Commit Graph

10 Commits

Author SHA1 Message Date
William Hua
32b3928eda mir: fix build failures 2016-12-05 10:28:48 -05:00
Benjamin Otte
8915be00d1 gdkgl: Add gdk_gl_context_get_damage()
This is a way to query the damaged area of the backbuffer.

The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.

This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.

We can always glXBufferSwap() now because of this.
2016-12-05 15:02:47 +01:00
Benjamin Otte
ca78f5d3cb gdk: Make gdk_window_begin_draw_frame() take a draw context
... instead of a gl context.

This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
2016-12-05 15:02:47 +01:00
Benjamin Otte
182d18bcd1 gdk: Large GL refactoring
No visible changes as GL rendering is disabled at the moment.

What was done:

1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.

2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.

3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).

4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
2016-12-05 15:02:47 +01:00
Emmanuele Bassi
d066e7541e Remove GdkGLProfile
The existence of OpenGL implementations that do not provide the full
core profile compatibility because of reasons beyond the technical, like
llvmpipe not implementing floating point buffers, makes the existence of
GdkGLProfile and documenting the fact that we use core profiles a bit
harder.

Since we do not have any existing profile except the default, we can
remove the GdkGLProfile and its related API from GDK and GTK+, and sweep
the whole thing under the carpet, while we wait for an extension that
lets us ask for the most compatible profile possible.

https://bugzilla.gnome.org/show_bug.cgi?id=744407
2015-02-12 17:51:31 +00:00
Emmanuele Bassi
022724aa69 gl: Drop profile for gdk_window_create_gl_context()
Now that we have a two-stages GL context creation sequence, we can move
the profile to a pre-realize option, like the debug and forward
compatibility bits, or the GL version to use.
2015-02-12 12:34:28 +00:00
Marco Trevisan (Treviño)
c82ad2c129 mir, gl: Ensure we use the 3.2 core profile
Emit an error if the profile is different.
2015-02-12 03:34:05 +01:00
Marco Trevisan (Treviño)
f9503ac189 mir, GL: Split GL context creation in two phases
Move egl_context initialization in gdk_gl_context_realize

 • gdk_window_create_gl_context() creates a GdkGLContext
 • gdk_gl_context_realize() creates the underlying resources

https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-02-12 03:03:18 +01:00
Alexander Larsson
cf94da2ca1 GdkGLContext: Remove unused update vfunc
The update virtual function for GdkGLContext is unused and is a
leftover from a previous GL approach. Just remove it.

https://bugzilla.gnome.org/show_bug.cgi?id=739750
2014-11-20 12:38:04 +01:00
Marco Trevisan (Treviño)
6e9db05601 mir: add OpenGL support
Implement GdkGLContext using EGL and use hardware mir surfaces
when a GdkWindow uses gl rendering.

Fixes https://bugzilla.gnome.org/show_bug.cgi?id=740346
2014-11-20 04:33:38 +01:00