gl renderer: Handle repeat nodes with invisible children

We can handle this pretty easily by normally drawing the other
(visible) child node, if any.
This commit is contained in:
Timm Bäder 2020-01-07 17:15:02 +01:00
parent 262ac4247a
commit ea810f176b

View File

@ -2179,14 +2179,24 @@ render_blend_node (GskGLRenderer *self,
bottom_child,
&bottom_region, &is_offscreen1,
FORCE_OFFSCREEN | RESET_CLIP))
g_assert_not_reached ();
{
gsk_gl_renderer_add_render_ops (self, top_child, builder);
return;
}
if (!add_offscreen_ops (self, builder,
&node->bounds,
top_child,
&top_region, &is_offscreen2,
FORCE_OFFSCREEN | RESET_CLIP))
g_assert_not_reached ();
{
load_vertex_data_with_region (ops_draw (builder, NULL),
node,
builder,
&bottom_region,
TRUE);
return;
}
ops_set_program (builder, &self->blend_program);
ops_set_texture (builder, bottom_region.texture_id);