glarea: Update documentation

Drop the fixed pipeline example code.

https://bugzilla.gnome.org/show_bug.cgi?id=744394
This commit is contained in:
Emmanuele Bassi 2015-02-12 13:19:21 +00:00
parent 59679daeae
commit ec112a772b

View File

@ -89,32 +89,12 @@
* }
* ]|
*
* The `draw_an_object()` function draws a 2D, gold-colored
* triangle:
*
* |[<!-- language="C" -->
* static void
* draw_an_object (void)
* {
* // set the color
* glColor3f (1.0f, 0.85f, 0.35f);
*
* // draw our triangle
* glBegin (GL_TRIANGLES);
* {
* glVertex3f ( 0.0f, 0.6f, 0.0f);
* glVertex3f (-0.2f, -0.3f, 0.0f);
* glVertex3f ( 0.2f, -0.3f, 0.0f);
* }
* glEnd ();
* }
* ]|
*
* This is an extremely simple example; in a real-world application you
* would probably replace the immediate mode drawing with persistent
* geometry primitives, like a Vertex Buffer Object, and only redraw what
* changed in your scene.
* If you need to initialize OpenGL state, e.g. buffer objects or
* shadres, you should use the #GtkWidget::realize signal; you
* can use the #GtkWidget::unrealize signal to clean up.
*
* If you need to change the options for creating the #GdkGLContext
* you should use the #GtkGLArea::create-context signal.
*/
typedef struct {
@ -1036,7 +1016,8 @@ gtk_gl_area_get_profile (GtkGLArea *area)
* @profile: a #GdkGLProfile
*
* Sets the profile type to be used when creating the context for the widget.
* This must be called before the are has been realized.
*
* This function must be called before the area has been realized.
*
* Since: 3.16
*/