... and use this check in gdk_gl_context_make_current() and
gdk_gl_context_get_current() to make sure the context really is still
current.
The context no longer being current can happen when external GL
implementations make their own contexts current in the same threads GDK
contexts are used in.
And that can happen for example by WebKit.
Theoretically, this should also allow external EGL code to run in X11
applications when GDK chooses to use GLX, but I didn't try it.
Fixes#5392
Instead of adding events to the application event queue, dispatch
them directly to the right display. We know this when the event is
to be dispatched.
This is the same as used for the `sendEvent` method in `GdkMacosWindow`.
To achieve this I factored out the generic NSEvent to GdkEvent translation.
We can send an event directly, when we receive it in the GdkMacosWindow
directly from the OS.
By passing the events during a (midal-ish) drag operation to the main loop,
we're able to keep up with what's happening. This allows the internal
drag state (GtkDragSource) to be updated and be done when the drag is
done.
The Drag data should pass through the macos pasteboard system.
We need to provide some pasteboard type. Let's make it a "URL",
which is a pretty generic type anyway.
The handling is done similar to drag targets.
Note that dragging is a modal action on macos: no events
are sent to the main window. This could cause trouble when
we finish the drag, and not finish the gesture in GTK.
This will make it easier to reuse from drag integration so that we don't
require clipboards for everything.
We will need to subclass the pasteboard provider twice, however, both
for clipboard and dragging.
A Drag surface does not have a parent surface. Therefore, if we initialize
it with one, it's inheriting the frame clock from the parent, but the
drag surface is not linked to the parent. Once the drag surface is destroyed,
it's disposing the frame clock, which results in a "frozen" application.
This is an extra safeguard that avoids grabbing resources longer than
nessecary. It also ensures the resource is removed from the drag,
so it is not freed again.
Those property features don't seem to be in use anywhere.
They are redundant since the docs cover the same information
and more. They also created unnecessary translation work.
Closes#4904
When a window is minimized by user action, the `showAndMakeKey` method is not executed when idle. This prevents the window from being un-minimized immediately.
And allow programmatic minimization of a window by un-minimizing them in `_gdk_macos_toplevel_surface_present`
Closes#4811
Add a new GdkScrollUnit enum that represent the
unit of scroll deltas provided by GdkScrollEvent.
The unit is accessible through
gdk_scroll_event_get_unit().
We had code to do it and it never actually got used correctly. This ensures
that the popup services are attached to the parents so that they get proper
stacking orders when displayed. Additionally, it fixes popups from being
shown as their own windows in Exposé.
If we are clicking through the shadow of a window, we need to take special
care to not raise the old window on mouseUp. This is normally done by the
display server for us, so we need to use the proper API that is public to
handle this (rather than CGSSetWindowTags()). Doing so requires us to
dispatch the event to the NSView and then cancel the activcation from
the mouseDown: event there.
If we closed a key window in response to events, we need to denote another
window as the new key window. This is easiest to do from an idle so that
we don't clobber notification pairs of "did resign"/"did become" key
window.
We have a sorted set of surfaces by display server stacking, so we can
take the first one we come across that is already mapped and re-show it
to become key/main.
If we have server-side decorations we might need to request a layout in
response to the resize notification. We don't need to do this in other
cases because we already handle that in the process of doing the resize
(and that code is that way because of delayed delivery of NSNotification).
If we are using NSWindow titled windows, we don't end up waking up the
frame clock when the window is resized on the display server. This ensures
that we do that after getting a notification of resize.