gsk: Add GskInsetShadowNode

And again lots of shadow code gets copied to GSK. But we're now almost
at a stage where widget-factory does not use cairo nodes anymore.
This commit is contained in:
Benjamin Otte 2016-12-19 05:13:42 +01:00
parent 4fc64ae3dd
commit fcc1f554d6
7 changed files with 499 additions and 10 deletions

View File

@ -37,6 +37,7 @@ gsk_linear_gradient_node_new
gsk_repeating_linear_gradient_node_new
gsk_border_node_new
gsk_texture_node_new
gsk_inset_shadow_node_new
gsk_cairo_node_new
gsk_cairo_node_get_draw_context
gsk_container_node_new

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@ -33,6 +33,7 @@
* linear gradient
* @GSK_BORDER_NODE: A node stroking a border around an area
* @GSK_TEXTURE_NODE: A node drawing a #GskTexture
* @GSK_INSET_SHADOW_NODE: A node drawing an inset shadow
* @GSK_TRANSFORM_NODE: A node that renders its child after applying a
* matrix transform
* @GSK_OPACITY_NODE: A node that changes the opacity of its child
@ -55,6 +56,7 @@ typedef enum {
GSK_REPEATING_LINEAR_GRADIENT_NODE,
GSK_BORDER_NODE,
GSK_TEXTURE_NODE,
GSK_INSET_SHADOW_NODE,
GSK_TRANSFORM_NODE,
GSK_OPACITY_NODE,
GSK_CLIP_NODE,

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@ -88,6 +88,14 @@ GskRenderNode * gsk_border_node_new (const GskRounde
const float border_width[4],
const GdkRGBA border_color[4]);
GDK_AVAILABLE_IN_3_90
GskRenderNode * gsk_inset_shadow_node_new (const GskRoundedRect *outline,
const GdkRGBA *color,
float dx,
float dy,
float spread,
float blur_radius);
GDK_AVAILABLE_IN_3_90
GskRenderNode * gsk_cairo_node_new (const graphene_rect_t *bounds);
GDK_AVAILABLE_IN_3_90

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@ -565,6 +565,475 @@ gsk_texture_node_new (GskTexture *texture,
return &self->render_node;
}
/*** GSK_INSET_SHADOW_NODE ***/
typedef struct _GskInsetShadowNode GskInsetShadowNode;
struct _GskInsetShadowNode
{
GskRenderNode render_node;
GskRoundedRect outline;
GdkRGBA color;
float dx;
float dy;
float spread;
float blur_radius;
};
static void
gsk_inset_shadow_node_finalize (GskRenderNode *node)
{
}
static void
gsk_inset_shadow_node_make_immutable (GskRenderNode *node)
{
}
static gboolean
has_empty_clip (cairo_t *cr)
{
double x1, y1, x2, y2;
cairo_clip_extents (cr, &x1, &y1, &x2, &y2);
return x1 == x2 && y1 == y2;
}
static void
draw_shadow (cairo_t *cr,
gboolean inset,
GskRoundedRect *box,
GskRoundedRect *clip_box,
float radius,
const GdkRGBA *color,
GskBlurFlags blur_flags)
{
cairo_t *shadow_cr;
gboolean do_blur;
if (has_empty_clip (cr))
return;
gdk_cairo_set_source_rgba (cr, color);
do_blur = (blur_flags & (GSK_BLUR_X | GSK_BLUR_Y)) != 0;
if (do_blur)
shadow_cr = gsk_cairo_blur_start_drawing (cr, radius, blur_flags);
else
shadow_cr = cr;
cairo_set_fill_rule (shadow_cr, CAIRO_FILL_RULE_EVEN_ODD);
gsk_rounded_rect_path (box, shadow_cr);
if (inset)
cairo_rectangle (cr,
clip_box->bounds.origin.x, clip_box->bounds.origin.y,
clip_box->bounds.size.width, clip_box->bounds.size.height);
cairo_fill (shadow_cr);
if (do_blur)
gsk_cairo_blur_finish_drawing (shadow_cr, radius, color, blur_flags);
}
typedef struct {
float radius;
graphene_size_t corner;
} CornerMask;
typedef enum {
TOP,
RIGHT,
BOTTOM,
LEFT
} Side;
static guint
corner_mask_hash (CornerMask *mask)
{
return ((guint)mask->radius << 24) ^
((guint)(mask->corner.width*4)) << 12 ^
((guint)(mask->corner.height*4)) << 0;
}
static gboolean
corner_mask_equal (CornerMask *mask1,
CornerMask *mask2)
{
return
mask1->radius == mask2->radius &&
mask1->corner.width == mask2->corner.width &&
mask1->corner.height == mask2->corner.height;
}
static void
draw_shadow_corner (cairo_t *cr,
gboolean inset,
GskRoundedRect *box,
GskRoundedRect *clip_box,
float radius,
const GdkRGBA *color,
GskCorner corner,
cairo_rectangle_int_t *drawn_rect)
{
float clip_radius;
int x1, x2, x3, y1, y2, y3, x, y;
GskRoundedRect corner_box;
cairo_t *mask_cr;
cairo_surface_t *mask;
cairo_pattern_t *pattern;
cairo_matrix_t matrix;
float sx, sy;
static GHashTable *corner_mask_cache = NULL;
float max_other;
CornerMask key;
gboolean overlapped;
clip_radius = gsk_cairo_blur_compute_pixels (radius);
overlapped = FALSE;
if (corner == GSK_CORNER_TOP_LEFT || corner == GSK_CORNER_BOTTOM_LEFT)
{
x1 = floor (box->bounds.origin.x - clip_radius);
x2 = ceil (box->bounds.origin.x + box->corner[corner].width + clip_radius);
x = x1;
sx = 1;
max_other = MAX(box->corner[GSK_CORNER_TOP_RIGHT].width, box->corner[GSK_CORNER_BOTTOM_RIGHT].width);
x3 = floor (box->bounds.origin.x + box->bounds.size.width - max_other - clip_radius);
if (x2 > x3)
overlapped = TRUE;
}
else
{
x1 = floor (box->bounds.origin.x + box->bounds.size.width - box->corner[corner].width - clip_radius);
x2 = ceil (box->bounds.origin.x + box->bounds.size.width + clip_radius);
x = x2;
sx = -1;
max_other = MAX(box->corner[GSK_CORNER_TOP_LEFT].width, box->corner[GSK_CORNER_BOTTOM_LEFT].width);
x3 = ceil (box->bounds.origin.x + max_other + clip_radius);
if (x3 > x1)
overlapped = TRUE;
}
if (corner == GSK_CORNER_TOP_LEFT || corner == GSK_CORNER_TOP_RIGHT)
{
y1 = floor (box->bounds.origin.y - clip_radius);
y2 = ceil (box->bounds.origin.y + box->corner[corner].height + clip_radius);
y = y1;
sy = 1;
max_other = MAX(box->corner[GSK_CORNER_BOTTOM_LEFT].height, box->corner[GSK_CORNER_BOTTOM_RIGHT].height);
y3 = floor (box->bounds.origin.y + box->bounds.size.height - max_other - clip_radius);
if (y2 > y3)
overlapped = TRUE;
}
else
{
y1 = floor (box->bounds.origin.y + box->bounds.size.height - box->corner[corner].height - clip_radius);
y2 = ceil (box->bounds.origin.y + box->bounds.size.height + clip_radius);
y = y2;
sy = -1;
max_other = MAX(box->corner[GSK_CORNER_TOP_LEFT].height, box->corner[GSK_CORNER_TOP_RIGHT].height);
y3 = ceil (box->bounds.origin.y + max_other + clip_radius);
if (y3 > y1)
overlapped = TRUE;
}
drawn_rect->x = x1;
drawn_rect->y = y1;
drawn_rect->width = x2 - x1;
drawn_rect->height = y2 - y1;
cairo_rectangle (cr, x1, y1, x2 - x1, y2 - y1);
cairo_clip (cr);
if (inset || overlapped)
{
/* Fall back to generic path if inset or if the corner radius
runs into each other */
draw_shadow (cr, inset, box, clip_box, radius, color, GSK_BLUR_X | GSK_BLUR_Y);
return;
}
if (has_empty_clip (cr))
return;
/* At this point we're drawing a blurred outset corner. The only
* things that affect the output of the blurred mask in this case
* is:
*
* What corner this is, which defines the orientation (sx,sy)
* and position (x,y)
*
* The blur radius (which also defines the clip_radius)
*
* The the horizontal and vertical corner radius
*
* We apply the first position and orientation when drawing the
* mask, so we cache rendered masks based on the blur radius and the
* corner radius.
*/
if (corner_mask_cache == NULL)
corner_mask_cache = g_hash_table_new_full ((GHashFunc)corner_mask_hash,
(GEqualFunc)corner_mask_equal,
g_free, (GDestroyNotify)cairo_surface_destroy);
key.radius = radius;
key.corner = box->corner[corner];
mask = g_hash_table_lookup (corner_mask_cache, &key);
if (mask == NULL)
{
mask = cairo_surface_create_similar_image (cairo_get_target (cr), CAIRO_FORMAT_A8,
drawn_rect->width + clip_radius,
drawn_rect->height + clip_radius);
mask_cr = cairo_create (mask);
gsk_rounded_rect_init_from_rect (&corner_box, &GRAPHENE_RECT_INIT (clip_radius, clip_radius, 2*drawn_rect->width, 2*drawn_rect->height), 0);
corner_box.corner[0] = box->corner[corner];
gsk_rounded_rect_path (&corner_box, mask_cr);
cairo_fill (mask_cr);
gsk_cairo_blur_surface (mask, radius, GSK_BLUR_X | GSK_BLUR_Y);
cairo_destroy (mask_cr);
g_hash_table_insert (corner_mask_cache, g_memdup (&key, sizeof (key)), mask);
}
gdk_cairo_set_source_rgba (cr, color);
pattern = cairo_pattern_create_for_surface (mask);
cairo_matrix_init_identity (&matrix);
cairo_matrix_scale (&matrix, sx, sy);
cairo_matrix_translate (&matrix, -x, -y);
cairo_pattern_set_matrix (pattern, &matrix);
cairo_mask (cr, pattern);
cairo_pattern_destroy (pattern);
}
static void
draw_shadow_side (cairo_t *cr,
gboolean inset,
GskRoundedRect *box,
GskRoundedRect *clip_box,
float radius,
const GdkRGBA *color,
Side side,
cairo_rectangle_int_t *drawn_rect)
{
GskBlurFlags blur_flags = GSK_BLUR_REPEAT;
gdouble clip_radius;
int x1, x2, y1, y2;
clip_radius = gsk_cairo_blur_compute_pixels (radius);
if (side == TOP || side == BOTTOM)
{
blur_flags |= GSK_BLUR_Y;
x1 = floor (box->bounds.origin.x - clip_radius);
x2 = ceil (box->bounds.origin.x + box->bounds.size.width + clip_radius);
}
else if (side == LEFT)
{
x1 = floor (box->bounds.origin.x -clip_radius);
x2 = ceil (box->bounds.origin.x + clip_radius);
}
else
{
x1 = floor (box->bounds.origin.x + box->bounds.size.width -clip_radius);
x2 = ceil (box->bounds.origin.x + box->bounds.size.width + clip_radius);
}
if (side == LEFT || side == RIGHT)
{
blur_flags |= GSK_BLUR_X;
y1 = floor (box->bounds.origin.y - clip_radius);
y2 = ceil (box->bounds.origin.y + box->bounds.size.height + clip_radius);
}
else if (side == TOP)
{
y1 = floor (box->bounds.origin.y -clip_radius);
y2 = ceil (box->bounds.origin.y + clip_radius);
}
else
{
y1 = floor (box->bounds.origin.y + box->bounds.size.height -clip_radius);
y2 = ceil (box->bounds.origin.y + box->bounds.size.height + clip_radius);
}
drawn_rect->x = x1;
drawn_rect->y = y1;
drawn_rect->width = x2 - x1;
drawn_rect->height = y2 - y1;
cairo_rectangle (cr, x1, y1, x2 - x1, y2 - y1);
cairo_clip (cr);
draw_shadow (cr, inset, box, clip_box, radius, color, blur_flags);
}
static gboolean
needs_blur (GskInsetShadowNode *self)
{
/* The code doesn't actually do any blurring for radius 1, as it
* ends up with box filter size 1 */
if (self->blur_radius <= 1.0)
return FALSE;
return TRUE;
}
static void
gsk_inset_shadow_node_draw (GskRenderNode *node,
cairo_t *cr)
{
GskInsetShadowNode *self = (GskInsetShadowNode *) node;
GskRoundedRect box, clip_box;
int clip_radius;
double x1c, y1c, x2c, y2c;
/* We don't need to draw invisible shadows */
if (gdk_rgba_is_clear (&self->color))
return;
cairo_clip_extents (cr, &x1c, &y1c, &x2c, &y2c);
if (!gsk_rounded_rect_intersects_rect (&self->outline, &GRAPHENE_RECT_INIT (x1c, y1c, x2c - x1c, y2c - y1c)))
return;
clip_radius = gsk_cairo_blur_compute_pixels (self->blur_radius);
cairo_save (cr);
gsk_rounded_rect_path (&self->outline, cr);
cairo_clip (cr);
gsk_rounded_rect_init_copy (&box, &self->outline);
gsk_rounded_rect_offset (&box, self->dx, self->dy);
gsk_rounded_rect_shrink (&box, self->spread, self->spread, self->spread, self->spread);
gsk_rounded_rect_init_copy (&clip_box, &self->outline);
gsk_rounded_rect_shrink (&clip_box, -clip_radius, -clip_radius, -clip_radius, -clip_radius);
if (!needs_blur (self))
draw_shadow (cr, TRUE, &box, &clip_box, self->blur_radius, &self->color, GSK_BLUR_NONE);
else
{
cairo_region_t *remaining;
cairo_rectangle_int_t r;
int i;
/* For the blurred case we divide the rendering into 9 parts,
* 4 of the corners, 4 for the horizonat/vertical lines and
* one for the interior. We make the non-interior parts
* large enought to fit the full radius of the blur, so that
* the interior part can be drawn solidly.
*/
/* In the inset case we want to paint the whole clip-box.
* We could remove the part of "box" where the blur doesn't
* reach, but computing that is a bit tricky since the
* rounded corners are on the "inside" of it. */
r.x = floor (clip_box.bounds.origin.x);
r.y = floor (clip_box.bounds.origin.y);
r.width = ceil (clip_box.bounds.origin.x + clip_box.bounds.size.width) - r.x;
r.height = ceil (clip_box.bounds.origin.y + clip_box.bounds.size.height) - r.y;
remaining = cairo_region_create_rectangle (&r);
/* First do the corners of box */
for (i = 0; i < 4; i++)
{
cairo_save (cr);
/* Always clip with remaining to ensure we never draw any area twice */
gdk_cairo_region (cr, remaining);
cairo_clip (cr);
draw_shadow_corner (cr, TRUE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
cairo_restore (cr);
/* We drew the region, remove it from remaining */
cairo_region_subtract_rectangle (remaining, &r);
}
/* Then the sides */
for (i = 0; i < 4; i++)
{
cairo_save (cr);
/* Always clip with remaining to ensure we never draw any area twice */
gdk_cairo_region (cr, remaining);
cairo_clip (cr);
draw_shadow_side (cr, TRUE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
cairo_restore (cr);
/* We drew the region, remove it from remaining */
cairo_region_subtract_rectangle (remaining, &r);
}
/* Then the rest, which needs no blurring */
cairo_save (cr);
gdk_cairo_region (cr, remaining);
cairo_clip (cr);
draw_shadow (cr, TRUE, &box, &clip_box, self->blur_radius, &self->color, GSK_BLUR_NONE);
cairo_restore (cr);
cairo_region_destroy (remaining);
}
cairo_restore (cr);
}
static void
gsk_inset_shadow_node_get_bounds (GskRenderNode *node,
graphene_rect_t *bounds)
{
GskInsetShadowNode *self = (GskInsetShadowNode *) node;
graphene_rect_init_from_rect (bounds, &self->outline.bounds);
}
static const GskRenderNodeClass GSK_INSET_SHADOW_NODE_CLASS = {
GSK_INSET_SHADOW_NODE,
sizeof (GskInsetShadowNode),
"GskInsetShadowNode",
gsk_inset_shadow_node_finalize,
gsk_inset_shadow_node_make_immutable,
gsk_inset_shadow_node_draw,
gsk_inset_shadow_node_get_bounds
};
/**
* gsk_inset_shadow_node_new:
* @outline: outline of the region containing the shadow
* @color: color of the shadow
* @dx: horizontal offset of shadow
* @dy: vertical offset of shadow
* @spread: how far the shadow spreads towards the inside
* @blur_radius: how much blur to apply to the shadow
*
* Creates a #GskRenderNode that will render an inset shadow
* into the box given by @outline.
*
* Returns: A new #GskRenderNode
*
* Since: 3.90
*/
GskRenderNode *
gsk_inset_shadow_node_new (const GskRoundedRect *outline,
const GdkRGBA *color,
float dx,
float dy,
float spread,
float blur_radius)
{
GskInsetShadowNode *self;
g_return_val_if_fail (outline != NULL, NULL);
g_return_val_if_fail (color != NULL, NULL);
self = (GskInsetShadowNode *) gsk_render_node_new (&GSK_INSET_SHADOW_NODE_CLASS);
gsk_rounded_rect_init_copy (&self->outline, outline);
self->color = *color;
self->dx = dx;
self->dy = dy;
self->spread = spread;
self->blur_radius = blur_radius;
return &self->render_node;
}
/*** GSK_CAIRO_NODE ***/
typedef struct _GskCairoNode GskCairoNode;

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@ -1066,7 +1066,9 @@ gtk_css_shadow_value_snapshot_inset (const GtkCssValue *shadow,
GtkSnapshot *snapshot,
const GskRoundedRect*padding_box)
{
cairo_t *cr;
GskRoundedRect outline;
GskRenderNode *node;
double off_x, off_y;
g_return_if_fail (shadow->class == &GTK_CSS_VALUE_SHADOW);
@ -1074,14 +1076,18 @@ gtk_css_shadow_value_snapshot_inset (const GtkCssValue *shadow,
if (gdk_rgba_is_clear (_gtk_css_rgba_value_get_rgba (shadow->color)))
return;
cr = gtk_snapshot_append_cairo_node (snapshot,
&GRAPHENE_RECT_INIT (
padding_box->bounds.origin.x,
padding_box->bounds.origin.y,
padding_box->bounds.size.width,
padding_box->bounds.size.height),
"Inset Shadow");
_gtk_css_shadow_value_paint_box (shadow, cr, padding_box);
cairo_destroy (cr);
gtk_snapshot_get_offset (snapshot, &off_x, &off_y);
gsk_rounded_rect_init_copy (&outline, padding_box);
gsk_rounded_rect_offset (&outline, off_x, off_y);
node = gsk_inset_shadow_node_new (&outline,
_gtk_css_rgba_value_get_rgba (shadow->color),
_gtk_css_number_value_get (shadow->hoffset, 0),
_gtk_css_number_value_get (shadow->voffset, 0),
_gtk_css_number_value_get (shadow->spread, 0),
_gtk_css_number_value_get (shadow->radius, 0));
gsk_render_node_set_name (node, "Inset Shadow");
gtk_snapshot_append_node (snapshot, node);
gsk_render_node_unref (node);
}

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@ -528,6 +528,7 @@ append_node (GtkTreeModelRenderNode *nodemodel,
case GSK_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_BORDER_NODE:
case GSK_INSET_SHADOW_NODE:
/* no children */
break;

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@ -151,6 +151,8 @@ node_type_name (GskRenderNodeType type)
return "Border";
case GSK_TEXTURE_NODE:
return "Texture";
case GSK_INSET_SHADOW_NODE:
return "Inset Shadow";
case GSK_TRANSFORM_NODE:
return "Transform";
case GSK_OPACITY_NODE: