ngl: Don't slice unsliceable shadows

When the corners are too big to make slicing work,
don't do it, since it leads to broken results.
This commit is contained in:
Matthias Clasen 2021-04-11 22:09:45 -04:00
parent 46270d3dcd
commit f3bf4e4876

View File

@ -2311,6 +2311,8 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
int cached_tid;
gboolean do_slicing;
guint16 color[4];
float half_width = outline->bounds.size.width / 2;
float half_height = outline->bounds.size.height / 2;
rgba_to_half (gsk_outset_shadow_node_get_color (node), color);
@ -2319,7 +2321,15 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
scaled_outline = *outline;
if (outline->bounds.size.width < blur_extra ||
outline->bounds.size.height < blur_extra)
outline->bounds.size.height < blur_extra ||
outline->corner[0].width >= half_width ||
outline->corner[1].width >= half_width ||
outline->corner[2].width >= half_width ||
outline->corner[3].width >= half_width ||
outline->corner[0].height >= half_height ||
outline->corner[1].height >= half_height ||
outline->corner[2].height >= half_height ||
outline->corner[3].height >= half_height)
{
do_slicing = FALSE;
gsk_rounded_rect_shrink (&scaled_outline, -spread, -spread, -spread, -spread);