *self,
|
||||
GskGLDriver *gl_driver,
|
||||
int width,
|
||||
int height,
|
||||
int min_filter,
|
||||
int mag_filter)
|
||||
{
|
||||
self->texture_id = gsk_gl_driver_create_texture (gl_driver, width, height);
|
||||
self->width = width;
|
||||
self->height = height;
|
||||
|
||||
gsk_gl_driver_bind_source_texture (gl_driver, self->texture_id);
|
||||
gsk_gl_driver_init_texture_empty (gl_driver, self->texture_id, min_filter, mag_filter);
|
||||
gsk_gl_driver_mark_texture_permanent (gl_driver, self->texture_id);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_image_destroy (GskGLImage *self,
|
||||
GskGLDriver *gl_driver)
|
||||
{
|
||||
gsk_gl_driver_destroy_texture (gl_driver, self->texture_id);
|
||||
self->texture_id = 0;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_image_write_to_png (const GskGLImage *self,
|
||||
GskGLDriver *gl_driver,
|
||||
const char *filename)
|
||||
{
|
||||
int stride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, self->width);
|
||||
guchar *data = g_malloc (self->height * stride);
|
||||
cairo_surface_t *s;
|
||||
|
||||
gsk_gl_driver_bind_source_texture (gl_driver, self->texture_id);
|
||||
glGetTexImage (GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
||||
s = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_ARGB32, self->width, self->height, stride);
|
||||
cairo_surface_write_to_png (s, filename);
|
||||
|
||||
cairo_surface_destroy (s);
|
||||
g_free (data);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_image_upload_region (GskGLImage *self,
|
||||
GskGLDriver *gl_driver,
|
||||
const GskImageRegion *region)
|
||||
{
|
||||
gsk_gl_driver_bind_source_texture (gl_driver, self->texture_id);
|
||||
glBindTexture (GL_TEXTURE_2D, self->texture_id);
|
||||
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, region->x, region->y, region->width, region->height,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, region->data);
|
||||
|
||||
#ifdef G_ENABLE_DEBUG
|
||||
/*gsk_gl_driver_bind_source_texture (gl_driver, self->texture_id);*/
|
||||
/*gsk_gl_image_dump (self, gl_driver, "/home/baedert/atlases/test_dump.png");*/
|
||||
#endif
|
||||
}
|
||||
|
@ -1,41 +0,0 @@
|
||||
#ifndef __GSK_GL_IMAGE_H__
|
||||
#define __GSK_GL_IMAGE_H__
|
||||
|
||||
#include "gskgldriverprivate.h"
|
||||
#include <cairo.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
guint texture_id;
|
||||
int width;
|
||||
int height;
|
||||
} GskGLImage;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
guchar *data;
|
||||
gsize width;
|
||||
gsize height;
|
||||
gsize stride;
|
||||
gsize x;
|
||||
gsize y;
|
||||
} GskImageRegion;
|
||||
|
||||
void gsk_gl_image_create (GskGLImage *self,
|
||||
GskGLDriver *gl_driver,
|
||||
int width,
|
||||
int height,
|
||||
int min_filter,
|
||||
int mag_filter);
|
||||
void gsk_gl_image_destroy (GskGLImage *self,
|
||||
GskGLDriver *gl_driver);
|
||||
void gsk_gl_image_write_to_png (const GskGLImage *self,
|
||||
GskGLDriver *gl_driver,
|
||||
const char *filename);
|
||||
void gsk_gl_image_upload_region (GskGLImage *self,
|
||||
GskGLDriver *gl_driver,
|
||||
const GskImageRegion *region);
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,51 +0,0 @@
|
||||
|
||||
#include <glib/gprintf.h>
|
||||
#include "gskglnodesampleprivate.h"
|
||||
#include "gskrendernodeprivate.h"
|
||||
|
||||
void
|
||||
node_sample_init (NodeSample *self)
|
||||
{
|
||||
memset (self->nodes, 0, sizeof (self->nodes));
|
||||
self->count = 0;
|
||||
}
|
||||
|
||||
void
|
||||
node_sample_reset (NodeSample *self)
|
||||
{
|
||||
node_sample_init (self);
|
||||
}
|
||||
|
||||
void
|
||||
node_sample_add (NodeSample *self,
|
||||
GskRenderNode *node)
|
||||
{
|
||||
const guint node_type = gsk_render_node_get_node_type (node);
|
||||
|
||||
g_assert (node_type <= N_NODE_TYPES);
|
||||
|
||||
if (self->nodes[node_type].class_name == NULL)
|
||||
self->nodes[node_type].class_name = g_type_name_from_instance ((GTypeInstance *) node);
|
||||
|
||||
self->nodes[node_type].count ++;
|
||||
self->count ++;
|
||||
}
|
||||
|
||||
void
|
||||
node_sample_print (const NodeSample *self,
|
||||
const char *prefix)
|
||||
{
|
||||
guint i;
|
||||
|
||||
g_printf ("%s:\n", prefix);
|
||||
|
||||
for (i = 0; i < N_NODE_TYPES; i ++)
|
||||
{
|
||||
if (self->nodes[i].count > 0)
|
||||
{
|
||||
double p = (double)self->nodes[i].count / (double)self->count;
|
||||
|
||||
g_printf ("%s: %u (%.2f%%)\n", self->nodes[i].class_name, self->nodes[i].count, p * 100.0);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
|
||||
#ifndef __GSK_GL_NODE_SAMPLE_PRIVATE_H__
|
||||
#define __GSK_GL_NODE_SAMPLE_PRIVATE_H__
|
||||
|
||||
#include <glib.h>
|
||||
#include "gskenums.h"
|
||||
#include "gskrendernode.h"
|
||||
|
||||
/* TODO: We have no other way for this...? */
|
||||
#define N_NODE_TYPES (GSK_DEBUG_NODE + 1)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
struct {
|
||||
const char *class_name;
|
||||
guint count;
|
||||
} nodes[N_NODE_TYPES];
|
||||
guint count;
|
||||
} NodeSample;
|
||||
|
||||
void node_sample_init (NodeSample *self);
|
||||
void node_sample_reset (NodeSample *self);
|
||||
void node_sample_add (NodeSample *self,
|
||||
GskRenderNode *node);
|
||||
void node_sample_print (const NodeSample *self,
|
||||
const char *prefix);
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
@ -1,52 +0,0 @@
|
||||
/*
|
||||
* Copyright © 2016 Endless
|
||||
* 2018 Timm Bäder <mail@baedert.org>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Authors: Timm Bäder <mail@baedert.org>
|
||||
*/
|
||||
|
||||
#ifndef __GSK_GL_RENDERER_H__
|
||||
#define __GSK_GL_RENDERER_H__
|
||||
|
||||
#include <gsk/gskrenderer.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GSK_TYPE_GL_RENDERER (gsk_gl_renderer_get_type ())
|
||||
|
||||
#define GSK_GL_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GSK_TYPE_GL_RENDERER, GskGLRenderer))
|
||||
#define GSK_IS_GL_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GSK_TYPE_GL_RENDERER))
|
||||
#define GSK_GL_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GSK_TYPE_GL_RENDERER, GskGLRendererClass))
|
||||
#define GSK_IS_GL_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GSK_TYPE_GL_RENDERER))
|
||||
#define GSK_GL_RENDERER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GSK_TYPE_GL_RENDERER, GskGLRendererClass))
|
||||
|
||||
/**
|
||||
* GskGLRenderer:
|
||||
*
|
||||
* A GSK renderer that is using OpenGL.
|
||||
*/
|
||||
typedef struct _GskGLRenderer GskGLRenderer;
|
||||
typedef struct _GskGLRendererClass GskGLRendererClass;
|
||||
|
||||
GDK_AVAILABLE_IN_ALL
|
||||
GType gsk_gl_renderer_get_type (void) G_GNUC_CONST;
|
||||
|
||||
GDK_AVAILABLE_IN_ALL
|
||||
GskRenderer * gsk_gl_renderer_new (void);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __GSK_GL_RENDERER_H__ */
|
@ -1,14 +0,0 @@
|
||||
#ifndef __GSK_GL_RENDERER_PRIVATE_H__
|
||||
#define __GSK_GL_RENDERER_PRIVATE_H__
|
||||
|
||||
#include "gskglrenderer.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
gboolean gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *self,
|
||||
GskGLShader *shader,
|
||||
GError **error);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __GSK_GL_RENDERER_PRIVATE_H__ */
|
@ -1,976 +0,0 @@
|
||||
#include "gskglrenderopsprivate.h"
|
||||
#include "gsktransform.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GskRoundedRect rect;
|
||||
bool is_rectilinear;
|
||||
} ClipStackEntry;
|
||||
|
||||
static inline gboolean
|
||||
rect_equal (const graphene_rect_t *a,
|
||||
const graphene_rect_t *b)
|
||||
{
|
||||
return memcmp (a, b, sizeof (graphene_rect_t)) == 0;
|
||||
}
|
||||
|
||||
static inline bool G_GNUC_PURE
|
||||
rounded_rect_equal (const GskRoundedRect *r1,
|
||||
const GskRoundedRect *r2)
|
||||
{
|
||||
if (r1 == r2)
|
||||
return true;
|
||||
|
||||
if (!r1)
|
||||
return false;
|
||||
|
||||
if (r1->bounds.origin.x != r2->bounds.origin.x ||
|
||||
r1->bounds.origin.y != r2->bounds.origin.y ||
|
||||
r1->bounds.size.width != r2->bounds.size.width ||
|
||||
r1->bounds.size.height != r2->bounds.size.height)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < 4; i ++)
|
||||
if (r1->corner[i].width != r2->corner[i].width ||
|
||||
r1->corner[i].height != r2->corner[i].height)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline gboolean G_GNUC_PURE
|
||||
rounded_rect_corners_equal (const GskRoundedRect *r1,
|
||||
const GskRoundedRect *r2)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!r1)
|
||||
return FALSE;
|
||||
|
||||
for (i = 0; i < 4; i ++)
|
||||
if (r1->corner[i].width != r2->corner[i].width ||
|
||||
r1->corner[i].height != r2->corner[i].height)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static inline ProgramState *
|
||||
get_current_program_state (RenderOpBuilder *builder)
|
||||
{
|
||||
if (!builder->current_program)
|
||||
return NULL;
|
||||
|
||||
return &builder->current_program->state;
|
||||
}
|
||||
|
||||
void
|
||||
ops_finish (RenderOpBuilder *builder)
|
||||
{
|
||||
if (builder->mv_stack)
|
||||
g_array_free (builder->mv_stack, TRUE);
|
||||
builder->mv_stack = NULL;
|
||||
|
||||
if (builder->clip_stack)
|
||||
g_array_free (builder->clip_stack, TRUE);
|
||||
builder->clip_stack = NULL;
|
||||
|
||||
builder->dx = 0;
|
||||
builder->dy = 0;
|
||||
builder->scale_x = 1;
|
||||
builder->scale_y = 1;
|
||||
builder->current_modelview = NULL;
|
||||
builder->current_clip = NULL;
|
||||
builder->clip_is_rectilinear = TRUE;
|
||||
builder->current_render_target = 0;
|
||||
builder->current_texture = 0;
|
||||
builder->current_program = NULL;
|
||||
graphene_matrix_init_identity (&builder->current_projection);
|
||||
builder->current_viewport = GRAPHENE_RECT_INIT (0, 0, 0, 0);
|
||||
}
|
||||
|
||||
/* Debugging only! */
|
||||
void
|
||||
ops_dump_framebuffer (RenderOpBuilder *builder,
|
||||
const char *filename,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
OpDumpFrameBuffer *op;
|
||||
|
||||
op = ops_begin (builder, OP_DUMP_FRAMEBUFFER);
|
||||
op->filename = g_strdup (filename);
|
||||
op->width = width;
|
||||
op->height = height;
|
||||
}
|
||||
|
||||
void
|
||||
ops_push_debug_group (RenderOpBuilder *builder,
|
||||
const char *text)
|
||||
{
|
||||
OpDebugGroup *op;
|
||||
|
||||
op = ops_begin (builder, OP_PUSH_DEBUG_GROUP);
|
||||
strncpy (op->text, text, sizeof(op->text) - 1);
|
||||
op->text[sizeof(op->text) - 1] = 0; /* Ensure zero terminated */
|
||||
}
|
||||
|
||||
void
|
||||
ops_pop_debug_group (RenderOpBuilder *builder)
|
||||
{
|
||||
ops_begin (builder, OP_POP_DEBUG_GROUP);
|
||||
}
|
||||
|
||||
static void
|
||||
extract_matrix_metadata (GskTransform *transform,
|
||||
OpsMatrixMetadata *md)
|
||||
{
|
||||
float dummy;
|
||||
|
||||
switch (gsk_transform_get_category (transform))
|
||||
{
|
||||
case GSK_TRANSFORM_CATEGORY_IDENTITY:
|
||||
case GSK_TRANSFORM_CATEGORY_2D_TRANSLATE:
|
||||
md->scale_x = 1;
|
||||
md->scale_y = 1;
|
||||
break;
|
||||
|
||||
case GSK_TRANSFORM_CATEGORY_2D_AFFINE:
|
||||
gsk_transform_to_affine (transform,
|
||||
&md->scale_x, &md->scale_y,
|
||||
&dummy, &dummy);
|
||||
break;
|
||||
|
||||
case GSK_TRANSFORM_CATEGORY_UNKNOWN:
|
||||
case GSK_TRANSFORM_CATEGORY_ANY:
|
||||
case GSK_TRANSFORM_CATEGORY_3D:
|
||||
case GSK_TRANSFORM_CATEGORY_2D:
|
||||
{
|
||||
graphene_vec3_t col1;
|
||||
graphene_vec3_t col2;
|
||||
graphene_matrix_t m;
|
||||
|
||||
gsk_transform_to_matrix (transform, &m);
|
||||
|
||||
/* TODO: 90% sure this is incorrect. But we should never hit this code
|
||||
* path anyway. */
|
||||
graphene_vec3_init (&col1,
|
||||
graphene_matrix_get_value (&m, 0, 0),
|
||||
graphene_matrix_get_value (&m, 1, 0),
|
||||
graphene_matrix_get_value (&m, 2, 0));
|
||||
|
||||
graphene_vec3_init (&col2,
|
||||
graphene_matrix_get_value (&m, 0, 1),
|
||||
graphene_matrix_get_value (&m, 1, 1),
|
||||
graphene_matrix_get_value (&m, 2, 1));
|
||||
|
||||
md->scale_x = graphene_vec3_length (&col1);
|
||||
md->scale_y = graphene_vec3_length (&col2);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ops_transform_bounds_modelview (const RenderOpBuilder *builder,
|
||||
const graphene_rect_t *src,
|
||||
graphene_rect_t *dst)
|
||||
{
|
||||
graphene_rect_t r = *src;
|
||||
|
||||
g_assert (builder->mv_stack != NULL);
|
||||
g_assert (builder->mv_stack->len >= 1);
|
||||
|
||||
r.origin.x += builder->dx;
|
||||
r.origin.y += builder->dy;
|
||||
|
||||
gsk_transform_transform_bounds (builder->current_modelview, &r, dst);
|
||||
}
|
||||
|
||||
void
|
||||
ops_init (RenderOpBuilder *builder)
|
||||
{
|
||||
memset (builder, 0, sizeof (*builder));
|
||||
|
||||
builder->current_opacity = 1.0f;
|
||||
|
||||
op_buffer_init (&builder->render_ops);
|
||||
builder->vertices = g_array_new (FALSE, TRUE, sizeof (GskQuadVertex));
|
||||
}
|
||||
|
||||
void
|
||||
ops_free (RenderOpBuilder *builder)
|
||||
{
|
||||
g_array_unref (builder->vertices);
|
||||
op_buffer_destroy (&builder->render_ops);
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_program (RenderOpBuilder *builder,
|
||||
Program *program)
|
||||
{
|
||||
OpProgram *op;
|
||||
|
||||
if (builder->current_program == program)
|
||||
return;
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_PROGRAM);
|
||||
op->program = program;
|
||||
|
||||
builder->current_program = program;
|
||||
}
|
||||
|
||||
void
|
||||
ops_push_clip (RenderOpBuilder *self,
|
||||
const GskRoundedRect *clip)
|
||||
{
|
||||
ClipStackEntry entry;
|
||||
|
||||
if (G_UNLIKELY (self->clip_stack == NULL))
|
||||
self->clip_stack = g_array_new (FALSE, TRUE, sizeof (ClipStackEntry));
|
||||
|
||||
g_assert (self->clip_stack != NULL);
|
||||
|
||||
entry.rect = *clip;
|
||||
entry.is_rectilinear = gsk_rounded_rect_is_rectilinear (clip);
|
||||
g_array_append_val (self->clip_stack, entry);
|
||||
self->current_clip = &g_array_index (self->clip_stack, ClipStackEntry, self->clip_stack->len - 1).rect;
|
||||
self->clip_is_rectilinear = entry.is_rectilinear;
|
||||
}
|
||||
|
||||
void
|
||||
ops_pop_clip (RenderOpBuilder *self)
|
||||
{
|
||||
const ClipStackEntry *head;
|
||||
|
||||
g_assert (self->clip_stack);
|
||||
g_assert (self->clip_stack->len >= 1);
|
||||
|
||||
self->clip_stack->len --;
|
||||
head = &g_array_index (self->clip_stack, ClipStackEntry, self->clip_stack->len - 1);
|
||||
|
||||
if (self->clip_stack->len >= 1)
|
||||
{
|
||||
self->current_clip = &head->rect;
|
||||
self->clip_is_rectilinear = head->is_rectilinear;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->current_clip = NULL;
|
||||
self->clip_is_rectilinear = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
gboolean
|
||||
ops_has_clip (RenderOpBuilder *self)
|
||||
{
|
||||
return self->clip_stack != NULL &&
|
||||
self->clip_stack->len > 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* ops_set_modelview:
|
||||
* @builder
|
||||
* @transform: (transfer full): The new modelview transform
|
||||
*
|
||||
* This sets the modelview to the given one without looking at the
|
||||
* one that's currently set */
|
||||
void
|
||||
ops_set_modelview (RenderOpBuilder *builder,
|
||||
GskTransform *transform)
|
||||
{
|
||||
MatrixStackEntry *entry;
|
||||
|
||||
if (G_UNLIKELY (builder->mv_stack == NULL))
|
||||
builder->mv_stack = g_array_new (FALSE, TRUE, sizeof (MatrixStackEntry));
|
||||
|
||||
g_assert (builder->mv_stack != NULL);
|
||||
|
||||
g_array_set_size (builder->mv_stack, builder->mv_stack->len + 1);
|
||||
entry = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
|
||||
|
||||
entry->transform = transform;
|
||||
|
||||
entry->metadata.dx_before = builder->dx;
|
||||
entry->metadata.dy_before = builder->dy;
|
||||
extract_matrix_metadata (entry->transform, &entry->metadata);
|
||||
|
||||
builder->dx = 0;
|
||||
builder->dy = 0;
|
||||
builder->current_modelview = entry->transform;
|
||||
builder->scale_x = entry->metadata.scale_x;
|
||||
builder->scale_y = entry->metadata.scale_y;
|
||||
}
|
||||
|
||||
/* This sets the given modelview to the one we get when multiplying
|
||||
* the given modelview with the current one. */
|
||||
void
|
||||
ops_push_modelview (RenderOpBuilder *builder,
|
||||
GskTransform *transform)
|
||||
{
|
||||
MatrixStackEntry *entry;
|
||||
|
||||
if (G_UNLIKELY (builder->mv_stack == NULL))
|
||||
builder->mv_stack = g_array_new (FALSE, TRUE, sizeof (MatrixStackEntry));
|
||||
|
||||
g_assert (builder->mv_stack != NULL);
|
||||
|
||||
g_array_set_size (builder->mv_stack, builder->mv_stack->len + 1);
|
||||
entry = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
|
||||
|
||||
if (G_LIKELY (builder->mv_stack->len >= 2))
|
||||
{
|
||||
const MatrixStackEntry *cur;
|
||||
GskTransform *t = NULL;
|
||||
|
||||
cur = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 2);
|
||||
/* Multiply given matrix with current modelview */
|
||||
|
||||
t = gsk_transform_translate (gsk_transform_ref (cur->transform),
|
||||
&(graphene_point_t) { builder->dx, builder->dy});
|
||||
t = gsk_transform_transform (t, transform);
|
||||
entry->transform = t;
|
||||
}
|
||||
else
|
||||
{
|
||||
entry->transform = gsk_transform_ref (transform);
|
||||
}
|
||||
|
||||
entry->metadata.dx_before = builder->dx;
|
||||
entry->metadata.dy_before = builder->dy;
|
||||
extract_matrix_metadata (entry->transform, &entry->metadata);
|
||||
|
||||
builder->dx = 0;
|
||||
builder->dy = 0;
|
||||
builder->scale_x = entry->metadata.scale_x;
|
||||
builder->scale_y = entry->metadata.scale_y;
|
||||
builder->current_modelview = entry->transform;
|
||||
}
|
||||
|
||||
void
|
||||
ops_pop_modelview (RenderOpBuilder *builder)
|
||||
{
|
||||
const MatrixStackEntry *head;
|
||||
|
||||
g_assert (builder->mv_stack);
|
||||
g_assert (builder->mv_stack->len >= 1);
|
||||
|
||||
head = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
|
||||
builder->dx = head->metadata.dx_before;
|
||||
builder->dy = head->metadata.dy_before;
|
||||
gsk_transform_unref (head->transform);
|
||||
|
||||
builder->mv_stack->len --;
|
||||
head = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
|
||||
|
||||
if (builder->mv_stack->len >= 1)
|
||||
{
|
||||
builder->scale_x = head->metadata.scale_x;
|
||||
builder->scale_y = head->metadata.scale_y;
|
||||
builder->current_modelview = head->transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
builder->current_modelview = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
graphene_matrix_t
|
||||
ops_set_projection (RenderOpBuilder *builder,
|
||||
const graphene_matrix_t *projection)
|
||||
{
|
||||
graphene_matrix_t prev_mv;
|
||||
|
||||
prev_mv = builder->current_projection;
|
||||
builder->current_projection = *projection;
|
||||
|
||||
return prev_mv;
|
||||
}
|
||||
|
||||
graphene_rect_t
|
||||
ops_set_viewport (RenderOpBuilder *builder,
|
||||
const graphene_rect_t *viewport)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (builder);
|
||||
OpViewport *op;
|
||||
graphene_rect_t prev_viewport;
|
||||
|
||||
if (rect_equal (&builder->current_viewport, viewport))
|
||||
return *viewport;
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_VIEWPORT);
|
||||
op->viewport = *viewport;
|
||||
|
||||
if (current_program_state != NULL)
|
||||
current_program_state->viewport = *viewport;
|
||||
|
||||
prev_viewport = builder->current_viewport;
|
||||
builder->current_viewport = *viewport;
|
||||
|
||||
return prev_viewport;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_texture (RenderOpBuilder *builder,
|
||||
int texture_id)
|
||||
{
|
||||
OpTexture *op;
|
||||
|
||||
if (builder->current_texture == texture_id)
|
||||
return;
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_SOURCE_TEXTURE);
|
||||
op->texture_id = texture_id;
|
||||
builder->current_texture = texture_id;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_extra_texture (RenderOpBuilder *builder,
|
||||
int texture_id,
|
||||
int idx)
|
||||
{
|
||||
OpExtraTexture *op;
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_EXTRA_SOURCE_TEXTURE);
|
||||
op->texture_id = texture_id;
|
||||
op->idx = idx;
|
||||
}
|
||||
|
||||
int
|
||||
ops_set_render_target (RenderOpBuilder *builder,
|
||||
int render_target_id)
|
||||
{
|
||||
OpRenderTarget *op;
|
||||
int prev_render_target;
|
||||
|
||||
if (builder->current_render_target == render_target_id)
|
||||
return render_target_id;
|
||||
|
||||
prev_render_target = builder->current_render_target;
|
||||
|
||||
if (!(op = op_buffer_peek_tail_checked (&builder->render_ops, OP_CHANGE_RENDER_TARGET)))
|
||||
op = op_buffer_add (&builder->render_ops, OP_CHANGE_RENDER_TARGET);
|
||||
|
||||
op->render_target_id = render_target_id;
|
||||
|
||||
builder->current_render_target = render_target_id;
|
||||
|
||||
return prev_render_target;
|
||||
}
|
||||
|
||||
float
|
||||
ops_set_opacity (RenderOpBuilder *builder,
|
||||
float opacity)
|
||||
{
|
||||
float prev_opacity;
|
||||
|
||||
if (builder->current_opacity == opacity)
|
||||
return opacity;
|
||||
|
||||
prev_opacity = builder->current_opacity;
|
||||
builder->current_opacity = opacity;
|
||||
|
||||
return prev_opacity;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_color (RenderOpBuilder *builder,
|
||||
const GdkRGBA *color)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (builder);
|
||||
OpColor *op;
|
||||
|
||||
if (gdk_rgba_equal (color, ¤t_program_state->color))
|
||||
return;
|
||||
|
||||
current_program_state->color = *color;
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_COLOR);
|
||||
op->rgba = color;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_gl_shader_args (RenderOpBuilder *builder,
|
||||
GskGLShader *shader,
|
||||
float width,
|
||||
float height,
|
||||
const guchar *uniform_data)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (builder);
|
||||
OpGLShader *op;
|
||||
gsize args_size = gsk_gl_shader_get_args_size (shader);
|
||||
|
||||
if (current_program_state)
|
||||
{
|
||||
if (current_program_state->gl_shader.width == width &&
|
||||
current_program_state->gl_shader.height == height &&
|
||||
current_program_state->gl_shader.uniform_data_len == args_size &&
|
||||
memcmp (current_program_state->gl_shader.uniform_data, uniform_data, args_size) == 0)
|
||||
return;
|
||||
|
||||
current_program_state->gl_shader.width = width;
|
||||
current_program_state->gl_shader.height = height;
|
||||
if (args_size > sizeof (current_program_state->gl_shader.uniform_data))
|
||||
current_program_state->gl_shader.uniform_data_len = 0;
|
||||
else
|
||||
{
|
||||
current_program_state->gl_shader.uniform_data_len = args_size;
|
||||
memcpy (current_program_state->gl_shader.uniform_data, uniform_data, args_size);
|
||||
}
|
||||
}
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_GL_SHADER_ARGS);
|
||||
op->shader = shader;
|
||||
op->size[0] = width;
|
||||
op->size[1] = height;
|
||||
op->uniform_data = uniform_data;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_color_matrix (RenderOpBuilder *builder,
|
||||
const graphene_matrix_t *matrix,
|
||||
const graphene_vec4_t *offset)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (builder);
|
||||
const bool offset_equal = graphene_vec4_equal (offset, ¤t_program_state->color_matrix.offset);
|
||||
const bool matrix_equal = graphene_matrix_equal_fast (matrix,
|
||||
¤t_program_state->color_matrix.matrix);
|
||||
OpColorMatrix *op;
|
||||
|
||||
if (offset_equal && matrix_equal)
|
||||
return;
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_COLOR_MATRIX);
|
||||
|
||||
if (!matrix_equal)
|
||||
{
|
||||
current_program_state->color_matrix.matrix = *matrix;
|
||||
op->matrix.value = matrix;
|
||||
op->matrix.send = TRUE;
|
||||
}
|
||||
else
|
||||
op->matrix.send = FALSE;
|
||||
|
||||
if (!offset_equal)
|
||||
{
|
||||
current_program_state->color_matrix.offset = *offset;
|
||||
op->offset.value = offset;
|
||||
op->offset.send = TRUE;
|
||||
}
|
||||
else
|
||||
op->offset.send = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_border (RenderOpBuilder *builder,
|
||||
const GskRoundedRect *outline)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (builder);
|
||||
OpBorder *op;
|
||||
|
||||
if (memcmp (¤t_program_state->border.outline,
|
||||
outline, sizeof (GskRoundedRect)) == 0)
|
||||
return;
|
||||
|
||||
current_program_state->border.outline = *outline;
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_BORDER);
|
||||
op->outline = *outline;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_border_width (RenderOpBuilder *builder,
|
||||
const float *widths)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (builder);
|
||||
OpBorder *op;
|
||||
|
||||
g_assert (current_program_state);
|
||||
|
||||
if (memcmp (current_program_state->border.widths,
|
||||
widths, sizeof (float) * 4) == 0)
|
||||
return;
|
||||
|
||||
memcpy (¤t_program_state->border.widths,
|
||||
widths, sizeof (float) * 4);
|
||||
|
||||
op = ops_begin (builder, OP_CHANGE_BORDER_WIDTH);
|
||||
op->widths[0] = widths[0];
|
||||
op->widths[1] = widths[1];
|
||||
op->widths[2] = widths[2];
|
||||
op->widths[3] = widths[3];
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_border_color (RenderOpBuilder *builder,
|
||||
const GdkRGBA *color)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (builder);
|
||||
OpBorder *op;
|
||||
|
||||
if (gdk_rgba_equal (color, ¤t_program_state->border.color))
|
||||
return;
|
||||
|
||||
op = op_buffer_add (&builder->render_ops, OP_CHANGE_BORDER_COLOR);
|
||||
op->color = color;
|
||||
|
||||
current_program_state->border.color = *color;
|
||||
}
|
||||
|
||||
GskQuadVertex *
|
||||
ops_draw (RenderOpBuilder *builder,
|
||||
const GskQuadVertex vertex_data[GL_N_VERTICES])
|
||||
{
|
||||
ProgramState *program_state = get_current_program_state (builder);
|
||||
OpDraw *op;
|
||||
|
||||
if (memcmp (&builder->current_projection, &program_state->projection, sizeof (graphene_matrix_t)) != 0)
|
||||
{
|
||||
OpMatrix *opm;
|
||||
|
||||
opm = ops_begin (builder, OP_CHANGE_PROJECTION);
|
||||
opm->matrix = builder->current_projection;
|
||||
program_state->projection = builder->current_projection;
|
||||
}
|
||||
|
||||
if (program_state->modelview == NULL ||
|
||||
!gsk_transform_equal (builder->current_modelview, program_state->modelview))
|
||||
{
|
||||
OpMatrix *opm;
|
||||
|
||||
opm = ops_begin (builder, OP_CHANGE_MODELVIEW);
|
||||
gsk_transform_to_matrix (builder->current_modelview, &opm->matrix);
|
||||
gsk_transform_unref (program_state->modelview);
|
||||
program_state->modelview = gsk_transform_ref (builder->current_modelview);
|
||||
}
|
||||
|
||||
if (!rect_equal (&builder->current_viewport, &program_state->viewport))
|
||||
{
|
||||
OpViewport *opv;
|
||||
|
||||
opv = ops_begin (builder, OP_CHANGE_VIEWPORT);
|
||||
opv->viewport = builder->current_viewport;
|
||||
program_state->viewport = builder->current_viewport;
|
||||
}
|
||||
|
||||
if (!rounded_rect_equal (builder->current_clip, &program_state->clip))
|
||||
{
|
||||
OpClip *opc;
|
||||
|
||||
opc = ops_begin (builder, OP_CHANGE_CLIP);
|
||||
opc->clip = *builder->current_clip;
|
||||
opc->send_corners = !rounded_rect_corners_equal (builder->current_clip, &program_state->clip);
|
||||
program_state->clip = *builder->current_clip;
|
||||
}
|
||||
|
||||
if (program_state->opacity != builder->current_opacity)
|
||||
{
|
||||
OpOpacity *opo;
|
||||
|
||||
opo = ops_begin (builder, OP_CHANGE_OPACITY);
|
||||
opo->opacity = builder->current_opacity;
|
||||
program_state->opacity = builder->current_opacity;
|
||||
}
|
||||
|
||||
/* TODO: Did the additions above break the following optimization? */
|
||||
if ((op = op_buffer_peek_tail_checked (&builder->render_ops, OP_DRAW)))
|
||||
{
|
||||
op->vao_size += GL_N_VERTICES;
|
||||
}
|
||||
else
|
||||
{
|
||||
op = op_buffer_add (&builder->render_ops, OP_DRAW);
|
||||
op->vao_offset = builder->vertices->len;
|
||||
op->vao_size = GL_N_VERTICES;
|
||||
}
|
||||
|
||||
if (vertex_data)
|
||||
{
|
||||
g_array_append_vals (builder->vertices, vertex_data, GL_N_VERTICES);
|
||||
return NULL; /* Better not use this on the caller side */
|
||||
}
|
||||
|
||||
g_array_set_size (builder->vertices, builder->vertices->len + GL_N_VERTICES);
|
||||
return &g_array_index (builder->vertices, GskQuadVertex, builder->vertices->len - GL_N_VERTICES);
|
||||
}
|
||||
|
||||
/* The offset is only valid for the current modelview.
|
||||
* Setting a new modelview will add the offset to that matrix
|
||||
* and reset the internal offset to 0. */
|
||||
void
|
||||
ops_offset (RenderOpBuilder *builder,
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
builder->dx += x;
|
||||
builder->dy += y;
|
||||
}
|
||||
|
||||
gpointer
|
||||
ops_begin (RenderOpBuilder *builder,
|
||||
OpKind kind)
|
||||
{
|
||||
return op_buffer_add (&builder->render_ops, kind);
|
||||
}
|
||||
|
||||
void
|
||||
ops_reset (RenderOpBuilder *builder)
|
||||
{
|
||||
op_buffer_clear (&builder->render_ops);
|
||||
g_array_set_size (builder->vertices, 0);
|
||||
}
|
||||
|
||||
OpBuffer *
|
||||
ops_get_buffer (RenderOpBuilder *builder)
|
||||
{
|
||||
return &builder->render_ops;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_inset_shadow (RenderOpBuilder *self,
|
||||
const GskRoundedRect outline,
|
||||
float spread,
|
||||
const GdkRGBA *color,
|
||||
float dx,
|
||||
float dy)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (self);
|
||||
OpShadow *op;
|
||||
|
||||
g_assert (current_program_state);
|
||||
|
||||
op = ops_begin (self, OP_CHANGE_INSET_SHADOW);
|
||||
|
||||
if (!rounded_rect_equal (&outline, ¤t_program_state->inset_shadow.outline))
|
||||
{
|
||||
op->outline.value = outline;
|
||||
op->outline.send = TRUE;
|
||||
op->outline.send_corners = !rounded_rect_corners_equal (¤t_program_state->inset_shadow.outline,
|
||||
&outline);
|
||||
current_program_state->inset_shadow.outline = outline;
|
||||
}
|
||||
else
|
||||
op->outline.send = FALSE;
|
||||
|
||||
if (spread != current_program_state->inset_shadow.spread)
|
||||
{
|
||||
op->spread.value = spread;
|
||||
op->spread.send = TRUE;
|
||||
|
||||
current_program_state->inset_shadow.spread = spread;
|
||||
}
|
||||
else
|
||||
op->spread.send = FALSE;
|
||||
|
||||
if (!gdk_rgba_equal (color, ¤t_program_state->inset_shadow.color))
|
||||
{
|
||||
op->color.value = color;
|
||||
op->color.send = TRUE;
|
||||
|
||||
current_program_state->inset_shadow.color = *color;
|
||||
}
|
||||
else
|
||||
op->color.send = FALSE;
|
||||
|
||||
if (dx != current_program_state->inset_shadow.dx ||
|
||||
dy != current_program_state->inset_shadow.dy)
|
||||
{
|
||||
op->offset.value[0] = dx;
|
||||
op->offset.value[1] = dy;
|
||||
op->offset.send = TRUE;
|
||||
|
||||
current_program_state->inset_shadow.dx = dx;
|
||||
current_program_state->inset_shadow.dy = dy;
|
||||
}
|
||||
else
|
||||
op->offset.send = FALSE;
|
||||
|
||||
if (!op->outline.send &&
|
||||
!op->spread.send &&
|
||||
!op->offset.send &&
|
||||
!op->color.send)
|
||||
{
|
||||
op_buffer_pop_tail (&self->render_ops);
|
||||
}
|
||||
}
|
||||
void
|
||||
ops_set_unblurred_outset_shadow (RenderOpBuilder *self,
|
||||
const GskRoundedRect outline,
|
||||
float spread,
|
||||
const GdkRGBA *color,
|
||||
float dx,
|
||||
float dy)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (self);
|
||||
OpShadow *op;
|
||||
|
||||
g_assert (current_program_state);
|
||||
|
||||
op = ops_begin (self, OP_CHANGE_UNBLURRED_OUTSET_SHADOW);
|
||||
|
||||
if (!rounded_rect_equal (&outline, ¤t_program_state->unblurred_outset_shadow.outline))
|
||||
{
|
||||
op->outline.value = outline;
|
||||
op->outline.send = TRUE;
|
||||
op->outline.send_corners = !rounded_rect_corners_equal (¤t_program_state->unblurred_outset_shadow.outline,
|
||||
&outline);
|
||||
current_program_state->unblurred_outset_shadow.outline = outline;
|
||||
}
|
||||
else
|
||||
op->outline.send = FALSE;
|
||||
|
||||
if (spread != current_program_state->unblurred_outset_shadow.spread)
|
||||
{
|
||||
op->spread.value = spread;
|
||||
op->spread.send = TRUE;
|
||||
|
||||
current_program_state->unblurred_outset_shadow.spread = spread;
|
||||
}
|
||||
else
|
||||
op->spread.send = FALSE;
|
||||
|
||||
if (!gdk_rgba_equal (color, ¤t_program_state->unblurred_outset_shadow.color))
|
||||
{
|
||||
op->color.value = color;
|
||||
op->color.send = TRUE;
|
||||
|
||||
current_program_state->unblurred_outset_shadow.color = *color;
|
||||
}
|
||||
else
|
||||
op->color.send = FALSE;
|
||||
|
||||
if (dx != current_program_state->unblurred_outset_shadow.dx ||
|
||||
dy != current_program_state->unblurred_outset_shadow.dy)
|
||||
{
|
||||
op->offset.value[0] = dx;
|
||||
op->offset.value[1] = dy;
|
||||
op->offset.send = TRUE;
|
||||
|
||||
current_program_state->unblurred_outset_shadow.dx = dx;
|
||||
current_program_state->unblurred_outset_shadow.dy = dy;
|
||||
}
|
||||
else
|
||||
op->offset.send = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_linear_gradient (RenderOpBuilder *self,
|
||||
guint n_color_stops,
|
||||
const GskColorStop *color_stops,
|
||||
gboolean repeat,
|
||||
float start_x,
|
||||
float start_y,
|
||||
float end_x,
|
||||
float end_y)
|
||||
{
|
||||
ProgramState *current_program_state = get_current_program_state (self);
|
||||
OpLinearGradient *op;
|
||||
const guint real_n_color_stops = MIN (GL_MAX_GRADIENT_STOPS, n_color_stops);
|
||||
|
||||
g_assert (current_program_state);
|
||||
|
||||
op = ops_begin (self, OP_CHANGE_LINEAR_GRADIENT);
|
||||
|
||||
/* We always save the n_color_stops value in the op so the renderer can use it in
|
||||
* cases where we send the color stops, but not n_color_stops */
|
||||
op->n_color_stops.value = real_n_color_stops;
|
||||
if (current_program_state->linear_gradient.n_color_stops != real_n_color_stops)
|
||||
{
|
||||
op->n_color_stops.send = TRUE;
|
||||
current_program_state->linear_gradient.n_color_stops = real_n_color_stops;
|
||||
}
|
||||
else
|
||||
op->n_color_stops.send = FALSE;
|
||||
|
||||
op->color_stops.send = FALSE;
|
||||
if (!op->n_color_stops.send)
|
||||
{
|
||||
g_assert (current_program_state->linear_gradient.n_color_stops == real_n_color_stops);
|
||||
|
||||
for (guint i = 0; i < real_n_color_stops; i ++)
|
||||
{
|
||||
const GskColorStop *s1 = &color_stops[i];
|
||||
const GskColorStop *s2 = ¤t_program_state->linear_gradient.color_stops[i];
|
||||
|
||||
if (s1->offset != s2->offset ||
|
||||
!gdk_rgba_equal (&s1->color, &s2->color))
|
||||
{
|
||||
op->color_stops.send = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
op->color_stops.send = TRUE;
|
||||
|
||||
if (op->color_stops.send)
|
||||
{
|
||||
op->color_stops.value = color_stops;
|
||||
memcpy (¤t_program_state->linear_gradient.color_stops,
|
||||
color_stops,
|
||||
sizeof (GskColorStop) * real_n_color_stops);
|
||||
}
|
||||
|
||||
op->repeat = repeat;
|
||||
op->start_point[0] = start_x;
|
||||
op->start_point[1] = start_y;
|
||||
op->end_point[0] = end_x;
|
||||
op->end_point[1] = end_y;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_radial_gradient (RenderOpBuilder *self,
|
||||
guint n_color_stops,
|
||||
const GskColorStop *color_stops,
|
||||
gboolean repeat,
|
||||
float center_x,
|
||||
float center_y,
|
||||
float start,
|
||||
float end,
|
||||
float hradius,
|
||||
float vradius)
|
||||
{
|
||||
const guint real_n_color_stops = MIN (GL_MAX_GRADIENT_STOPS, n_color_stops);
|
||||
OpRadialGradient *op;
|
||||
|
||||
/* TODO: State tracking? */
|
||||
|
||||
op = ops_begin (self, OP_CHANGE_RADIAL_GRADIENT);
|
||||
op->n_color_stops.value = real_n_color_stops;
|
||||
op->n_color_stops.send = true;
|
||||
op->color_stops.value = color_stops;
|
||||
op->color_stops.send = true;
|
||||
op->center[0] = center_x;
|
||||
op->center[1] = center_y;
|
||||
op->radius[0] = hradius;
|
||||
op->radius[1] = vradius;
|
||||
op->start = start;
|
||||
op->end = end;
|
||||
op->repeat = repeat;
|
||||
}
|
||||
|
||||
void
|
||||
ops_set_conic_gradient (RenderOpBuilder *self,
|
||||
guint n_color_stops,
|
||||
const GskColorStop *color_stops,
|
||||
float center_x,
|
||||
float center_y,
|
||||
float angle)
|
||||
{
|
||||
const guint real_n_color_stops = MIN (GL_MAX_GRADIENT_STOPS, n_color_stops);
|
||||
OpConicGradient *op;
|
||||
|
||||
/* TODO: State tracking? */
|
||||
|
||||
op = ops_begin (self, OP_CHANGE_CONIC_GRADIENT);
|
||||
op->n_color_stops.value = real_n_color_stops;
|
||||
op->n_color_stops.send = true;
|
||||
op->color_stops.value = color_stops;
|
||||
op->color_stops.send = true;
|
||||
op->center[0] = center_x;
|
||||
op->center[1] = center_y;
|
||||
op->angle = angle;
|
||||
}
|
||||
|
@ -1,353 +0,0 @@
|
||||
#ifndef __GSK_GL_RENDER_OPS_H__
|
||||
#define __GSK_GL_RENDER_OPS_H__
|
||||
|
||||
#include <glib.h>
|
||||
#include <graphene.h>
|
||||
#include <gdk/gdk.h>
|
||||
|
||||
#include "gskgldriverprivate.h"
|
||||
#include "gskroundedrectprivate.h"
|
||||
#include "gskglrenderer.h"
|
||||
#include "gskrendernodeprivate.h"
|
||||
|
||||
#include "opbuffer.h"
|
||||
|
||||
#define GL_N_VERTICES 6
|
||||
#define GL_N_PROGRAMS 15
|
||||
#define GL_MAX_GRADIENT_STOPS 6
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float scale_x;
|
||||
float scale_y;
|
||||
|
||||
float dx_before;
|
||||
float dy_before;
|
||||
} OpsMatrixMetadata;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GskTransform *transform;
|
||||
OpsMatrixMetadata metadata;
|
||||
} MatrixStackEntry;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GskTransform *modelview;
|
||||
GskRoundedRect clip;
|
||||
graphene_matrix_t projection;
|
||||
int source_texture;
|
||||
graphene_rect_t viewport;
|
||||
float opacity;
|
||||
/* Per-program state */
|
||||
union {
|
||||
GdkRGBA color;
|
||||
struct {
|
||||
graphene_matrix_t matrix;
|
||||
graphene_vec4_t offset;
|
||||
} color_matrix;
|
||||
struct {
|
||||
float widths[4];
|
||||
GdkRGBA color;
|
||||
GskRoundedRect outline;
|
||||
} border;
|
||||
struct {
|
||||
GskRoundedRect outline;
|
||||
float dx;
|
||||
float dy;
|
||||
float spread;
|
||||
GdkRGBA color;
|
||||
} inset_shadow;
|
||||
struct {
|
||||
GskRoundedRect outline;
|
||||
float dx;
|
||||
float dy;
|
||||
float spread;
|
||||
GdkRGBA color;
|
||||
} unblurred_outset_shadow;
|
||||
struct {
|
||||
int n_color_stops;
|
||||
GskColorStop color_stops[GL_MAX_GRADIENT_STOPS];
|
||||
float start_point[2];
|
||||
float end_point[2];
|
||||
} linear_gradient;
|
||||
struct {
|
||||
int n_color_stops;
|
||||
GskColorStop color_stops[GL_MAX_GRADIENT_STOPS];
|
||||
float center[2];
|
||||
float start;
|
||||
float end;
|
||||
float radius[2]; /* h/v */
|
||||
} radial_gradient;
|
||||
struct {
|
||||
float width;
|
||||
float height;
|
||||
int uniform_data_len;
|
||||
guchar uniform_data[32];
|
||||
} gl_shader;
|
||||
};
|
||||
} ProgramState;
|
||||
|
||||
struct _Program
|
||||
{
|
||||
const char *name;
|
||||
|
||||
int index; /* Into the renderer's program array -1 for custom */
|
||||
|
||||
int id;
|
||||
/* Common locations (gl_common)*/
|
||||
int source_location;
|
||||
int position_location;
|
||||
int uv_location;
|
||||
int alpha_location;
|
||||
int viewport_location;
|
||||
int projection_location;
|
||||
int modelview_location;
|
||||
int clip_rect_location;
|
||||
union {
|
||||
struct {
|
||||
int color_location;
|
||||
} color;
|
||||
struct {
|
||||
int color_location;
|
||||
} coloring;
|
||||
struct {
|
||||
int color_matrix_location;
|
||||
int color_offset_location;
|
||||
} color_matrix;
|
||||
struct {
|
||||
int num_color_stops_location;
|
||||
int color_stops_location;
|
||||
int points_location;
|
||||
int repeat_location;
|
||||
} linear_gradient;
|
||||
struct {
|
||||
int num_color_stops_location;
|
||||
int color_stops_location;
|
||||
int geometry_location;
|
||||
int range_location;
|
||||
int repeat_location;
|
||||
} radial_gradient;
|
||||
struct {
|
||||
int num_color_stops_location;
|
||||
int color_stops_location;
|
||||
int geometry_location;
|
||||
} conic_gradient;
|
||||
struct {
|
||||
int blur_radius_location;
|
||||
int blur_size_location;
|
||||
int blur_dir_location;
|
||||
} blur;
|
||||
struct {
|
||||
int color_location;
|
||||
int spread_location;
|
||||
int offset_location;
|
||||
int outline_rect_location;
|
||||
} inset_shadow;
|
||||
struct {
|
||||
int color_location;
|
||||
int outline_rect_location;
|
||||
} outset_shadow;
|
||||
struct {
|
||||
int outline_rect_location;
|
||||
int color_location;
|
||||
int spread_location;
|
||||
int offset_location;
|
||||
} unblurred_outset_shadow;
|
||||
struct {
|
||||
int color_location;
|
||||
int widths_location;
|
||||
int outline_rect_location;
|
||||
} border;
|
||||
struct {
|
||||
int source2_location;
|
||||
int progress_location;
|
||||
} cross_fade;
|
||||
struct {
|
||||
int source2_location;
|
||||
int mode_location;
|
||||
} blend;
|
||||
struct {
|
||||
int child_bounds_location;
|
||||
int texture_rect_location;
|
||||
} repeat;
|
||||
struct {
|
||||
int size_location;
|
||||
int args_locations[8];
|
||||
int texture_locations[4];
|
||||
GError *compile_error;
|
||||
} glshader;
|
||||
};
|
||||
ProgramState state;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int ref_count;
|
||||
union {
|
||||
Program programs[GL_N_PROGRAMS];
|
||||
struct {
|
||||
Program blend_program;
|
||||
Program blit_program;
|
||||
Program blur_program;
|
||||
Program border_program;
|
||||
Program color_matrix_program;
|
||||
Program color_program;
|
||||
Program coloring_program;
|
||||
Program cross_fade_program;
|
||||
Program inset_shadow_program;
|
||||
Program linear_gradient_program;
|
||||
Program radial_gradient_program;
|
||||
Program conic_gradient_program;
|
||||
Program outset_shadow_program;
|
||||
Program repeat_program;
|
||||
Program unblurred_outset_shadow_program;
|
||||
};
|
||||
};
|
||||
GHashTable *custom_programs; /* GskGLShader -> Program* */
|
||||
} GskGLRendererPrograms;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GskGLRendererPrograms *programs;
|
||||
Program *current_program;
|
||||
int current_render_target;
|
||||
int current_texture;
|
||||
|
||||
graphene_matrix_t current_projection;
|
||||
graphene_rect_t current_viewport;
|
||||
float current_opacity;
|
||||
float dx, dy;
|
||||
float scale_x, scale_y;
|
||||
|
||||
OpBuffer render_ops;
|
||||
GArray *vertices;
|
||||
|
||||
GskGLRenderer *renderer;
|
||||
|
||||
/* Stack of modelview matrices */
|
||||
GArray *mv_stack;
|
||||
GskTransform *current_modelview;
|
||||
|
||||
/* Same thing */
|
||||
GArray *clip_stack;
|
||||
/* Pointer into clip_stack */
|
||||
const GskRoundedRect *current_clip;
|
||||
bool clip_is_rectilinear;
|
||||
} RenderOpBuilder;
|
||||
|
||||
|
||||
void ops_dump_framebuffer (RenderOpBuilder *builder,
|
||||
const char *filename,
|
||||
int width,
|
||||
int height);
|
||||
void ops_init (RenderOpBuilder *builder);
|
||||
void ops_free (RenderOpBuilder *builder);
|
||||
void ops_reset (RenderOpBuilder *builder);
|
||||
void ops_push_debug_group (RenderOpBuilder *builder,
|
||||
const char *text);
|
||||
void ops_pop_debug_group (RenderOpBuilder *builder);
|
||||
|
||||
void ops_finish (RenderOpBuilder *builder);
|
||||
void ops_push_modelview (RenderOpBuilder *builder,
|
||||
GskTransform *transform);
|
||||
void ops_set_modelview (RenderOpBuilder *builder,
|
||||
GskTransform *transform);
|
||||
void ops_pop_modelview (RenderOpBuilder *builder);
|
||||
void ops_set_program (RenderOpBuilder *builder,
|
||||
Program *program);
|
||||
|
||||
void ops_push_clip (RenderOpBuilder *builder,
|
||||
const GskRoundedRect *clip);
|
||||
void ops_pop_clip (RenderOpBuilder *builder);
|
||||
gboolean ops_has_clip (RenderOpBuilder *builder);
|
||||
|
||||
void ops_transform_bounds_modelview (const RenderOpBuilder *builder,
|
||||
const graphene_rect_t *src,
|
||||
graphene_rect_t *dst);
|
||||
|
||||
graphene_matrix_t ops_set_projection (RenderOpBuilder *builder,
|
||||
const graphene_matrix_t *projection);
|
||||
|
||||
graphene_rect_t ops_set_viewport (RenderOpBuilder *builder,
|
||||
const graphene_rect_t *viewport);
|
||||
|
||||
void ops_set_texture (RenderOpBuilder *builder,
|
||||
int texture_id);
|
||||
void ops_set_extra_texture (RenderOpBuilder *builder,
|
||||
int texture_id,
|
||||
int idx);
|
||||
|
||||
int ops_set_render_target (RenderOpBuilder *builder,
|
||||
int render_target_id);
|
||||
|
||||
float ops_set_opacity (RenderOpBuilder *builder,
|
||||
float opacity);
|
||||
void ops_set_color (RenderOpBuilder *builder,
|
||||
const GdkRGBA *color);
|
||||
|
||||
void ops_set_color_matrix (RenderOpBuilder *builder,
|
||||
const graphene_matrix_t *matrix,
|
||||
const graphene_vec4_t *offset);
|
||||
|
||||
void ops_set_border (RenderOpBuilder *builder,
|
||||
const GskRoundedRect *outline);
|
||||
void ops_set_border_width (RenderOpBuilder *builder,
|
||||
const float *widths);
|
||||
|
||||
void ops_set_border_color (RenderOpBuilder *builder,
|
||||
const GdkRGBA *color);
|
||||
void ops_set_inset_shadow (RenderOpBuilder *self,
|
||||
const GskRoundedRect outline,
|
||||
float spread,
|
||||
const GdkRGBA *color,
|
||||
float dx,
|
||||
float dy);
|
||||
void ops_set_gl_shader_args (RenderOpBuilder *builder,
|
||||
GskGLShader *shader,
|
||||
float width,
|
||||
float height,
|
||||
const guchar *uniform_data);
|
||||
void ops_set_unblurred_outset_shadow (RenderOpBuilder *self,
|
||||
const GskRoundedRect outline,
|
||||
float spread,
|
||||
const GdkRGBA *color,
|
||||
float dx,
|
||||
float dy);
|
||||
|
||||
void ops_set_linear_gradient (RenderOpBuilder *self,
|
||||
guint n_color_stops,
|
||||
const GskColorStop *color_stops,
|
||||
gboolean repeat,
|
||||
float start_x,
|
||||
float start_y,
|
||||
float end_x,
|
||||
float end_y);
|
||||
void ops_set_radial_gradient (RenderOpBuilder *self,
|
||||
guint n_color_stops,
|
||||
const GskColorStop *color_stops,
|
||||
gboolean repeat,
|
||||
float center_x,
|
||||
float center_y,
|
||||
float start,
|
||||
float end,
|
||||
float hradius,
|
||||
float vradius);
|
||||
void ops_set_conic_gradient (RenderOpBuilder *self,
|
||||
guint n_color_stops,
|
||||
const GskColorStop *color_stops,
|
||||
float center_x,
|
||||
float center_y,
|
||||
float angle);
|
||||
|
||||
GskQuadVertex * ops_draw (RenderOpBuilder *builder,
|
||||
const GskQuadVertex vertex_data[GL_N_VERTICES]);
|
||||
|
||||
void ops_offset (RenderOpBuilder *builder,
|
||||
float x,
|
||||
float y);
|
||||
|
||||
gpointer ops_begin (RenderOpBuilder *builder,
|
||||
OpKind kind);
|
||||
OpBuffer *ops_get_buffer (RenderOpBuilder *builder);
|
||||
|
||||
#endif
|
@ -1,271 +0,0 @@
|
||||
#include "config.h"
|
||||
|
||||
#include "gskglshaderbuilderprivate.h"
|
||||
|
||||
#include "gskdebugprivate.h"
|
||||
|
||||
#include <gdk/gdk.h>
|
||||
#include <epoxy/gl.h>
|
||||
|
||||
void
|
||||
gsk_gl_shader_builder_init (GskGLShaderBuilder *self,
|
||||
const char *common_preamble_resource_path,
|
||||
const char *vs_preamble_resource_path,
|
||||
const char *fs_preamble_resource_path)
|
||||
{
|
||||
memset (self, 0, sizeof (*self));
|
||||
|
||||
self->preamble = g_resources_lookup_data (common_preamble_resource_path, 0, NULL);
|
||||
self->vs_preamble = g_resources_lookup_data (vs_preamble_resource_path, 0, NULL);
|
||||
self->fs_preamble = g_resources_lookup_data (fs_preamble_resource_path, 0, NULL);
|
||||
|
||||
g_assert (self->preamble);
|
||||
g_assert (self->vs_preamble);
|
||||
g_assert (self->fs_preamble);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_shader_builder_finish (GskGLShaderBuilder *self)
|
||||
{
|
||||
g_bytes_unref (self->preamble);
|
||||
g_bytes_unref (self->vs_preamble);
|
||||
g_bytes_unref (self->fs_preamble);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_shader_builder_set_glsl_version (GskGLShaderBuilder *self,
|
||||
int version)
|
||||
{
|
||||
self->version = version;
|
||||
}
|
||||
|
||||
static void
|
||||
prepend_line_numbers (char *code,
|
||||
GString *s)
|
||||
{
|
||||
char *p;
|
||||
int line;
|
||||
|
||||
p = code;
|
||||
line = 1;
|
||||
while (*p)
|
||||
{
|
||||
char *end = strchr (p, '\n');
|
||||
if (end)
|
||||
end = end + 1; /* Include newline */
|
||||
else
|
||||
end = p + strlen (p);
|
||||
|
||||
g_string_append_printf (s, "%3d| ", line++);
|
||||
g_string_append_len (s, p, end - p);
|
||||
|
||||
p = end;
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
check_shader_error (int shader_id,
|
||||
int shader_type,
|
||||
const char *resource_path,
|
||||
GError **error)
|
||||
{
|
||||
int status;
|
||||
int log_len;
|
||||
char *buffer;
|
||||
int code_len;
|
||||
char *code;
|
||||
GString *s;
|
||||
|
||||
glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status);
|
||||
|
||||
if (G_LIKELY (status == GL_TRUE))
|
||||
return TRUE;
|
||||
|
||||
glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &log_len);
|
||||
buffer = g_malloc0 (log_len + 1);
|
||||
glGetShaderInfoLog (shader_id, log_len, NULL, buffer);
|
||||
|
||||
glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len);
|
||||
code = g_malloc0 (code_len + 1);
|
||||
glGetShaderSource (shader_id, code_len, NULL, code);
|
||||
|
||||
s = g_string_new ("");
|
||||
prepend_line_numbers (code, s);
|
||||
|
||||
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_COMPILATION_FAILED,
|
||||
"Compilation failure in %s shader %s.\nSource Code:\n%s\n\nError Message:\n%s\n\n",
|
||||
(shader_type == GL_FRAGMENT_SHADER ? "fragment" : "vertex"),
|
||||
resource_path,
|
||||
s->str,
|
||||
buffer);
|
||||
|
||||
g_string_free (s, TRUE);
|
||||
g_free (buffer);
|
||||
g_free (code);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
print_shader_info (const char *prefix,
|
||||
int shader_id,
|
||||
const char *resource_path)
|
||||
{
|
||||
if (GSK_DEBUG_CHECK(SHADERS))
|
||||
{
|
||||
int code_len;
|
||||
char *code;
|
||||
GString *s;
|
||||
|
||||
glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len);
|
||||
code = g_malloc0 (code_len + 1);
|
||||
glGetShaderSource (shader_id, code_len, NULL, code);
|
||||
|
||||
s = g_string_new ("");
|
||||
prepend_line_numbers (code, s);
|
||||
|
||||
g_message ("%s %d, %s:\n%s", prefix, shader_id, resource_path, s->str);
|
||||
g_string_free (s, TRUE);
|
||||
g_free (code);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
|
||||
const char *resource_path,
|
||||
const char *extra_fragment_snippet,
|
||||
gsize extra_fragment_length,
|
||||
GError **error)
|
||||
{
|
||||
|
||||
GBytes *source_bytes = g_resources_lookup_data (resource_path, 0, NULL);
|
||||
char version_buffer[64];
|
||||
const char *source;
|
||||
const char *vertex_shader_start;
|
||||
const char *fragment_shader_start;
|
||||
int vertex_id;
|
||||
int fragment_id;
|
||||
int program_id = -1;
|
||||
int status;
|
||||
|
||||
g_assert (source_bytes);
|
||||
|
||||
source = g_bytes_get_data (source_bytes, NULL);
|
||||
vertex_shader_start = strstr (source, "VERTEX_SHADER");
|
||||
fragment_shader_start = strstr (source, "FRAGMENT_SHADER");
|
||||
|
||||
g_assert (vertex_shader_start);
|
||||
g_assert (fragment_shader_start);
|
||||
|
||||
/* They both start at the next newline */
|
||||
vertex_shader_start = strstr (vertex_shader_start, "\n");
|
||||
fragment_shader_start = strstr (fragment_shader_start, "\n");
|
||||
|
||||
g_snprintf (version_buffer, sizeof (version_buffer),
|
||||
"#version %d\n", self->version);
|
||||
|
||||
vertex_id = glCreateShader (GL_VERTEX_SHADER);
|
||||
glShaderSource (vertex_id, 8,
|
||||
(const char *[]) {
|
||||
version_buffer,
|
||||
self->debugging ? "#define GSK_DEBUG 1\n" : "",
|
||||
self->legacy ? "#define GSK_LEGACY 1\n" : "",
|
||||
self->gl3 ? "#define GSK_GL3 1\n" : "",
|
||||
self->gles ? "#define GSK_GLES 1\n" : "",
|
||||
g_bytes_get_data (self->preamble, NULL),
|
||||
g_bytes_get_data (self->vs_preamble, NULL),
|
||||
vertex_shader_start
|
||||
},
|
||||
(int[]) {
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
fragment_shader_start - vertex_shader_start
|
||||
});
|
||||
glCompileShader (vertex_id);
|
||||
|
||||
if (!check_shader_error (vertex_id, GL_VERTEX_SHADER, resource_path, error))
|
||||
{
|
||||
glDeleteShader (vertex_id);
|
||||
goto out;
|
||||
}
|
||||
|
||||
print_shader_info ("Vertex shader", vertex_id, resource_path);
|
||||
|
||||
fragment_id = glCreateShader (GL_FRAGMENT_SHADER);
|
||||
glShaderSource (fragment_id, 9,
|
||||
(const char *[]) {
|
||||
version_buffer,
|
||||
self->debugging ? "#define GSK_DEBUG 1\n" : "",
|
||||
self->legacy ? "#define GSK_LEGACY 1\n" : "",
|
||||
self->gl3 ? "#define GSK_GL3 1\n" : "",
|
||||
self->gles ? "#define GSK_GLES 1\n" : "",
|
||||
g_bytes_get_data (self->preamble, NULL),
|
||||
g_bytes_get_data (self->fs_preamble, NULL),
|
||||
fragment_shader_start,
|
||||
extra_fragment_snippet ? extra_fragment_snippet : ""
|
||||
},
|
||||
(int[]) {
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
extra_fragment_length,
|
||||
});
|
||||
glCompileShader (fragment_id);
|
||||
|
||||
if (!check_shader_error (fragment_id, GL_FRAGMENT_SHADER, resource_path, error))
|
||||
{
|
||||
glDeleteShader (fragment_id);
|
||||
goto out;
|
||||
}
|
||||
|
||||
print_shader_info ("Fragment shader", fragment_id, resource_path);
|
||||
|
||||
program_id = glCreateProgram ();
|
||||
glAttachShader (program_id, vertex_id);
|
||||
glAttachShader (program_id, fragment_id);
|
||||
glBindAttribLocation (program_id, 0, "aPosition");
|
||||
glBindAttribLocation (program_id, 1, "aUv");
|
||||
glLinkProgram (program_id);
|
||||
glDetachShader (program_id, vertex_id);
|
||||
glDetachShader (program_id, fragment_id);
|
||||
|
||||
glGetProgramiv (program_id, GL_LINK_STATUS, &status);
|
||||
if (status == GL_FALSE)
|
||||
{
|
||||
char *buffer = NULL;
|
||||
int log_len = 0;
|
||||
|
||||
glGetProgramiv (program_id, GL_INFO_LOG_LENGTH, &log_len);
|
||||
|
||||
buffer = g_malloc0 (log_len + 1);
|
||||
glGetProgramInfoLog (program_id, log_len, NULL, buffer);
|
||||
|
||||
g_warning ("Linking failure in shader:\n%s", buffer);
|
||||
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_LINK_FAILED,
|
||||
"Linking failure in shader: %s", buffer);
|
||||
|
||||
g_free (buffer);
|
||||
|
||||
glDeleteProgram (program_id);
|
||||
program_id = -1;
|
||||
}
|
||||
|
||||
glDeleteShader (vertex_id);
|
||||
glDeleteShader (fragment_id);
|
||||
|
||||
out:
|
||||
g_bytes_unref (source_bytes);
|
||||
|
||||
return program_id;
|
||||
}
|
||||
|
@ -1,42 +0,0 @@
|
||||
#ifndef __GSK_SHADER_BUILDER_PRIVATE_H__
|
||||
#define __GSK_SHADER_BUILDER_PRIVATE_H__
|
||||
|
||||
#include <gdk/gdk.h>
|
||||
#include <graphene.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GBytes *preamble;
|
||||
GBytes *vs_preamble;
|
||||
GBytes *fs_preamble;
|
||||
|
||||
int version;
|
||||
|
||||
guint debugging: 1;
|
||||
guint gles: 1;
|
||||
guint gl3: 1;
|
||||
guint legacy: 1;
|
||||
|
||||
} GskGLShaderBuilder;
|
||||
|
||||
|
||||
void gsk_gl_shader_builder_init (GskGLShaderBuilder *self,
|
||||
const char *common_preamble_resource_path,
|
||||
const char *vs_preamble_resource_path,
|
||||
const char *fs_preamble_resource_path);
|
||||
void gsk_gl_shader_builder_finish (GskGLShaderBuilder *self);
|
||||
|
||||
void gsk_gl_shader_builder_set_glsl_version (GskGLShaderBuilder *self,
|
||||
int version);
|
||||
|
||||
int gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
|
||||
const char *resource_path,
|
||||
const char *extra_fragment_snippet,
|
||||
gsize extra_fragment_length,
|
||||
GError **error);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __GSK_SHADER_BUILDER_PRIVATE_H__ */
|
@ -1,141 +0,0 @@
|
||||
|
||||
#include "gskglshadowcacheprivate.h"
|
||||
|
||||
#define MAX_UNUSED_FRAMES (16 * 5)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GskRoundedRect outline;
|
||||
float blur_radius;
|
||||
} CacheKey;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GskRoundedRect outline;
|
||||
float blur_radius;
|
||||
|
||||
int texture_id;
|
||||
int unused_frames;
|
||||
} CacheItem;
|
||||
|
||||
static gboolean
|
||||
key_equal (const void *x,
|
||||
const void *y)
|
||||
{
|
||||
const CacheKey *a = x;
|
||||
const CacheKey *b = y;
|
||||
|
||||
return a->blur_radius == b->blur_radius &&
|
||||
graphene_size_equal (&a->outline.corner[0], &b->outline.corner[0]) &&
|
||||
graphene_size_equal (&a->outline.corner[1], &b->outline.corner[1]) &&
|
||||
graphene_size_equal (&a->outline.corner[2], &b->outline.corner[2]) &&
|
||||
graphene_size_equal (&a->outline.corner[3], &b->outline.corner[3]) &&
|
||||
graphene_rect_equal (&a->outline.bounds, &b->outline.bounds);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_shadow_cache_init (GskGLShadowCache *self)
|
||||
{
|
||||
self->textures = g_array_new (FALSE, TRUE, sizeof (CacheItem));
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_shadow_cache_free (GskGLShadowCache *self,
|
||||
GskGLDriver *gl_driver)
|
||||
{
|
||||
guint i, p;
|
||||
|
||||
for (i = 0, p = self->textures->len; i < p; i ++)
|
||||
{
|
||||
const CacheItem *item = &g_array_index (self->textures, CacheItem, i);
|
||||
|
||||
gsk_gl_driver_destroy_texture (gl_driver, item->texture_id);
|
||||
}
|
||||
|
||||
g_array_free (self->textures, TRUE);
|
||||
self->textures = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_shadow_cache_begin_frame (GskGLShadowCache *self,
|
||||
GskGLDriver *gl_driver)
|
||||
{
|
||||
guint i, p;
|
||||
|
||||
for (i = 0, p = self->textures->len; i < p; i ++)
|
||||
{
|
||||
CacheItem *item = &g_array_index (self->textures, CacheItem, i);
|
||||
|
||||
if (item->unused_frames > MAX_UNUSED_FRAMES)
|
||||
{
|
||||
gsk_gl_driver_destroy_texture (gl_driver, item->texture_id);
|
||||
g_array_remove_index_fast (self->textures, i);
|
||||
p --;
|
||||
i --;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->unused_frames ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX
|
||||
* The offset origin should always be at 0/0, or the blur radius should just go
|
||||
* away since it defines the origin position anyway?
|
||||
*/
|
||||
int
|
||||
gsk_gl_shadow_cache_get_texture_id (GskGLShadowCache *self,
|
||||
GskGLDriver *gl_driver,
|
||||
const GskRoundedRect *shadow_rect,
|
||||
float blur_radius)
|
||||
{
|
||||
CacheItem *item= NULL;
|
||||
guint i;
|
||||
|
||||
g_assert (self != NULL);
|
||||
g_assert (gl_driver != NULL);
|
||||
g_assert (shadow_rect != NULL);
|
||||
|
||||
for (i = 0; i < self->textures->len; i ++)
|
||||
{
|
||||
CacheItem *k = &g_array_index (self->textures, CacheItem, i);
|
||||
|
||||
if (key_equal (&(CacheKey){*shadow_rect, blur_radius},
|
||||
&(CacheKey){k->outline, k->blur_radius}))
|
||||
{
|
||||
item = k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (item == NULL)
|
||||
return 0;
|
||||
|
||||
item->unused_frames = 0;
|
||||
|
||||
g_assert (item->texture_id != 0);
|
||||
|
||||
return item->texture_id;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_shadow_cache_commit (GskGLShadowCache *self,
|
||||
const GskRoundedRect *shadow_rect,
|
||||
float blur_radius,
|
||||
int texture_id)
|
||||
{
|
||||
CacheItem *item;
|
||||
|
||||
g_assert (self != NULL);
|
||||
g_assert (shadow_rect != NULL);
|
||||
g_assert (texture_id > 0);
|
||||
|
||||
g_array_set_size (self->textures, self->textures->len + 1);
|
||||
item = &g_array_index (self->textures, CacheItem, self->textures->len - 1);
|
||||
|
||||
item->outline = *shadow_rect;
|
||||
item->blur_radius = blur_radius;
|
||||
item->unused_frames = 0;
|
||||
item->texture_id = texture_id;
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
|
||||
|
||||
#ifndef __GSK_GL_SHADOW_CACHE_H__
|
||||
#define __GSK_GL_SHADOW_CACHE_H__
|
||||
|
||||
#include <glib.h>
|
||||
#include "gskgldriverprivate.h"
|
||||
#include "gskroundedrect.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GArray *textures;
|
||||
} GskGLShadowCache;
|
||||
|
||||
|
||||
void gsk_gl_shadow_cache_init (GskGLShadowCache *self);
|
||||
void gsk_gl_shadow_cache_free (GskGLShadowCache *self,
|
||||
GskGLDriver *gl_driver);
|
||||
void gsk_gl_shadow_cache_begin_frame (GskGLShadowCache *self,
|
||||
GskGLDriver *gl_driver);
|
||||
int gsk_gl_shadow_cache_get_texture_id (GskGLShadowCache *self,
|
||||
GskGLDriver *gl_driver,
|
||||
const GskRoundedRect *shadow_rect,
|
||||
float blur_radius);
|
||||
void gsk_gl_shadow_cache_commit (GskGLShadowCache *self,
|
||||
const GskRoundedRect *shadow_rect,
|
||||
float blur_radius,
|
||||
int texture_id);
|
||||
|
||||
|
||||
#endif
|
@ -1,309 +0,0 @@
|
||||
|
||||
#include "config.h"
|
||||
#include "gskgltextureatlasprivate.h"
|
||||
#include "gskdebugprivate.h"
|
||||
#include "gdkglcontextprivate.h"
|
||||
#include <epoxy/gl.h>
|
||||
|
||||
#define ATLAS_SIZE (512)
|
||||
#define MAX_OLD_RATIO 0.5
|
||||
|
||||
static void
|
||||
free_atlas (gpointer v)
|
||||
{
|
||||
GskGLTextureAtlas *atlas = v;
|
||||
|
||||
gsk_gl_texture_atlas_free (atlas);
|
||||
|
||||
g_free (atlas);
|
||||
}
|
||||
|
||||
GskGLTextureAtlases *
|
||||
gsk_gl_texture_atlases_new (void)
|
||||
{
|
||||
GskGLTextureAtlases *self;
|
||||
|
||||
self = g_new (GskGLTextureAtlases, 1);
|
||||
self->atlases = g_ptr_array_new_with_free_func (free_atlas);
|
||||
|
||||
self->ref_count = 1;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
GskGLTextureAtlases *
|
||||
gsk_gl_texture_atlases_ref (GskGLTextureAtlases *self)
|
||||
{
|
||||
self->ref_count++;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_texture_atlases_unref (GskGLTextureAtlases *self)
|
||||
{
|
||||
g_assert (self->ref_count > 0);
|
||||
|
||||
if (self->ref_count == 1)
|
||||
{
|
||||
g_ptr_array_unref (self->atlases);
|
||||
g_free (self);
|
||||
return;
|
||||
}
|
||||
|
||||
self->ref_count--;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void
|
||||
write_atlas_to_png (GskGLTextureAtlas *atlas,
|
||||
const char *filename)
|
||||
{
|
||||
int stride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, atlas->width);
|
||||
guchar *data = g_malloc (atlas->height * stride);
|
||||
cairo_surface_t *s;
|
||||
|
||||
glBindTexture (GL_TEXTURE_2D, atlas->texture_id);
|
||||
glGetTexImage (GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
||||
s = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_ARGB32, atlas->width, atlas->height, stride);
|
||||
cairo_surface_write_to_png (s, filename);
|
||||
|
||||
cairo_surface_destroy (s);
|
||||
g_free (data);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
gsk_gl_texture_atlases_begin_frame (GskGLTextureAtlases *self,
|
||||
GPtrArray *removed)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = self->atlases->len - 1; i >= 0; i--)
|
||||
{
|
||||
GskGLTextureAtlas *atlas = g_ptr_array_index (self->atlases, i);
|
||||
|
||||
if (gsk_gl_texture_atlas_get_unused_ratio (atlas) > MAX_OLD_RATIO)
|
||||
{
|
||||
GSK_NOTE(GLYPH_CACHE,
|
||||
g_message ("Dropping atlas %d (%g.2%% old)", i,
|
||||
100.0 * gsk_gl_texture_atlas_get_unused_ratio (atlas)));
|
||||
|
||||
if (atlas->texture_id != 0)
|
||||
{
|
||||
glDeleteTextures (1, &atlas->texture_id);
|
||||
atlas->texture_id = 0;
|
||||
}
|
||||
|
||||
g_ptr_array_add (removed, atlas);
|
||||
g_ptr_array_remove_index (self->atlases, i);
|
||||
}
|
||||
}
|
||||
|
||||
GSK_NOTE(GLYPH_CACHE, {
|
||||
static guint timestamp;
|
||||
if (timestamp++ % 60 == 0)
|
||||
g_message ("%d atlases", self->atlases->len);
|
||||
});
|
||||
|
||||
|
||||
#if 0
|
||||
{
|
||||
static guint timestamp;
|
||||
|
||||
timestamp++;
|
||||
if (timestamp % 10 == 0)
|
||||
for (i = 0; i < self->atlases->len; i++)
|
||||
{
|
||||
GskGLTextureAtlas *atlas = g_ptr_array_index (self->atlases, i);
|
||||
|
||||
if (atlas->texture_id)
|
||||
{
|
||||
char *filename;
|
||||
|
||||
filename = g_strdup_printf ("textureatlas%d-%u.png", i, timestamp);
|
||||
write_atlas_to_png (atlas, filename);
|
||||
g_free (filename);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
gboolean
|
||||
gsk_gl_texture_atlases_pack (GskGLTextureAtlases *self,
|
||||
int width,
|
||||
int height,
|
||||
GskGLTextureAtlas **atlas_out,
|
||||
int *out_x,
|
||||
int *out_y)
|
||||
{
|
||||
GskGLTextureAtlas *atlas;
|
||||
int x, y;
|
||||
int i;
|
||||
|
||||
g_assert (width < ATLAS_SIZE);
|
||||
g_assert (height < ATLAS_SIZE);
|
||||
|
||||
atlas = NULL;
|
||||
|
||||
for (i = 0; i < self->atlases->len; i++)
|
||||
{
|
||||
atlas = g_ptr_array_index (self->atlases, i);
|
||||
|
||||
if (gsk_gl_texture_atlas_pack (atlas, width, height, &x, &y))
|
||||
break;
|
||||
|
||||
atlas = NULL;
|
||||
}
|
||||
|
||||
if (atlas == NULL)
|
||||
{
|
||||
/* No atlas has enough space, so create a new one... */
|
||||
atlas = g_malloc (sizeof (GskGLTextureAtlas));
|
||||
gsk_gl_texture_atlas_init (atlas, ATLAS_SIZE, ATLAS_SIZE);
|
||||
gsk_gl_texture_atlas_realize (atlas);
|
||||
g_ptr_array_add (self->atlases, atlas);
|
||||
|
||||
/* Pack it onto that one, which surely has enough space... */
|
||||
if (!gsk_gl_texture_atlas_pack (atlas, width, height, &x, &y))
|
||||
g_assert_not_reached ();
|
||||
|
||||
GSK_NOTE(GLYPH_CACHE, g_message ("adding new atlas"));
|
||||
}
|
||||
|
||||
*atlas_out = atlas;
|
||||
*out_x = x;
|
||||
*out_y = y;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_texture_atlas_init (GskGLTextureAtlas *self,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
memset (self, 0, sizeof (*self));
|
||||
|
||||
self->texture_id = 0;
|
||||
self->width = width;
|
||||
self->height = height;
|
||||
|
||||
/* TODO: We might want to change the strategy about the amount of
|
||||
* nodes here? stb_rect_pack.h says with is optimal. */
|
||||
self->nodes = g_malloc0 (sizeof (struct stbrp_node) * width);
|
||||
stbrp_init_target (&self->context,
|
||||
width, height,
|
||||
self->nodes,
|
||||
width);
|
||||
|
||||
gsk_gl_texture_atlas_realize (self);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_texture_atlas_free (GskGLTextureAtlas *self)
|
||||
{
|
||||
if (self->texture_id != 0)
|
||||
{
|
||||
glDeleteTextures (1, &self->texture_id);
|
||||
self->texture_id = 0;
|
||||
}
|
||||
|
||||
g_clear_pointer (&self->nodes, g_free);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_texture_atlas_mark_unused (GskGLTextureAtlas *self,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
self->unused_pixels += (width * height);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
gsk_gl_texture_atlas_mark_used (GskGLTextureAtlas *self,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
self->unused_pixels -= (width * height);
|
||||
|
||||
g_assert (self->unused_pixels >= 0);
|
||||
}
|
||||
|
||||
gboolean
|
||||
gsk_gl_texture_atlas_pack (GskGLTextureAtlas *self,
|
||||
int width,
|
||||
int height,
|
||||
int *out_x,
|
||||
int *out_y)
|
||||
{
|
||||
stbrp_rect rect;
|
||||
|
||||
g_assert (out_x);
|
||||
g_assert (out_y);
|
||||
|
||||
rect.w = width;
|
||||
rect.h = height;
|
||||
|
||||
stbrp_pack_rects (&self->context, &rect, 1);
|
||||
|
||||
if (rect.was_packed)
|
||||
{
|
||||
*out_x = rect.x;
|
||||
*out_y = rect.y;
|
||||
}
|
||||
|
||||
return rect.was_packed;
|
||||
}
|
||||
|
||||
double
|
||||
gsk_gl_texture_atlas_get_unused_ratio (const GskGLTextureAtlas *self)
|
||||
{
|
||||
if (self->unused_pixels > 0)
|
||||
return (double)(self->unused_pixels) / (double)(self->width * self->height);
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
/* Not using gdk_gl_driver_create_texture here, since we want
|
||||
* this texture to survive the driver and stay around until
|
||||
* the display gets closed.
|
||||
*/
|
||||
static guint
|
||||
create_shared_texture (int width,
|
||||
int height)
|
||||
{
|
||||
guint texture_id;
|
||||
|
||||
glGenTextures (1, &texture_id);
|
||||
glBindTexture (GL_TEXTURE_2D, texture_id);
|
||||
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
if (gdk_gl_context_get_use_es (gdk_gl_context_get_current ()))
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
else
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
|
||||
return texture_id;
|
||||
}
|
||||
|
||||
void
|
||||
gsk_gl_texture_atlas_realize (GskGLTextureAtlas *atlas)
|
||||
{
|
||||
if (atlas->texture_id)
|
||||
return;
|
||||
|
||||
atlas->texture_id = create_shared_texture (atlas->width, atlas->height);
|
||||
gdk_gl_context_label_object_printf (gdk_gl_context_get_current (),
|
||||
GL_TEXTURE, atlas->texture_id,
|
||||
"Texture atlas %d", atlas->texture_id);
|
||||
}
|
@ -1,72 +0,0 @@
|
||||
|
||||
#ifndef __GSK_GL_TEXTURE_ATLAS_H__
|
||||
#define __GSK_GL_TEXTURE_ATLAS_H__
|
||||
|
||||
#include "stb_rect_pack.h"
|
||||
#include "gskglimageprivate.h"
|
||||
#include "gskgldriverprivate.h"
|
||||
|
||||
struct _GskGLTextureAtlas
|
||||
{
|
||||
struct stbrp_context context;
|
||||
struct stbrp_node *nodes;
|
||||
|
||||
int width;
|
||||
int height;
|
||||
|
||||
guint texture_id;
|
||||
|
||||
int unused_pixels; /* Pixels of rects that have been used at some point,
|
||||
But are now unused. */
|
||||
|
||||
void *user_data;
|
||||
};
|
||||
typedef struct _GskGLTextureAtlas GskGLTextureAtlas;
|
||||
|
||||
struct _GskGLTextureAtlases
|
||||
{
|
||||
int ref_count;
|
||||
|
||||
GPtrArray *atlases;
|
||||
};
|
||||
typedef struct _GskGLTextureAtlases GskGLTextureAtlases;
|
||||
|
||||
GskGLTextureAtlases *gsk_gl_texture_atlases_new (void);
|
||||
GskGLTextureAtlases *gsk_gl_texture_atlases_ref (GskGLTextureAtlases *atlases);
|
||||
void gsk_gl_texture_atlases_unref (GskGLTextureAtlases *atlases);
|
||||
|
||||
void gsk_gl_texture_atlases_begin_frame (GskGLTextureAtlases *atlases,
|
||||
GPtrArray *removed);
|
||||
gboolean gsk_gl_texture_atlases_pack (GskGLTextureAtlases *atlases,
|
||||
int width,
|
||||
int height,
|
||||
GskGLTextureAtlas **atlas_out,
|
||||
int *out_x,
|
||||
int *out_y);
|
||||
|
||||
void gsk_gl_texture_atlas_init (GskGLTextureAtlas *self,
|
||||
int width,
|
||||
int height);
|
||||
|
||||
void gsk_gl_texture_atlas_free (GskGLTextureAtlas *self);
|
||||
|
||||
void gsk_gl_texture_atlas_realize (GskGLTextureAtlas *self);
|
||||
|
||||
void gsk_gl_texture_atlas_mark_unused (GskGLTextureAtlas *self,
|
||||
int width,
|
||||
int height);
|
||||
|
||||
void gsk_gl_texture_atlas_mark_used (GskGLTextureAtlas *self,
|
||||
int width,
|
||||
int height);
|
||||
|
||||
|
||||
gboolean gsk_gl_texture_atlas_pack (GskGLTextureAtlas *self,
|
||||
int width,
|
||||
int height,
|
||||
int *out_x,
|
||||
int *out_y);
|
||||
|
||||
double gsk_gl_texture_atlas_get_unused_ratio (const GskGLTextureAtlas *self);
|
||||
|
||||
#endif
|
@ -1,137 +0,0 @@
|
||||
#include "opbuffer.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
static guint op_sizes[OP_LAST] = {
|
||||
0,
|
||||
sizeof (OpOpacity),
|
||||
sizeof (OpColor),
|
||||
sizeof (OpMatrix),
|
||||
sizeof (OpMatrix),
|
||||
sizeof (OpProgram),
|
||||
sizeof (OpRenderTarget),
|
||||
sizeof (OpClip),
|
||||
sizeof (OpViewport),
|
||||
sizeof (OpTexture),
|
||||
sizeof (OpRepeat),
|
||||
sizeof (OpLinearGradient),
|
||||
sizeof (OpRadialGradient),
|
||||
sizeof (OpColorMatrix),
|
||||
sizeof (OpBlur),
|
||||
sizeof (OpShadow),
|
||||
sizeof (OpOutsetShadow),
|
||||
sizeof (OpBorder),
|
||||
sizeof (OpBorder),
|
||||
sizeof (OpBorder),
|
||||
sizeof (OpCrossFade),
|
||||
sizeof (OpShadow),
|
||||
0,
|
||||
sizeof (OpDraw),
|
||||
sizeof (OpDumpFrameBuffer),
|
||||
sizeof (OpDebugGroup),
|
||||
0,
|
||||
sizeof (OpBlend),
|
||||
sizeof (OpGLShader),
|
||||
sizeof (OpExtraTexture),
|
||||
sizeof (OpConicGradient),
|
||||
};
|
||||
|
||||
void
|
||||
op_buffer_init (OpBuffer *buffer)
|
||||
{
|
||||
static gsize initialized = FALSE;
|
||||
|
||||
if (g_once_init_enter (&initialized))
|
||||
{
|
||||
guint i;
|
||||
|
||||
for (i = 0; i < G_N_ELEMENTS (op_sizes); i++)
|
||||
{
|
||||
guint size = op_sizes[i];
|
||||
|
||||
if (size > 0)
|
||||
{
|
||||
/* Round all op entry sizes to the nearest 16 to ensure
|
||||
* that we guarantee proper alignments for all op entries.
|
||||
* This is only done once on first use.
|
||||
*/
|
||||
#define CHECK_SIZE(s) else if (size < (s)) { size = s; }
|
||||
if (0) {}
|
||||
CHECK_SIZE (16)
|
||||
CHECK_SIZE (32)
|
||||
CHECK_SIZE (48)
|
||||
CHECK_SIZE (64)
|
||||
CHECK_SIZE (80)
|
||||
CHECK_SIZE (96)
|
||||
CHECK_SIZE (112)
|
||||
CHECK_SIZE (128)
|
||||
CHECK_SIZE (144)
|
||||
CHECK_SIZE (160)
|
||||
CHECK_SIZE (176)
|
||||
CHECK_SIZE (192)
|
||||
else g_assert_not_reached ();
|
||||
#undef CHECK_SIZE
|
||||
|
||||
op_sizes[i] = size;
|
||||
}
|
||||
}
|
||||
|
||||
g_once_init_leave (&initialized, TRUE);
|
||||
}
|
||||
|
||||
memset (buffer, 0, sizeof *buffer);
|
||||
|
||||
buffer->buflen = 4096;
|
||||
buffer->bufpos = 0;
|
||||
buffer->buf = g_malloc (buffer->buflen);
|
||||
buffer->index = g_array_new (FALSE, FALSE, sizeof (OpBufferEntry));
|
||||
|
||||
/* Add dummy entry to guarantee non-empty index */
|
||||
op_buffer_add (buffer, OP_NONE);
|
||||
}
|
||||
|
||||
void
|
||||
op_buffer_destroy (OpBuffer *buffer)
|
||||
{
|
||||
g_free (buffer->buf);
|
||||
g_array_unref (buffer->index);
|
||||
}
|
||||
|
||||
void
|
||||
op_buffer_clear (OpBuffer *buffer)
|
||||
{
|
||||
if (buffer->index->len > 1)
|
||||
g_array_remove_range (buffer->index, 1, buffer->index->len - 1);
|
||||
buffer->bufpos = 0;
|
||||
}
|
||||
|
||||
static inline void
|
||||
ensure_buffer_space_for (OpBuffer *buffer,
|
||||
guint size)
|
||||
{
|
||||
if G_UNLIKELY (buffer->bufpos + size >= buffer->buflen)
|
||||
{
|
||||
buffer->buflen *= 2;
|
||||
buffer->buf = g_realloc (buffer->buf, buffer->buflen);
|
||||
}
|
||||
}
|
||||
|
||||
gpointer
|
||||
op_buffer_add (OpBuffer *buffer,
|
||||
OpKind kind)
|
||||
{
|
||||
guint size = op_sizes[kind];
|
||||
OpBufferEntry entry;
|
||||
|
||||
entry.pos = buffer->bufpos;
|
||||
entry.kind = kind;
|
||||
|
||||
if (size > 0)
|
||||
ensure_buffer_space_for (buffer, size);
|
||||
|
||||
g_array_append_val (buffer->index, entry);
|
||||
|
||||
buffer->bufpos += size;
|
||||
|
||||
return &buffer->buf[entry.pos];
|
||||
}
|
@ -1,306 +0,0 @@
|
||||
#ifndef __OP_BUFFER_H__
|
||||
#define __OP_BUFFER_H__
|
||||
|
||||
#include <gdk/gdk.h>
|
||||
#include <gsk/gsk.h>
|
||||
#include <graphene.h>
|
||||
|
||||
#include "gskgldriverprivate.h"
|
||||
|
||||
typedef struct _Program Program;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
OP_NONE = 0,
|
||||
OP_CHANGE_OPACITY = 1,
|
||||
OP_CHANGE_COLOR = 2,
|
||||
OP_CHANGE_PROJECTION = 3,
|
||||
OP_CHANGE_MODELVIEW = 4,
|
||||
OP_CHANGE_PROGRAM = 5,
|
||||
OP_CHANGE_RENDER_TARGET = 6,
|
||||
OP_CHANGE_CLIP = 7,
|
||||
OP_CHANGE_VIEWPORT = 8,
|
||||
OP_CHANGE_SOURCE_TEXTURE = 9,
|
||||
OP_CHANGE_REPEAT = 10,
|
||||
OP_CHANGE_LINEAR_GRADIENT = 11,
|
||||
OP_CHANGE_RADIAL_GRADIENT = 12,
|
||||
OP_CHANGE_COLOR_MATRIX = 13,
|
||||
OP_CHANGE_BLUR = 14,
|
||||
OP_CHANGE_INSET_SHADOW = 15,
|
||||
OP_CHANGE_OUTSET_SHADOW = 16,
|
||||
OP_CHANGE_BORDER = 17,
|
||||
OP_CHANGE_BORDER_COLOR = 18,
|
||||
OP_CHANGE_BORDER_WIDTH = 19,
|
||||
OP_CHANGE_CROSS_FADE = 20,
|
||||
OP_CHANGE_UNBLURRED_OUTSET_SHADOW = 21,
|
||||
OP_CLEAR = 22,
|
||||
OP_DRAW = 23,
|
||||
OP_DUMP_FRAMEBUFFER = 24,
|
||||
OP_PUSH_DEBUG_GROUP = 25,
|
||||
OP_POP_DEBUG_GROUP = 26,
|
||||
OP_CHANGE_BLEND = 27,
|
||||
OP_CHANGE_GL_SHADER_ARGS = 28,
|
||||
OP_CHANGE_EXTRA_SOURCE_TEXTURE = 29,
|
||||
OP_CHANGE_CONIC_GRADIENT = 30,
|
||||
OP_LAST
|
||||
} OpKind;
|
||||
|
||||
|
||||
typedef struct { int value; guint send: 1; } IntUniformValue;
|
||||
typedef struct { float value; guint send: 1; } FloatUniformValue;
|
||||
typedef struct { float value[2]; guint send: 1; } Float2UniformValue;
|
||||
typedef struct { GskRoundedRect value; guint send: 1; guint send_corners: 1; } RRUniformValue;
|
||||
typedef struct { const GdkRGBA *value; guint send: 1; } RGBAUniformValue;
|
||||
typedef struct { const graphene_vec4_t *value; guint send: 1; } Vec4UniformValue;
|
||||
typedef struct { const GskColorStop *value; guint send: 1; } ColorStopUniformValue;
|
||||
typedef struct { const graphene_matrix_t *value; guint send: 1; } MatrixUniformValue;
|
||||
|
||||
/* OpNode are allocated within OpBuffer.pos, but we keep
|
||||
* a secondary index into the locations of that buffer
|
||||
* from OpBuffer.index. This allows peeking at the kind
|
||||
* and quickly replacing existing entries when necessary.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
RRUniformValue outline;
|
||||
FloatUniformValue spread;
|
||||
Float2UniformValue offset;
|
||||
RGBAUniformValue color;
|
||||
} OpShadow;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
RRUniformValue outline;
|
||||
} OpOutsetShadow;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
guint pos;
|
||||
OpKind kind;
|
||||
} OpBufferEntry;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
guint8 *buf;
|
||||
gsize buflen;
|
||||
gsize bufpos;
|
||||
GArray *index;
|
||||
} OpBuffer;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float opacity;
|
||||
} OpOpacity;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
graphene_matrix_t matrix;
|
||||
} OpMatrix;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const Program *program;
|
||||
} OpProgram;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const GdkRGBA *rgba;
|
||||
} OpColor;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int render_target_id;
|
||||
} OpRenderTarget;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GskRoundedRect clip;
|
||||
guint send_corners: 1;
|
||||
} OpClip;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
graphene_rect_t viewport;
|
||||
} OpViewport;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int texture_id;
|
||||
} OpTexture;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int texture_id;
|
||||
int idx;
|
||||
} OpExtraTexture;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
gsize vao_offset;
|
||||
gsize vao_size;
|
||||
} OpDraw;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ColorStopUniformValue color_stops;
|
||||
IntUniformValue n_color_stops;
|
||||
float start_point[2];
|
||||
float end_point[2];
|
||||
gboolean repeat;
|
||||
} OpLinearGradient;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ColorStopUniformValue color_stops;
|
||||
IntUniformValue n_color_stops;
|
||||
float start;
|
||||
float end;
|
||||
float radius[2];
|
||||
float center[2];
|
||||
gboolean repeat;
|
||||
} OpRadialGradient;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ColorStopUniformValue color_stops;
|
||||
IntUniformValue n_color_stops;
|
||||
float center[2];
|
||||
float angle;
|
||||
} OpConicGradient;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
MatrixUniformValue matrix;
|
||||
Vec4UniformValue offset;
|
||||
} OpColorMatrix;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float radius;
|
||||
graphene_size_t size;
|
||||
float dir[2];
|
||||
} OpBlur;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float widths[4];
|
||||
const GdkRGBA *color;
|
||||
GskRoundedRect outline;
|
||||
} OpBorder;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float progress;
|
||||
int source2;
|
||||
} OpCrossFade;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *filename;
|
||||
int width;
|
||||
int height;
|
||||
} OpDumpFrameBuffer;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char text[64];
|
||||
} OpDebugGroup;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int source2;
|
||||
int mode;
|
||||
} OpBlend;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float child_bounds[4];
|
||||
float texture_rect[4];
|
||||
} OpRepeat;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float size[2];
|
||||
GskGLShader *shader;
|
||||
const guchar *uniform_data;
|
||||
} OpGLShader;
|
||||
|
||||
void op_buffer_init (OpBuffer *buffer);
|
||||
void op_buffer_destroy (OpBuffer *buffer);
|
||||
void op_buffer_clear (OpBuffer *buffer);
|
||||
gpointer op_buffer_add (OpBuffer *buffer,
|
||||
OpKind kind);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GArray *index;
|
||||
OpBuffer *buffer;
|
||||
guint pos;
|
||||
} OpBufferIter;
|
||||
|
||||
static inline void
|
||||
op_buffer_iter_init (OpBufferIter *iter,
|
||||
OpBuffer *buffer)
|
||||
{
|
||||
iter->index = buffer->index;
|
||||
iter->buffer = buffer;
|
||||
iter->pos = 1; /* Skip first OP_NONE */
|
||||
}
|
||||
|
||||
static inline gpointer
|
||||
op_buffer_iter_next (OpBufferIter *iter,
|
||||
OpKind *kind)
|
||||
{
|
||||
const OpBufferEntry *entry;
|
||||
|
||||
if (iter->pos == iter->index->len)
|
||||
return NULL;
|
||||
|
||||
entry = &g_array_index (iter->index, OpBufferEntry, iter->pos);
|
||||
|
||||
iter->pos++;
|
||||
|
||||
*kind = entry->kind;
|
||||
return &iter->buffer->buf[entry->pos];
|
||||
}
|
||||
|
||||
static inline void
|
||||
op_buffer_pop_tail (OpBuffer *buffer)
|
||||
{
|
||||
/* Never truncate the first OP_NONE */
|
||||
if G_LIKELY (buffer->index->len > 0)
|
||||
buffer->index->len--;
|
||||
}
|
||||
|
||||
static inline gpointer
|
||||
op_buffer_peek_tail (OpBuffer *buffer,
|
||||
OpKind *kind)
|
||||
{
|
||||
const OpBufferEntry *entry;
|
||||
|
||||
entry = &g_array_index (buffer->index, OpBufferEntry, buffer->index->len - 1);
|
||||
*kind = entry->kind;
|
||||
return &buffer->buf[entry->pos];
|
||||
}
|
||||
|
||||
static inline gpointer
|
||||
op_buffer_peek_tail_checked (OpBuffer *buffer,
|
||||
OpKind kind)
|
||||
{
|
||||
const OpBufferEntry *entry;
|
||||
|
||||
entry = &g_array_index (buffer->index, OpBufferEntry, buffer->index->len - 1);
|
||||
|
||||
if (entry->kind == kind)
|
||||
return &buffer->buf[entry->pos];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline guint
|
||||
op_buffer_n_ops (OpBuffer *buffer)
|
||||
{
|
||||
return buffer->index->len - 1;
|
||||
}
|
||||
|
||||
#endif /* __OP_BUFFER_H__ */
|
@ -1,310 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
uniform int u_mode;
|
||||
uniform sampler2D u_source2;
|
||||
|
||||
float
|
||||
combine (float source, float backdrop)
|
||||
{
|
||||
return source + backdrop * (1.0 - source);
|
||||
}
|
||||
|
||||
vec4
|
||||
composite (vec4 Cs, vec4 Cb, vec3 B)
|
||||
{
|
||||
float ao = Cs.a + Cb.a * (1.0 - Cs.a);
|
||||
vec3 Co = (Cs.a*(1.0 - Cb.a)*Cs.rgb + Cs.a*Cb.a*B + (1.0 - Cs.a)*Cb.a*Cb.rgb) / ao;
|
||||
return vec4(Co, ao);
|
||||
}
|
||||
|
||||
vec4
|
||||
normal (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
return composite (Cs, Cb, Cs.rgb);
|
||||
}
|
||||
|
||||
vec4
|
||||
multiply (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
return composite (Cs, Cb, Cs.rgb * Cb.rgb);
|
||||
}
|
||||
|
||||
vec4
|
||||
difference (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
return composite (Cs, Cb, abs(Cs.rgb - Cb.rgb));
|
||||
}
|
||||
|
||||
vec4
|
||||
screen (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
return composite (Cs, Cb, Cs.rgb + Cb.rgb - Cs.rgb * Cb.rgb);
|
||||
}
|
||||
|
||||
float
|
||||
hard_light (float source, float backdrop)
|
||||
{
|
||||
if (source <= 0.5)
|
||||
return 2.0 * backdrop * source;
|
||||
else
|
||||
return 2.0 * (backdrop + source - backdrop * source) - 1.0;
|
||||
}
|
||||
|
||||
vec4
|
||||
hard_light (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = vec3 (hard_light (Cs.r, Cb.r),
|
||||
hard_light (Cs.g, Cb.g),
|
||||
hard_light (Cs.b, Cb.b));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
float
|
||||
soft_light (float source, float backdrop)
|
||||
{
|
||||
float db;
|
||||
|
||||
if (backdrop <= 0.25)
|
||||
db = ((16.0 * backdrop - 12.0) * backdrop + 4.0) * backdrop;
|
||||
else
|
||||
db = sqrt (backdrop);
|
||||
|
||||
if (source <= 0.5)
|
||||
return backdrop - (1.0 - 2.0 * source) * backdrop * (1.0 - backdrop);
|
||||
else
|
||||
return backdrop + (2.0 * source - 1.0) * (db - backdrop);
|
||||
}
|
||||
|
||||
vec4
|
||||
soft_light (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = vec3 (soft_light (Cs.r, Cb.r),
|
||||
soft_light (Cs.g, Cb.g),
|
||||
soft_light (Cs.b, Cb.b));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
vec4
|
||||
overlay (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = vec3 (hard_light (Cb.r, Cs.r),
|
||||
hard_light (Cb.g, Cs.g),
|
||||
hard_light (Cb.b, Cs.b));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
vec4
|
||||
darken (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = min (Cs.rgb, Cb.rgb);
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
vec4
|
||||
lighten (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = max (Cs.rgb, Cb.rgb);
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
float
|
||||
color_dodge (float source, float backdrop)
|
||||
{
|
||||
return (source == 1.0) ? source : min (backdrop / (1.0 - source), 1.0);
|
||||
}
|
||||
|
||||
vec4
|
||||
color_dodge (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = vec3 (color_dodge (Cs.r, Cb.r),
|
||||
color_dodge (Cs.g, Cb.g),
|
||||
color_dodge (Cs.b, Cb.b));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
|
||||
float
|
||||
color_burn (float source, float backdrop)
|
||||
{
|
||||
return (source == 0.0) ? source : max ((1.0 - ((1.0 - backdrop) / source)), 0.0);
|
||||
}
|
||||
|
||||
vec4
|
||||
color_burn (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = vec3 (color_burn (Cs.r, Cb.r),
|
||||
color_burn (Cs.g, Cb.g),
|
||||
color_burn (Cs.b, Cb.b));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
vec4
|
||||
exclusion (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = Cb.rgb + Cs.rgb - 2.0 * Cb.rgb * Cs.rgb;
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
float
|
||||
lum (vec3 c)
|
||||
{
|
||||
return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b;
|
||||
}
|
||||
|
||||
vec3
|
||||
clip_color (vec3 c)
|
||||
{
|
||||
float l = lum (c);
|
||||
float n = min (c.r, min (c.g, c.b));
|
||||
float x = max (c.r, max (c.g, c.b));
|
||||
if (n < 0.0) c = l + (((c - l) * l) / (l - n));
|
||||
if (x > 1.0) c = l + (((c - l) * (1.0 - l)) / (x - l));
|
||||
return c;
|
||||
}
|
||||
|
||||
vec3
|
||||
set_lum (vec3 c, float l)
|
||||
{
|
||||
float d = l - lum (c);
|
||||
return clip_color (vec3 (c.r + d, c.g + d, c.b + d));
|
||||
}
|
||||
|
||||
float
|
||||
sat (vec3 c)
|
||||
{
|
||||
return max (c.r, max (c.g, c.b)) - min (c.r, min (c.g, c.b));
|
||||
}
|
||||
|
||||
vec3
|
||||
set_sat (vec3 c, float s)
|
||||
{
|
||||
float cmin = min (c.r, min (c.g, c.b));
|
||||
float cmax = max (c.r, max (c.g, c.b));
|
||||
vec3 res;
|
||||
|
||||
if (cmax == cmin)
|
||||
res = vec3 (0, 0, 0);
|
||||
else
|
||||
{
|
||||
if (c.r == cmax)
|
||||
{
|
||||
if (c.g == cmin)
|
||||
{
|
||||
res.b = ((c.b - cmin) * s) / (cmax - cmin);
|
||||
res.g = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
res.g = ((c.g - cmin) * s) / (cmax - cmin);
|
||||
res.b = 0.0;
|
||||
}
|
||||
res.r = s;
|
||||
}
|
||||
else if (c.g == cmax)
|
||||
{
|
||||
if (c.r == cmin)
|
||||
{
|
||||
res.b = ((c.b - cmin) * s) / (cmax - cmin);
|
||||
res.r = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
res.r = ((c.r - cmin) * s) / (cmax - cmin);
|
||||
res.b = 0.0;
|
||||
}
|
||||
res.g = s;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (c.r == cmin)
|
||||
{
|
||||
res.g = ((c.g - cmin) * s) / (cmax - cmin);
|
||||
res.r = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
res.r = ((c.r - cmin) * s) / (cmax - cmin);
|
||||
res.g = 0.0;
|
||||
}
|
||||
res.b = s;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
vec4
|
||||
color (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = set_lum (Cs.rgb, lum (Cb.rgb));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
vec4
|
||||
hue (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = set_lum (set_sat (Cs.rgb, sat (Cb.rgb)), lum (Cb.rgb));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
vec4
|
||||
saturation (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = set_lum (set_sat (Cb.rgb, sat (Cs.rgb)), lum (Cb.rgb));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
vec4
|
||||
luminosity (vec4 Cs, vec4 Cb)
|
||||
{
|
||||
vec3 B = set_lum (Cb.rgb, lum (Cs.rgb));
|
||||
return composite (Cs, Cb, B);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 bottom_color = GskTexture(u_source, vUv);
|
||||
vec4 top_color = GskTexture(u_source2, vUv);
|
||||
|
||||
vec4 result;
|
||||
if (u_mode == 0)
|
||||
result = normal(top_color, bottom_color);
|
||||
else if (u_mode == 1)
|
||||
result = multiply(top_color, bottom_color);
|
||||
else if (u_mode == 2)
|
||||
result = screen(top_color, bottom_color);
|
||||
else if (u_mode == 3)
|
||||
result = overlay(top_color, bottom_color);
|
||||
else if (u_mode == 4)
|
||||
result = darken(top_color, bottom_color);
|
||||
else if (u_mode == 5)
|
||||
result = lighten(top_color, bottom_color);
|
||||
else if (u_mode == 6)
|
||||
result = color_dodge(top_color, bottom_color);
|
||||
else if (u_mode == 7)
|
||||
result = color_burn(top_color, bottom_color);
|
||||
else if (u_mode == 8)
|
||||
result = hard_light(top_color, bottom_color);
|
||||
else if (u_mode == 9)
|
||||
result = soft_light(top_color, bottom_color);
|
||||
else if (u_mode == 10)
|
||||
result = difference(top_color, bottom_color);
|
||||
else if (u_mode == 11)
|
||||
result = exclusion(top_color, bottom_color);
|
||||
else if (u_mode == 12)
|
||||
result = color(top_color, bottom_color);
|
||||
else if (u_mode == 13)
|
||||
result = hue(top_color, bottom_color);
|
||||
else if (u_mode == 14)
|
||||
result = saturation(top_color, bottom_color);
|
||||
else if (u_mode == 15)
|
||||
result = luminosity(top_color, bottom_color);
|
||||
else
|
||||
discard;
|
||||
|
||||
gskSetOutputColor(result * u_alpha);
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
void main() {
|
||||
vec4 diffuse = GskTexture(u_source, vUv);
|
||||
|
||||
gskSetOutputColor(diffuse * u_alpha);
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
uniform float u_blur_radius;
|
||||
uniform vec2 u_blur_size;
|
||||
uniform vec2 u_blur_dir;
|
||||
|
||||
_OUT_ vec2 pixel_step;
|
||||
_OUT_ float pixels_per_side;
|
||||
_OUT_ vec3 initial_gaussian;
|
||||
|
||||
const float PI = 3.14159265;
|
||||
const float RADIUS_MULTIPLIER = 2.0;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
|
||||
pixel_step = (vec2(1.0) / u_blur_size) * u_blur_dir;
|
||||
pixels_per_side = floor(u_blur_radius * RADIUS_MULTIPLIER / 2.0);
|
||||
|
||||
float sigma = u_blur_radius / 2.0; // *shrug*
|
||||
initial_gaussian.x = 1.0 / (sqrt(2.0 * PI) * sigma);
|
||||
initial_gaussian.y = exp(-0.5 / (sigma * sigma));
|
||||
initial_gaussian.z = initial_gaussian.y * initial_gaussian.y;
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
_IN_ vec2 pixel_step;
|
||||
_IN_ float pixels_per_side;
|
||||
_IN_ vec3 initial_gaussian;
|
||||
|
||||
// blur_radius 0 is NOT supported and MUST be caught before.
|
||||
|
||||
// Partially from http://callumhay.blogspot.com/2010/09/gaussian-blur-shader-glsl.html
|
||||
void main() {
|
||||
vec3 incrementalGaussian = initial_gaussian;
|
||||
|
||||
float coefficientSum = 0.0;
|
||||
vec4 sum = GskTexture(u_source, vUv) * incrementalGaussian.x;
|
||||
coefficientSum += incrementalGaussian.x;
|
||||
incrementalGaussian.xy *= incrementalGaussian.yz;
|
||||
|
||||
vec2 p = pixel_step;
|
||||
for (int i = 1; i <= int(pixels_per_side); i++) {
|
||||
sum += GskTexture(u_source, vUv - p) * incrementalGaussian.x;
|
||||
sum += GskTexture(u_source, vUv + p) * incrementalGaussian.x;
|
||||
|
||||
coefficientSum += 2.0 * incrementalGaussian.x;
|
||||
incrementalGaussian.xy *= incrementalGaussian.yz;
|
||||
|
||||
p += pixel_step;
|
||||
}
|
||||
|
||||
gskSetOutputColor(sum / coefficientSum);
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
uniform vec4 u_color;
|
||||
uniform vec4 u_widths;
|
||||
uniform vec4[3] u_outline_rect;
|
||||
|
||||
_OUT_ vec4 final_color;
|
||||
_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outside_outline;
|
||||
_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
final_color = gsk_premultiply(u_color) * u_alpha;
|
||||
|
||||
GskRoundedRect outside = gsk_create_rect(u_outline_rect);
|
||||
GskRoundedRect inside = gsk_rounded_rect_shrink (outside, u_widths);
|
||||
|
||||
gsk_rounded_rect_transform(outside, u_modelview);
|
||||
gsk_rounded_rect_transform(inside, u_modelview);
|
||||
|
||||
gsk_rounded_rect_encode(outside, transformed_outside_outline);
|
||||
gsk_rounded_rect_encode(inside, transformed_inside_outline);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
uniform vec4[3] u_outline_rect;
|
||||
|
||||
_IN_ vec4 final_color;
|
||||
_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outside_outline;
|
||||
_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline;
|
||||
|
||||
void main() {
|
||||
vec2 frag = gsk_get_frag_coord();
|
||||
|
||||
float alpha = clamp(gsk_rounded_rect_coverage(gsk_decode_rect(transformed_outside_outline), frag) -
|
||||
gsk_rounded_rect_coverage(gsk_decode_rect(transformed_inside_outline), frag),
|
||||
0.0, 1.0);
|
||||
|
||||
gskSetOutputColor(final_color * alpha);
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
uniform vec4 u_color;
|
||||
|
||||
_OUT_ vec4 final_color;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
final_color = gsk_premultiply(u_color) * u_alpha;
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
_IN_ vec4 final_color;
|
||||
|
||||
void main() {
|
||||
gskSetOutputColor(final_color);
|
||||
}
|
||||
|
@ -1,25 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
uniform mat4 u_color_matrix;
|
||||
uniform vec4 u_color_offset;
|
||||
|
||||
void main() {
|
||||
vec4 color = GskTexture(u_source, vUv);
|
||||
|
||||
// Un-premultilpy
|
||||
if (color.a != 0.0)
|
||||
color.rgb /= color.a;
|
||||
|
||||
color = u_color_matrix * color + u_color_offset;
|
||||
color = clamp(color, 0.0, 1.0);
|
||||
|
||||
color.rgb *= color.a;
|
||||
|
||||
gskSetOutputColor(color * u_alpha);
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
uniform vec4 u_color;
|
||||
|
||||
_OUT_ vec4 final_color;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
|
||||
final_color = gsk_premultiply(u_color) * u_alpha;
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
|
||||
_IN_ vec4 final_color;
|
||||
|
||||
void main() {
|
||||
vec4 diffuse = GskTexture(u_source, vUv);
|
||||
|
||||
gskSetOutputColor(final_color * diffuse.a);
|
||||
}
|
@ -1,73 +0,0 @@
|
||||
// VERTEX_SHADER
|
||||
uniform vec4 u_geometry;
|
||||
|
||||
_NOPERSPECTIVE_ _OUT_ vec2 coord;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * (u_modelview * vec4(aPosition, 0.0, 1.0));
|
||||
|
||||
vec2 mv0 = u_modelview[0].xy;
|
||||
vec2 mv1 = u_modelview[1].xy;
|
||||
vec2 offset = aPosition - u_geometry.xy;
|
||||
|
||||
coord = vec2(dot(mv0, offset),
|
||||
dot(mv1, offset));
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
#ifdef GSK_LEGACY
|
||||
uniform int u_num_color_stops;
|
||||
#else
|
||||
uniform highp int u_num_color_stops; // Why? Because it works like this.
|
||||
#endif
|
||||
|
||||
uniform vec4 u_geometry;
|
||||
uniform float u_color_stops[6 * 5];
|
||||
|
||||
_NOPERSPECTIVE_ _IN_ vec2 coord;
|
||||
|
||||
float get_offset(int index) {
|
||||
return u_color_stops[5 * index];
|
||||
}
|
||||
|
||||
vec4 get_color(int index) {
|
||||
int base = 5 * index + 1;
|
||||
|
||||
return vec4(u_color_stops[base],
|
||||
u_color_stops[base + 1],
|
||||
u_color_stops[base + 2],
|
||||
u_color_stops[base + 3]);
|
||||
}
|
||||
|
||||
void main() {
|
||||
// direction of point in range [-PI, PI]
|
||||
vec2 pos = floor(coord);
|
||||
float angle = atan(pos.y, pos.x);
|
||||
|
||||
// fract() does the modulo here, so now we have progress
|
||||
// into the current conic
|
||||
float offset = fract(angle * u_geometry.z + u_geometry.w);
|
||||
|
||||
if (offset < get_offset(0)) {
|
||||
gskSetOutputColor(gsk_scaled_premultiply(get_color(0), u_alpha));
|
||||
return;
|
||||
}
|
||||
|
||||
int n = u_num_color_stops - 1;
|
||||
for (int i = 0; i < n; i++) {
|
||||
float curr_offset = get_offset(i);
|
||||
float next_offset = get_offset(i + 1);
|
||||
|
||||
if (offset >= curr_offset && offset < next_offset) {
|
||||
float f = (offset - curr_offset) / (next_offset - curr_offset);
|
||||
vec4 curr_color = gsk_premultiply(get_color(i));
|
||||
vec4 next_color = gsk_premultiply(get_color(i + 1));
|
||||
vec4 color = mix(curr_color, next_color, f);
|
||||
|
||||
gskSetOutputColor(color * u_alpha);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
gskSetOutputColor(gsk_scaled_premultiply(get_color(n), u_alpha));
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
uniform float u_progress;
|
||||
uniform sampler2D u_source2;
|
||||
|
||||
void main() {
|
||||
vec4 source1 = GskTexture(u_source, vUv); // start child
|
||||
vec4 source2 = GskTexture(u_source2, vUv); // end child
|
||||
|
||||
float p_start = (1.0 - u_progress) * u_alpha;
|
||||
float p_end = u_progress * u_alpha;
|
||||
vec4 color = (p_start * source1) + (p_end * source2);
|
||||
gskSetOutputColor(color);
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
// The shader supplies:
|
||||
void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv);
|
||||
|
||||
uniform vec2 u_size;
|
||||
uniform sampler2D u_source2;
|
||||
uniform sampler2D u_source3;
|
||||
uniform sampler2D u_source4;
|
||||
|
||||
void main() {
|
||||
vec4 fragColor;
|
||||
vec2 fragCoord = vec2(vUv.x * u_size.x, (1.0-vUv.y) * u_size.y);
|
||||
mainImage(fragColor, fragCoord, u_size, vUv);
|
||||
gskSetOutputColor(fragColor);
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
uniform vec4 u_color;
|
||||
uniform float u_spread;
|
||||
uniform vec2 u_offset;
|
||||
uniform vec4[3] u_outline_rect;
|
||||
|
||||
_OUT_ vec4 final_color;
|
||||
_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outside_outline;
|
||||
_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
final_color = gsk_premultiply(u_color) * u_alpha;
|
||||
|
||||
GskRoundedRect outside = gsk_create_rect(u_outline_rect);
|
||||
GskRoundedRect inside = gsk_rounded_rect_shrink(outside, vec4(u_spread));
|
||||
|
||||
gsk_rounded_rect_offset(inside, u_offset);
|
||||
|
||||
gsk_rounded_rect_transform(outside, u_modelview);
|
||||
gsk_rounded_rect_transform(inside, u_modelview);
|
||||
|
||||
gsk_rounded_rect_encode(outside, transformed_outside_outline);
|
||||
gsk_rounded_rect_encode(inside, transformed_inside_outline);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
_IN_ vec4 final_color;
|
||||
_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outside_outline;
|
||||
_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline;
|
||||
|
||||
void main() {
|
||||
vec2 frag = gsk_get_frag_coord();
|
||||
|
||||
float alpha = clamp(gsk_rounded_rect_coverage(gsk_decode_rect(transformed_outside_outline), frag) -
|
||||
gsk_rounded_rect_coverage(gsk_decode_rect(transformed_inside_outline), frag),
|
||||
0.0, 1.0);
|
||||
|
||||
gskSetOutputColor(final_color * alpha);
|
||||
}
|
@ -1,95 +0,0 @@
|
||||
// VERTEX_SHADER
|
||||
uniform vec4 u_points;
|
||||
|
||||
_NOPERSPECTIVE_ _OUT_ vec4 info;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * (u_modelview * vec4(aPosition, 0.0, 1.0));
|
||||
|
||||
vec2 mv0 = u_modelview[0].xy;
|
||||
vec2 mv1 = u_modelview[1].xy;
|
||||
vec2 offset = aPosition - u_points.xy;
|
||||
vec2 coord = vec2(dot(mv0, offset),
|
||||
dot(mv1, offset));
|
||||
|
||||
// Original equation:
|
||||
// VS | maxDist = length(end - start);
|
||||
// VS | gradient = end - start;
|
||||
// VS | gradientLength = length(gradient);
|
||||
// FS | pos = frag_coord - start
|
||||
// FS | proj = (dot(gradient, pos) / (gradientLength * gradientLength)) * gradient
|
||||
// FS | offset = length(proj) / maxDist
|
||||
|
||||
// Simplified formula derivation:
|
||||
// 1. Notice that maxDist = gradientLength:
|
||||
// offset = length(proj) / gradientLength
|
||||
// 2. Let gnorm = gradient / gradientLength, then:
|
||||
// proj = (dot(gnorm * gradientLength, pos) / (gradientLength * gradientLength)) * (gnorm * gradientLength) =
|
||||
// = dot(gnorm, pos) * gnorm
|
||||
// 3. Since gnorm is unit length then:
|
||||
// length(proj) = length(dot(gnorm, pos) * gnorm) = dot(gnorm, pos)
|
||||
// 4. We can avoid the FS division by passing a scaled pos from the VS:
|
||||
// offset = dot(gnorm, pos) / gradientLength = dot(gnorm, pos / gradientLength)
|
||||
// 5. 1.0 / length(gradient) is inversesqrt(dot(gradient, gradient)) in GLSL
|
||||
vec2 gradient = vec2(dot(mv0, u_points.zw),
|
||||
dot(mv1, u_points.zw));
|
||||
float rcp_gradient_length = inversesqrt(dot(gradient, gradient));
|
||||
|
||||
info = rcp_gradient_length * vec4(coord, gradient);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
#ifdef GSK_LEGACY
|
||||
uniform int u_num_color_stops;
|
||||
#else
|
||||
uniform highp int u_num_color_stops; // Why? Because it works like this.
|
||||
#endif
|
||||
|
||||
uniform float u_color_stops[6 * 5];
|
||||
uniform bool u_repeat;
|
||||
|
||||
_NOPERSPECTIVE_ _IN_ vec4 info;
|
||||
|
||||
float get_offset(int index) {
|
||||
return u_color_stops[5 * index];
|
||||
}
|
||||
|
||||
vec4 get_color(int index) {
|
||||
int base = 5 * index + 1;
|
||||
|
||||
return vec4(u_color_stops[base],
|
||||
u_color_stops[base + 1],
|
||||
u_color_stops[base + 2],
|
||||
u_color_stops[base + 3]);
|
||||
}
|
||||
|
||||
void main() {
|
||||
float offset = dot(info.xy, info.zw);
|
||||
|
||||
if (u_repeat) {
|
||||
offset = fract(offset);
|
||||
}
|
||||
|
||||
if (offset < get_offset(0)) {
|
||||
gskSetOutputColor(gsk_scaled_premultiply(get_color(0), u_alpha));
|
||||
return;
|
||||
}
|
||||
|
||||
int n = u_num_color_stops - 1;
|
||||
for (int i = 0; i < n; i++) {
|
||||
float curr_offset = get_offset(i);
|
||||
float next_offset = get_offset(i + 1);
|
||||
|
||||
if (offset >= curr_offset && offset < next_offset) {
|
||||
float f = (offset - curr_offset) / (next_offset - curr_offset);
|
||||
vec4 curr_color = gsk_premultiply(get_color(i));
|
||||
vec4 next_color = gsk_premultiply(get_color(i + 1));
|
||||
vec4 color = mix(curr_color, next_color, f);
|
||||
|
||||
gskSetOutputColor(color * u_alpha);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
gskSetOutputColor(gsk_scaled_premultiply(get_color(n), u_alpha));
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
uniform vec4 u_color;
|
||||
uniform vec4[3] u_outline_rect;
|
||||
|
||||
_OUT_ vec4 final_color;
|
||||
_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outline;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
|
||||
final_color = gsk_premultiply(u_color) * u_alpha;
|
||||
|
||||
GskRoundedRect outline = gsk_create_rect(u_outline_rect);
|
||||
gsk_rounded_rect_transform(outline, u_modelview);
|
||||
gsk_rounded_rect_encode(outline, transformed_outline);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
_IN_ vec4 final_color;
|
||||
_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outline;
|
||||
|
||||
void main() {
|
||||
vec2 frag = gsk_get_frag_coord();
|
||||
|
||||
float alpha = GskTexture(u_source, vUv).a;
|
||||
alpha *= (1.0 - clamp(gsk_rounded_rect_coverage(gsk_decode_rect(transformed_outline), frag), 0.0, 1.0));
|
||||
|
||||
vec4 color = final_color * alpha;
|
||||
|
||||
gskSetOutputColor(color);
|
||||
}
|
@ -1,139 +0,0 @@
|
||||
uniform sampler2D u_source;
|
||||
uniform mat4 u_projection;
|
||||
uniform mat4 u_modelview;
|
||||
uniform float u_alpha;// = 1.0;
|
||||
uniform vec4 u_viewport;
|
||||
uniform vec4[3] u_clip_rect;
|
||||
|
||||
#if defined(GSK_LEGACY)
|
||||
_OUT_ vec4 outputColor;
|
||||
#elif !defined(GSK_GLES)
|
||||
_OUT_ vec4 outputColor;
|
||||
#endif
|
||||
|
||||
_IN_ vec2 vUv;
|
||||
|
||||
|
||||
|
||||
GskRoundedRect gsk_decode_rect(_GSK_ROUNDED_RECT_UNIFORM_ r)
|
||||
{
|
||||
#if defined(GSK_GLES) || defined(GSK_LEGACY)
|
||||
return GskRoundedRect(r[0], r[1], r[2]);
|
||||
#else
|
||||
return r;
|
||||
#endif
|
||||
}
|
||||
|
||||
float
|
||||
gsk_ellipsis_dist (vec2 p, vec2 radius)
|
||||
{
|
||||
if (radius == vec2(0, 0))
|
||||
return 0.0;
|
||||
|
||||
vec2 p0 = p / radius;
|
||||
vec2 p1 = 2.0 * p0 / radius;
|
||||
|
||||
return (dot(p0, p0) - 1.0) / length (p1);
|
||||
}
|
||||
|
||||
float
|
||||
gsk_ellipsis_coverage (vec2 point, vec2 center, vec2 radius)
|
||||
{
|
||||
float d = gsk_ellipsis_dist (point - center, radius);
|
||||
return clamp (0.5 - d, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float
|
||||
gsk_rounded_rect_coverage (GskRoundedRect r, vec2 p)
|
||||
{
|
||||
if (p.x < r.bounds.x || p.y < r.bounds.y ||
|
||||
p.x >= r.bounds.z || p.y >= r.bounds.w)
|
||||
return 0.0;
|
||||
|
||||
vec2 ref_tl = r.corner_points1.xy;
|
||||
vec2 ref_tr = r.corner_points1.zw;
|
||||
vec2 ref_br = r.corner_points2.xy;
|
||||
vec2 ref_bl = r.corner_points2.zw;
|
||||
|
||||
if (p.x >= ref_tl.x && p.x >= ref_bl.x &&
|
||||
p.x <= ref_tr.x && p.x <= ref_br.x)
|
||||
return 1.0;
|
||||
|
||||
if (p.y >= ref_tl.y && p.y >= ref_tr.y &&
|
||||
p.y <= ref_bl.y && p.y <= ref_br.y)
|
||||
return 1.0;
|
||||
|
||||
vec2 rad_tl = r.corner_points1.xy - r.bounds.xy;
|
||||
vec2 rad_tr = r.corner_points1.zw - r.bounds.zy;
|
||||
vec2 rad_br = r.corner_points2.xy - r.bounds.zw;
|
||||
vec2 rad_bl = r.corner_points2.zw - r.bounds.xw;
|
||||
|
||||
float d_tl = gsk_ellipsis_coverage(p, ref_tl, rad_tl);
|
||||
float d_tr = gsk_ellipsis_coverage(p, ref_tr, rad_tr);
|
||||
float d_br = gsk_ellipsis_coverage(p, ref_br, rad_br);
|
||||
float d_bl = gsk_ellipsis_coverage(p, ref_bl, rad_bl);
|
||||
|
||||
vec4 corner_coverages = 1.0 - vec4(d_tl, d_tr, d_br, d_bl);
|
||||
|
||||
bvec4 is_out = bvec4(p.x < ref_tl.x && p.y < ref_tl.y,
|
||||
p.x > ref_tr.x && p.y < ref_tr.y,
|
||||
p.x > ref_br.x && p.y > ref_br.y,
|
||||
p.x < ref_bl.x && p.y > ref_bl.y);
|
||||
|
||||
return 1.0 - dot(vec4(is_out), corner_coverages);
|
||||
}
|
||||
|
||||
float
|
||||
gsk_rect_coverage (vec4 r, vec2 p)
|
||||
{
|
||||
if (p.x < r.x || p.y < r.y ||
|
||||
p.x >= r.z || p.y >= r.w)
|
||||
return 0.0;
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
vec4 GskTexture(sampler2D sampler, vec2 texCoords) {
|
||||
#if defined(GSK_GLES) || defined(GSK_LEGACY)
|
||||
return texture2D(sampler, texCoords);
|
||||
#else
|
||||
return texture(sampler, texCoords);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef GSK_GL3
|
||||
layout(origin_upper_left) in vec4 gl_FragCoord;
|
||||
#endif
|
||||
|
||||
vec2 gsk_get_frag_coord() {
|
||||
vec2 fc = gl_FragCoord.xy;
|
||||
|
||||
#ifdef GSK_GL3
|
||||
fc += u_viewport.xy;
|
||||
#else
|
||||
fc.x += u_viewport.x;
|
||||
fc.y = (u_viewport.y + u_viewport.w) - fc.y;
|
||||
#endif
|
||||
|
||||
return fc;
|
||||
}
|
||||
|
||||
void gskSetOutputColor(vec4 color) {
|
||||
vec4 result;
|
||||
|
||||
#if defined(NO_CLIP)
|
||||
result = color;
|
||||
#elif defined(RECT_CLIP)
|
||||
result = color * gsk_rect_coverage(gsk_get_bounds(u_clip_rect),
|
||||
gsk_get_frag_coord());
|
||||
#else
|
||||
result = color * gsk_rounded_rect_coverage(gsk_create_rect(u_clip_rect),
|
||||
gsk_get_frag_coord());
|
||||
#endif
|
||||
|
||||
#if defined(GSK_GLES) || defined(GSK_LEGACY)
|
||||
gl_FragColor = result;
|
||||
#else
|
||||
outputColor = result;
|
||||
#endif
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
#ifndef GSK_LEGACY
|
||||
precision highp float;
|
||||
#endif
|
||||
|
||||
#if defined(GSK_GLES) || defined(GSK_LEGACY)
|
||||
#define _OUT_ varying
|
||||
#define _IN_ varying
|
||||
#define _NOPERSPECTIVE_
|
||||
#define _GSK_ROUNDED_RECT_UNIFORM_ vec4[3]
|
||||
#else
|
||||
#define _OUT_ out
|
||||
#define _IN_ in
|
||||
#define _NOPERSPECTIVE_ noperspective
|
||||
#define _GSK_ROUNDED_RECT_UNIFORM_ GskRoundedRect
|
||||
#endif
|
||||
|
||||
|
||||
struct GskRoundedRect
|
||||
{
|
||||
vec4 bounds; // Top left and bottom right
|
||||
// Look, arrays can't be in structs if you want to return the struct
|
||||
// from a function in gles or whatever. Just kill me.
|
||||
vec4 corner_points1; // xy = top left, zw = top right
|
||||
vec4 corner_points2; // xy = bottom right, zw = bottom left
|
||||
};
|
||||
|
||||
// Transform from a C GskRoundedRect to what we need.
|
||||
GskRoundedRect
|
||||
gsk_create_rect(vec4[3] data)
|
||||
{
|
||||
vec4 bounds = vec4(data[0].xy, data[0].xy + data[0].zw);
|
||||
|
||||
vec4 corner_points1 = vec4(bounds.xy + data[1].xy,
|
||||
bounds.zy + vec2(data[1].zw * vec2(-1, 1)));
|
||||
vec4 corner_points2 = vec4(bounds.zw + (data[2].xy * vec2(-1, -1)),
|
||||
bounds.xw + vec2(data[2].zw * vec2(1, -1)));
|
||||
|
||||
return GskRoundedRect(bounds, corner_points1, corner_points2);
|
||||
}
|
||||
|
||||
vec4
|
||||
gsk_get_bounds(vec4[3] data)
|
||||
{
|
||||
return vec4(data[0].xy, data[0].xy + data[0].zw);
|
||||
}
|
||||
|
||||
vec4 gsk_premultiply(vec4 c) {
|
||||
return vec4(c.rgb * c.a, c.a);
|
||||
}
|
||||
|
||||
vec4 gsk_scaled_premultiply(vec4 c, float s) {
|
||||
// Fast version of gsk_premultiply(c) * s
|
||||
// 4 muls instead of 7
|
||||
float a = s * c.a;
|
||||
|
||||
return vec4(c.rgb * a, a);
|
||||
}
|
@ -1,69 +0,0 @@
|
||||
uniform mat4 u_projection;
|
||||
uniform mat4 u_modelview;
|
||||
uniform float u_alpha;
|
||||
|
||||
#if defined(GSK_GLES) || defined(GSK_LEGACY)
|
||||
attribute vec2 aPosition;
|
||||
attribute vec2 aUv;
|
||||
_OUT_ vec2 vUv;
|
||||
#else
|
||||
_IN_ vec2 aPosition;
|
||||
_IN_ vec2 aUv;
|
||||
_OUT_ vec2 vUv;
|
||||
#endif
|
||||
|
||||
// amount is: top, right, bottom, left
|
||||
GskRoundedRect
|
||||
gsk_rounded_rect_shrink (GskRoundedRect r, vec4 amount)
|
||||
{
|
||||
vec4 new_bounds = r.bounds + vec4(1.0,1.0,-1.0,-1.0) * amount.wxyz;
|
||||
vec4 new_corner_points1 = r.corner_points1;
|
||||
vec4 new_corner_points2 = r.corner_points2;
|
||||
|
||||
if (r.corner_points1.xy == r.bounds.xy) new_corner_points1.xy = new_bounds.xy;
|
||||
if (r.corner_points1.zw == r.bounds.zy) new_corner_points1.zw = new_bounds.zy;
|
||||
if (r.corner_points2.xy == r.bounds.zw) new_corner_points2.xy = new_bounds.zw;
|
||||
if (r.corner_points2.zw == r.bounds.xw) new_corner_points2.zw = new_bounds.xw;
|
||||
|
||||
return GskRoundedRect (new_bounds, new_corner_points1, new_corner_points2);
|
||||
}
|
||||
|
||||
void
|
||||
gsk_rounded_rect_offset(inout GskRoundedRect r, vec2 offset)
|
||||
{
|
||||
r.bounds.xy += offset;
|
||||
r.bounds.zw += offset;
|
||||
r.corner_points1.xy += offset;
|
||||
r.corner_points1.zw += offset;
|
||||
r.corner_points2.xy += offset;
|
||||
r.corner_points2.zw += offset;
|
||||
}
|
||||
|
||||
void gsk_rounded_rect_transform(inout GskRoundedRect r, mat4 mat)
|
||||
{
|
||||
r.bounds.xy = (mat * vec4(r.bounds.xy, 0.0, 1.0)).xy;
|
||||
r.bounds.zw = (mat * vec4(r.bounds.zw, 0.0, 1.0)).xy;
|
||||
|
||||
r.corner_points1.xy = (mat * vec4(r.corner_points1.xy, 0.0, 1.0)).xy;
|
||||
r.corner_points1.zw = (mat * vec4(r.corner_points1.zw, 0.0, 1.0)).xy;
|
||||
|
||||
r.corner_points2.xy = (mat * vec4(r.corner_points2.xy, 0.0, 1.0)).xy;
|
||||
r.corner_points2.zw = (mat * vec4(r.corner_points2.zw, 0.0, 1.0)).xy;
|
||||
}
|
||||
|
||||
#if defined(GSK_LEGACY)
|
||||
// Can't have out or inout array parameters...
|
||||
#define gsk_rounded_rect_encode(r, uni) uni[0] = r.bounds; uni[1] = r.corner_points1; uni[2] = r.corner_points2;
|
||||
#else
|
||||
void gsk_rounded_rect_encode(GskRoundedRect r, out _GSK_ROUNDED_RECT_UNIFORM_ out_r)
|
||||
{
|
||||
#if defined(GSK_GLES)
|
||||
out_r[0] = r.bounds;
|
||||
out_r[1] = r.corner_points1;
|
||||
out_r[2] = r.corner_points2;
|
||||
#else
|
||||
out_r = r;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
@ -1,74 +0,0 @@
|
||||
// VERTEX_SHADER
|
||||
uniform vec4 u_geometry;
|
||||
|
||||
_NOPERSPECTIVE_ _OUT_ vec2 coord;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * (u_modelview * vec4(aPosition, 0.0, 1.0));
|
||||
|
||||
vec2 mv0 = u_modelview[0].xy;
|
||||
vec2 mv1 = u_modelview[1].xy;
|
||||
vec2 offset = aPosition - u_geometry.xy;
|
||||
vec2 dir = vec2(dot(mv0, offset),
|
||||
dot(mv1, offset));
|
||||
|
||||
coord = dir * u_geometry.zw;
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
#ifdef GSK_LEGACY
|
||||
uniform int u_num_color_stops;
|
||||
#else
|
||||
uniform highp int u_num_color_stops;
|
||||
#endif
|
||||
|
||||
uniform bool u_repeat;
|
||||
uniform vec2 u_range;
|
||||
uniform float u_color_stops[6 * 5];
|
||||
|
||||
_NOPERSPECTIVE_ _IN_ vec2 coord;
|
||||
|
||||
float get_offset(int index) {
|
||||
return u_color_stops[5 * index];
|
||||
}
|
||||
|
||||
vec4 get_color(int index) {
|
||||
int base = 5 * index + 1;
|
||||
|
||||
return vec4(u_color_stops[base],
|
||||
u_color_stops[base + 1],
|
||||
u_color_stops[base + 2],
|
||||
u_color_stops[base + 3]);
|
||||
}
|
||||
|
||||
void main() {
|
||||
// Reverse scale
|
||||
float offset = length(coord) * u_range.x + u_range.y;
|
||||
|
||||
if (u_repeat) {
|
||||
offset = fract(offset);
|
||||
}
|
||||
|
||||
if (offset < get_offset(0)) {
|
||||
gskSetOutputColor(gsk_scaled_premultiply(get_color(0), u_alpha));
|
||||
return;
|
||||
}
|
||||
|
||||
int n = u_num_color_stops - 1;
|
||||
for (int i = 0; i < n; i++) {
|
||||
float curr_offset = get_offset(i);
|
||||
float next_offset = get_offset(i + 1);
|
||||
|
||||
if (offset >= curr_offset && offset < next_offset) {
|
||||
float f = (offset - curr_offset) / (next_offset - curr_offset);
|
||||
vec4 curr_color = gsk_premultiply(get_color(i));
|
||||
vec4 next_color = gsk_premultiply(get_color(i + 1));
|
||||
vec4 color = mix(curr_color, next_color, f);
|
||||
|
||||
gskSetOutputColor(color * u_alpha);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
gskSetOutputColor(gsk_scaled_premultiply(get_color(n), u_alpha));
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
vUv = vec2(aUv.x, aUv.y);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
uniform vec4 u_child_bounds;
|
||||
uniform vec4 u_texture_rect;
|
||||
|
||||
|
||||
float wrap(float f, float wrap_for) {
|
||||
return mod(f, wrap_for);
|
||||
}
|
||||
|
||||
/* We get the texture coordinates via vUv,
|
||||
* but that might be on a texture atlas, so we need to do the
|
||||
* wrapping ourselves.
|
||||
*/
|
||||
void main() {
|
||||
|
||||
/* We map the texture coordinate to [1;0], then wrap it and scale the result again */
|
||||
|
||||
float tw = u_texture_rect.z - u_texture_rect.x;
|
||||
float th = u_texture_rect.w - u_texture_rect.y;
|
||||
|
||||
float mapped_x = (vUv.x - u_texture_rect.x) / tw;
|
||||
float mapped_y = (vUv.y - u_texture_rect.y) / th;
|
||||
|
||||
float wrapped_x = wrap(u_child_bounds.x + mapped_x * u_child_bounds.z, 1.0);
|
||||
float wrapped_y = wrap(u_child_bounds.y + mapped_y * u_child_bounds.w, 1.0);
|
||||
|
||||
vec2 tp;
|
||||
tp.x = u_texture_rect.x + (wrapped_x * tw);
|
||||
tp.y = u_texture_rect.y + (wrapped_y * th);
|
||||
|
||||
vec4 diffuse = GskTexture(u_source, tp);
|
||||
|
||||
gskSetOutputColor(diffuse * u_alpha);
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
// VERTEX_SHADER:
|
||||
uniform vec4 u_color;
|
||||
uniform float u_spread;
|
||||
uniform vec2 u_offset;
|
||||
uniform vec4[3] u_outline_rect;
|
||||
|
||||
_OUT_ vec4 final_color;
|
||||
_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outside_outline;
|
||||
_OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
|
||||
|
||||
final_color = gsk_premultiply(u_color) * u_alpha;
|
||||
|
||||
GskRoundedRect inside = gsk_create_rect(u_outline_rect);
|
||||
GskRoundedRect outside = gsk_rounded_rect_shrink(inside, vec4(- u_spread));
|
||||
|
||||
gsk_rounded_rect_offset(outside, u_offset);
|
||||
|
||||
gsk_rounded_rect_transform(outside, u_modelview);
|
||||
gsk_rounded_rect_transform(inside, u_modelview);
|
||||
|
||||
gsk_rounded_rect_encode(outside, transformed_outside_outline);
|
||||
gsk_rounded_rect_encode(inside, transformed_inside_outline);
|
||||
}
|
||||
|
||||
// FRAGMENT_SHADER:
|
||||
_IN_ vec4 final_color;
|
||||
_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_outside_outline;
|
||||
_IN_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline;
|
||||
|
||||
void main() {
|
||||
vec2 frag = gsk_get_frag_coord();
|
||||
|
||||
float alpha = clamp(gsk_rounded_rect_coverage(gsk_decode_rect(transformed_outside_outline), frag) -
|
||||
gsk_rounded_rect_coverage(gsk_decode_rect(transformed_inside_outline), frag),
|
||||
0.0, 1.0);
|
||||
|
||||
gskSetOutputColor(final_color * alpha);
|
||||
}
|
||||
|
@ -139,7 +139,6 @@
|
||||
#include "gskglshaderprivate.h"
|
||||
#include "gskdebugprivate.h"
|
||||
|
||||
#include "gl/gskglrendererprivate.h"
|
||||
#include "ngl/gsknglrendererprivate.h"
|
||||
|
||||
static GskGLUniformType
|
||||
@ -544,9 +543,7 @@ gsk_gl_shader_compile (GskGLShader *shader,
|
||||
{
|
||||
g_return_val_if_fail (GSK_IS_GL_SHADER (shader), FALSE);
|
||||
|
||||
if (GSK_IS_GL_RENDERER (renderer))
|
||||
return gsk_gl_renderer_try_compile_gl_shader (GSK_GL_RENDERER (renderer), shader, error);
|
||||
else if (GSK_IS_NGL_RENDERER (renderer))
|
||||
if (GSK_IS_NGL_RENDERER (renderer))
|
||||
return gsk_ngl_renderer_try_compile_gl_shader (GSK_NGL_RENDERER (renderer), shader, error);
|
||||
|
||||
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
|
||||
|
@ -38,7 +38,6 @@
|
||||
|
||||
#include "gskcairorenderer.h"
|
||||
#include "gskdebugprivate.h"
|
||||
#include "gl/gskglrenderer.h"
|
||||
#include "ngl/gsknglrenderer.h"
|
||||
#include "gskprofilerprivate.h"
|
||||
#include "gskrendernodeprivate.h"
|
||||
@ -508,8 +507,6 @@ get_renderer_for_name (const char *renderer_name)
|
||||
else if (g_ascii_strcasecmp (renderer_name, "opengl") == 0 ||
|
||||
g_ascii_strcasecmp (renderer_name, "ngl") == 0)
|
||||
return GSK_TYPE_NGL_RENDERER;
|
||||
else if (g_ascii_strcasecmp (renderer_name, "gl") == 0)
|
||||
return GSK_TYPE_GL_RENDERER;
|
||||
#ifdef GDK_RENDERING_VULKAN
|
||||
else if (g_ascii_strcasecmp (renderer_name, "vulkan") == 0)
|
||||
return GSK_TYPE_VULKAN_RENDERER;
|
||||
@ -520,12 +517,11 @@ get_renderer_for_name (const char *renderer_name)
|
||||
#ifdef GDK_WINDOWING_BROADWAY
|
||||
g_print ("broadway - Use the Broadway specific renderer\n");
|
||||
#else
|
||||
g_print ("broadway - disabled during GTK build\n");
|
||||
g_print ("broadway - Disabled during GTK build\n");
|
||||
#endif
|
||||
g_print (" cairo - Use the Cairo fallback renderer\n");
|
||||
g_print (" opengl - Use the default OpenGL renderer\n");
|
||||
g_print (" gl - An OpenGL renderer\n");
|
||||
g_print (" ngl - Another OpenGL renderer\n");
|
||||
g_print (" ngl - An OpenGL renderer\n");
|
||||
#ifdef GDK_RENDERING_VULKAN
|
||||
g_print (" vulkan - Use the Vulkan renderer\n");
|
||||
#else
|
||||
|
@ -1,25 +1,3 @@
|
||||
gsk_private_gl_shaders = [
|
||||
'gl/resources/preamble.glsl',
|
||||
'gl/resources/preamble.fs.glsl',
|
||||
'gl/resources/preamble.vs.glsl',
|
||||
'gl/resources/border.glsl',
|
||||
'gl/resources/blit.glsl',
|
||||
'gl/resources/coloring.glsl',
|
||||
'gl/resources/color.glsl',
|
||||
'gl/resources/linear_gradient.glsl',
|
||||
'gl/resources/radial_gradient.glsl',
|
||||
'gl/resources/conic_gradient.glsl',
|
||||
'gl/resources/color_matrix.glsl',
|
||||
'gl/resources/blur.glsl',
|
||||
'gl/resources/inset_shadow.glsl',
|
||||
'gl/resources/outset_shadow.glsl',
|
||||
'gl/resources/unblurred_outset_shadow.glsl',
|
||||
'gl/resources/cross_fade.glsl',
|
||||
'gl/resources/blend.glsl',
|
||||
'gl/resources/repeat.glsl',
|
||||
'gl/resources/custom.glsl',
|
||||
]
|
||||
|
||||
gsk_private_ngl_shaders = [
|
||||
'ngl/resources/preamble.glsl',
|
||||
'ngl/resources/preamble.fs.glsl',
|
||||
@ -53,7 +31,6 @@ gsk_public_sources = files([
|
||||
'gskrendernodeparser.c',
|
||||
'gskroundedrect.c',
|
||||
'gsktransform.c',
|
||||
'gl/gskglrenderer.c',
|
||||
'ngl/gsknglrenderer.c',
|
||||
])
|
||||
|
||||
@ -62,16 +39,6 @@ gsk_private_sources = files([
|
||||
'gskdebug.c',
|
||||
'gskprivate.c',
|
||||
'gskprofiler.c',
|
||||
'gl/gskglshaderbuilder.c',
|
||||
'gl/gskglprofiler.c',
|
||||
'gl/gskglglyphcache.c',
|
||||
'gl/gskgldriver.c',
|
||||
'gl/gskglrenderops.c',
|
||||
'gl/gskglshadowcache.c',
|
||||
'gl/gskgltextureatlas.c',
|
||||
'gl/gskgliconcache.c',
|
||||
'gl/opbuffer.c',
|
||||
'gl/stb_rect_pack.c',
|
||||
'ngl/gsknglattachmentstate.c',
|
||||
'ngl/gsknglbuffer.c',
|
||||
'ngl/gsknglcommandqueue.c',
|
||||
@ -85,6 +52,8 @@ gsk_private_sources = files([
|
||||
'ngl/gskngltexturelibrary.c',
|
||||
'ngl/gskngluniformstate.c',
|
||||
'ngl/gskngltexturepool.c',
|
||||
'ngl/gskglprofiler.c',
|
||||
'ngl/stb_rect_pack.c',
|
||||
'ngl/fp16.c',
|
||||
])
|
||||
|
||||
@ -106,7 +75,6 @@ gsk_public_headers = files([
|
||||
install_headers(gsk_public_headers, 'gsk.h', subdir: 'gtk-4.0/gsk')
|
||||
|
||||
gsk_public_gl_headers = files([
|
||||
'gl/gskglrenderer.h',
|
||||
'ngl/gsknglrenderer.h',
|
||||
])
|
||||
install_headers(gsk_public_gl_headers, subdir: 'gtk-4.0/gsk/gl')
|
||||
@ -177,7 +145,6 @@ gsk_resources_xml = configure_file(output: 'gsk.resources.xml',
|
||||
command: [
|
||||
find_program('gen-gsk-gresources-xml.py'),
|
||||
'@OUTPUT@',
|
||||
gsk_private_gl_shaders,
|
||||
gsk_private_ngl_shaders,
|
||||
gsk_private_vulkan_compiled_shaders,
|
||||
gsk_private_vulkan_shaders
|
||||
|
@ -30,7 +30,7 @@
|
||||
|
||||
#include "inlinearray.h"
|
||||
|
||||
#include "../gl/gskglprofilerprivate.h"
|
||||
#include "gskglprofilerprivate.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "gskngltypesprivate.h"
|
||||
#include "gskngltexturepoolprivate.h"
|
||||
|
||||
#include "../gl/stb_rect_pack.h"
|
||||
#include "stb_rect_pack.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user