Commit Graph

13 Commits

Author SHA1 Message Date
Benjamin Otte
8950c0dc96 texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.

For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
2021-10-07 02:41:30 +02:00
Benjamin Otte
48781cf7f7 memorytexture: Split out GdkMemoryFormat handling
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].

This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00
Timm Bäder
1efccfcced gdk loaders: Add noreturn attribtues where appropriate 2021-10-02 09:08:14 +02:00
Matthias Clasen
56e6a51ac0 Merge branch 'delayed-loading' into 'master'
gtk-demo: Cosmetics

See merge request GNOME/gtk!3975
2021-09-18 23:02:00 +00:00
Matthias Clasen
c9135546b6 loaders: Add profiler marks
These are potentially expensive calls, we
should make sure they show up in profiles.
2021-09-18 17:35:00 -04:00
Timm Bäder
c24b7877a0 gdktiff: Use guint32 instead of int32
The latter seems to be deprecated.
2021-09-18 09:00:16 +02:00
Benjamin Otte
b271a94f92 texture: Rework error enum
1. Change INSUFFICIENT_MEMORY to TOO_LARGE
   GTK crashes on insufficient memory, we don't emit GErrors.

2. Split UNSUPPORTED into UNSUPPORTED_CONTENT and UNSUPPORTED_FORMAT
   So we know if you need to find an RPM with a loader or curse and
   the weird file.

3. Translate error messages, they are meant for end users.
2021-09-17 03:25:35 +02:00
Matthias Clasen
b226478e8b Support 16bit formats in the png loader
When loading, convert all >8-bit data to
GDK_MEMORY_R16G16B16A16_PREMULTIPLIED.

When saving, save all 8-bit formats as 8-bit RGBA,
and save all >8-bt formats as 16-bit RGBA.
2021-09-17 02:02:51 +02:00
Matthias Clasen
e720f9d35d Add code to save jpegs 2021-09-17 02:02:51 +02:00
Benjamin Otte
2d3de8608c texture: Split out type detection
This way, the code using it becomes clearer and we can use it in
multiple places without accidentally doing it wrong (hint: see next
commit).
2021-09-17 00:25:22 +02:00
Matthias Clasen
729ba8111a Add code to load jpegs
This lets us avoid gdk-pixbuf for loading
textures from the common image formats.

As a consequence, we are now linking against libjpeg.
2021-09-17 00:25:22 +02:00
Matthias Clasen
a03594df52 Add code to load and save tiff files
Add support for the tiff format, which is flexible
enough to handle all our memory texture formats
without loss.

As a consequence, we are now linking against libtiff.
2021-09-17 00:25:22 +02:00
Matthias Clasen
f51f7f85eb Add code to load and save pngs
Using libpng instead of the lowest-common-denominator
gdk-pixbuf loader. This will allow us to load >8bit data,
and apply gamma and color correction in the future.
For now, this still just provides RGBA8 data.

As a consequence, we are now linking against libpng.
2021-09-17 00:25:22 +02:00