forked from AuroraMiddleware/gtk
test/gtkgears.c: Fix Builds on Systems Without M_PI
Use G_PI in place of M_PI to fix the build on compilers that do not have M_PI defined. https://bugzilla.gnome.org/show_bug.cgi?id=740795
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@ -126,7 +126,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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/* draw front face */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * G_PI / teeth;
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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if (i < teeth) {
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@ -139,9 +139,9 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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/* draw front sides of teeth */
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glBegin(GL_QUADS);
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da = 2.0 * M_PI / teeth / 4.0;
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da = 2.0 * G_PI / teeth / 4.0;
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * G_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
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@ -157,7 +157,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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/* draw back face */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * G_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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if (i < teeth) {
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@ -170,9 +170,9 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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/* draw back sides of teeth */
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glBegin(GL_QUADS);
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da = 2.0 * M_PI / teeth / 4.0;
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da = 2.0 * G_PI / teeth / 4.0;
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * G_PI / teeth;
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
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-width * 0.5);
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@ -186,7 +186,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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/* draw outward faces of teeth */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * G_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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@ -223,7 +223,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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/* draw inside radius cylinder */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * G_PI / teeth;
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glNormal3f(-cos(angle), -sin(angle), 0.0);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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