gl renderer: Remover unused mask uniform

This commit is contained in:
Timm Bäder 2018-03-29 16:37:20 +02:00
parent badada9cf8
commit f6330846c9
2 changed files with 0 additions and 2 deletions

View File

@ -1808,7 +1808,6 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
INIT_COMMON_UNIFORM_LOCATION (prog, alpha);
INIT_COMMON_UNIFORM_LOCATION (prog, source);
INIT_COMMON_UNIFORM_LOCATION (prog, mask);
INIT_COMMON_UNIFORM_LOCATION (prog, clip);
INIT_COMMON_UNIFORM_LOCATION (prog, clip_corner_widths);
INIT_COMMON_UNIFORM_LOCATION (prog, clip_corner_heights);

View File

@ -44,7 +44,6 @@ typedef struct
int id;
/* Common locations (gl_common)*/
int source_location;
int mask_location;
int position_location;
int uv_location;
int alpha_location;