forked from AuroraMiddleware/gtk
glarea: Update documentation
Drop the fixed pipeline example code. https://bugzilla.gnome.org/show_bug.cgi?id=744394
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@ -89,32 +89,12 @@
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* }
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* ]|
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*
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* The `draw_an_object()` function draws a 2D, gold-colored
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* triangle:
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*
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* |[<!-- language="C" -->
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* static void
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* draw_an_object (void)
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* {
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* // set the color
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* glColor3f (1.0f, 0.85f, 0.35f);
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*
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* // draw our triangle
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* glBegin (GL_TRIANGLES);
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* {
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* glVertex3f ( 0.0f, 0.6f, 0.0f);
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* glVertex3f (-0.2f, -0.3f, 0.0f);
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* glVertex3f ( 0.2f, -0.3f, 0.0f);
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* }
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* glEnd ();
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* }
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* ]|
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*
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* This is an extremely simple example; in a real-world application you
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* would probably replace the immediate mode drawing with persistent
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* geometry primitives, like a Vertex Buffer Object, and only redraw what
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* changed in your scene.
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* If you need to initialize OpenGL state, e.g. buffer objects or
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* shadres, you should use the #GtkWidget::realize signal; you
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* can use the #GtkWidget::unrealize signal to clean up.
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*
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* If you need to change the options for creating the #GdkGLContext
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* you should use the #GtkGLArea::create-context signal.
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*/
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typedef struct {
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@ -1036,7 +1016,8 @@ gtk_gl_area_get_profile (GtkGLArea *area)
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* @profile: a #GdkGLProfile
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*
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* Sets the profile type to be used when creating the context for the widget.
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* This must be called before the are has been realized.
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*
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* This function must be called before the area has been realized.
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*
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* Since: 3.16
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*/
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