gl renderer: Avoid some work when rendering border nodes

This commit is contained in:
Timm Bäder 2020-01-24 11:29:43 +01:00
parent 1a56a10fc1
commit f62535affc

View File

@ -744,10 +744,6 @@ render_border_node (GskGLRenderer *self,
GskRenderNode *node,
RenderOpBuilder *builder)
{
const float min_x = builder->dx + node->bounds.origin.x;
const float min_y = builder->dy + node->bounds.origin.y;
const float max_x = min_x + node->bounds.size.width;
const float max_y = min_y + node->bounds.size.height;
const GdkRGBA *colors = gsk_border_node_peek_colors (node);
const GskRoundedRect *rounded_outline = gsk_border_node_peek_outline (node);
const float *widths = gsk_border_node_peek_widths (node);
@ -824,6 +820,10 @@ render_border_node (GskGLRenderer *self,
sizes[3].h = 0;
{
const float min_x = builder->dx + node->bounds.origin.x;
const float min_y = builder->dy + node->bounds.origin.y;
const float max_x = min_x + node->bounds.size.width;
const float max_y = min_y + node->bounds.size.height;
const GskQuadVertex side_data[4][6] = {
/* Top */
{