This feels premature; we do have the fallback situation covered
adaequately with the menubar, and people can do their own creative
solutions with gtk_application_window_get_menu(), so we don't have
to offer a widget for this right now.
By making "about" a per-window action, we can pop the about dialog up on
top of the correct window instead of trying to guess from the
application list of windows.
Add missing GDK linking to GIR build and examples:
GISCAN Gtk-3.0.gir
CCLD gtk-query-immodules-3.0
./.libs/libgtk-3.so: undefined reference to `gdk_keymap_get_modifier_mask'
./.libs/libgtk-3.so: undefined reference to `gdk_modifier_intent_get_type'
./.libs/libgtk-3.so: undefined reference to `gdk_window_begin_resize_drag_for_device'
./.libs/libgtk-3.so: undefined reference to `gdk_event_triggers_context_menu'
collect2: ld returned 1 exit status
CCLD grid-packing
../gtk/.libs/libgtk-3.so: undefined reference to `gdk_keymap_get_modifier_mask'
[...]
https://bugzilla.gnome.org/show_bug.cgi?id=664027
The old tutorial examples haven't been built in years, and are
not useful to keep around in git unless somebody does the work
to integrate them into the 'Getting started' section of the
current docs.
At the same time, change the library sonames for -3.0 to just -3.
This is necessary since the 2.99 releases installed libraries like
libgtk-3.0.so.0.9903.0, and we want to prevent the library version
number from jumping back. So 3.0 will have libgtk-3.so.0.0.0.
Commit 80e1340e introduced using a GDK method in examples/drawing.c, so
actually link that to GDK. Fixes build failure with --as-needed linker option
and gcc 4.5.
This commit does a number of things:
- remove some dead wchar configury from configure.ac and gdkconfig.h
- repurpose gdkconfig.h as header that contains GDK_WINDOWING_foo
macros for each included backend, include it in gdk.h and install
it in $includedir instead of below $libdir
- drop the backend from the library names
- build libgdk-3.0.la as a convenience lib and include it in libgtk-3.0.la
It does not yet enable building multiple backends at the same time.