gdkdnd: Fix signal docs

Signals all have at least one parameter, the object that received the
signal.
This commit is contained in:
Timm Bäder 2016-01-24 10:48:48 +01:00
parent d6f989f59c
commit f0439264aa

View File

@ -272,6 +272,7 @@ gdk_drag_context_class_init (GdkDragContextClass *klass)
/**
* GdkDragContext::cancel:
* @context: The object on which the signal is emitted
*
* The drag and drop operation was cancelled.
*
@ -292,6 +293,7 @@ gdk_drag_context_class_init (GdkDragContextClass *klass)
/**
* GdkDragContext::drop-performed:
* @context: The object on which the signal is emitted
* @time: the time at which the drop happened.
*
* The drag and drop operation was performed on an accepting client.
@ -313,6 +315,7 @@ gdk_drag_context_class_init (GdkDragContextClass *klass)
/**
* GdkDragContext::dnd-finished:
* @context: The object on which the signal is emitted
*
* The drag and drop operation was finished, the drag destination
* finished reading all data. The drag source can now free all
@ -335,6 +338,7 @@ gdk_drag_context_class_init (GdkDragContextClass *klass)
/**
* GdkDragContext::action-changed:
* @context: The object on which the signal is emitted
* @action: The action currently chosen
*
* A new action is being chosen for the drag and drop operation.