forked from AuroraMiddleware/gtk
Merge branch 'frame-clock-start-time' into 'master'
Tweaks to frame clock for better ties to vsync See merge request GNOME/gtk!2043
This commit is contained in:
commit
ed1872f0a8
@ -56,6 +56,7 @@ struct _GdkFrameClockIdlePrivate
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GdkFrameClockPhase phase;
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guint in_paint_idle : 1;
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guint paint_is_thaw : 1;
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#ifdef G_OS_WIN32
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guint begin_period : 1;
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#endif
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@ -162,7 +163,7 @@ gdk_frame_clock_idle_dispose (GObject *object)
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static gint64
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compute_smooth_frame_time (GdkFrameClock *clock,
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gint64 new_frame_time,
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gboolean new_frame_time_is_regular,
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gboolean new_frame_time_is_vsync_related,
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gint64 smoothed_frame_time_base,
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gint64 frame_interval)
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{
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@ -204,13 +205,13 @@ compute_smooth_frame_time (GdkFrameClock *clock,
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* (current_error/frame_interval)*(current_error/frame_interval)*frame_interval
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* But this can be simplified as below.
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*
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* Note: We only do this correction if we're regularly animating (no
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* or low frame skip). If the last frame was a long time ago, or if
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* we're not doing this in the frame cycle this call was likely
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* triggered by an input event and new_frame_time is essentially
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* random and not tied to the presentation time.
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* Note: We only do this correction if the new frame is caused by a
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* thaw of the frame clock, so that we know the time is actually
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* related to the physical vblank. For frameclock cycles triggered
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* by other events we always step up in whole frames from the last
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* reported time.
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*/
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if (new_frame_time_is_regular)
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if (new_frame_time_is_vsync_related)
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{
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current_error = new_smoothed_time - new_frame_time;
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correction_magnitude = current_error * current_error / frame_interval; /* Note, this is always > 0 due to the square */
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@ -275,7 +276,8 @@ gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
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(priv)->updating_count > 0))
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static void
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maybe_start_idle (GdkFrameClockIdle *clock_idle)
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maybe_start_idle (GdkFrameClockIdle *clock_idle,
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gboolean caused_by_thaw)
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{
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GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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@ -303,6 +305,7 @@ maybe_start_idle (GdkFrameClockIdle *clock_idle)
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if (!priv->in_paint_idle &&
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priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
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{
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priv->paint_is_thaw = caused_by_thaw;
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priv->paint_idle_id = g_timeout_add_full (GDK_PRIORITY_REDRAW,
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min_interval,
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gdk_frame_clock_paint_idle,
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@ -409,7 +412,6 @@ gdk_frame_clock_paint_idle (void *data)
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{
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gint64 frame_interval = FRAME_INTERVAL;
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GdkFrameTimings *prev_timings = gdk_frame_clock_get_current_timings (clock);
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gint64 old_frame_time = priv->frame_time;
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if (prev_timings && prev_timings->refresh_interval)
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frame_interval = prev_timings->refresh_interval;
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@ -424,11 +426,9 @@ gdk_frame_clock_paint_idle (void *data)
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}
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else
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{
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/* For long delays, cycle was probably caused by input event rather than animation */
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gboolean is_regular = priv->frame_time - old_frame_time < 4 * FRAME_INTERVAL;
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priv->smoothed_frame_time_base =
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compute_smooth_frame_time (clock, priv->frame_time,
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is_regular,
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priv->paint_is_thaw,
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priv->smoothed_frame_time_base,
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priv->smoothed_frame_time_period);
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priv->smoothed_frame_time_period = frame_interval;
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@ -559,8 +559,8 @@ gdk_frame_clock_paint_idle (void *data)
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if (priv->freeze_count == 0)
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{
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priv->min_next_frame_time = compute_min_next_frame_time (clock_idle,
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priv->frame_time);
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maybe_start_idle (clock_idle);
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priv->smoothed_frame_time_base);
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maybe_start_idle (clock_idle, FALSE);
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}
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if (priv->freeze_count == 0)
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@ -580,7 +580,7 @@ gdk_frame_clock_idle_request_phase (GdkFrameClock *clock,
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GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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priv->requested |= phase;
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maybe_start_idle (clock_idle);
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maybe_start_idle (clock_idle, FALSE);
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}
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static void
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@ -599,7 +599,7 @@ gdk_frame_clock_idle_begin_updating (GdkFrameClock *clock)
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#endif
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priv->updating_count++;
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maybe_start_idle (clock_idle);
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maybe_start_idle (clock_idle, FALSE);
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}
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static void
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@ -649,7 +649,7 @@ gdk_frame_clock_idle_thaw (GdkFrameClock *clock)
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priv->freeze_count--;
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if (priv->freeze_count == 0)
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{
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maybe_start_idle (clock_idle);
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maybe_start_idle (clock_idle, TRUE);
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/* If nothing is requested so we didn't start an idle, we need
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* to skip to the end of the state chain, since the idle won't
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* run and do it for us.
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