Benjamin Otte
8756deec58
vulkan: Turn swapchain image targets into GskVulkanImages
...
This gives us proper refcounting here, too. And there's no longer a
difference between the different types of images.
2016-12-09 18:35:52 +01:00
Benjamin Otte
17c11dd97b
vulkan: Store width/height of GskVulkanImage
...
This is to enable lazy framebuffer creation later.
2016-12-09 18:35:51 +01:00
Benjamin Otte
c160ef16c1
vulkan: Turn GskVulkanImage into a GObject
...
This way, we can do real refcounting on them.
2016-12-09 18:35:51 +01:00
Benjamin Otte
85bc9ff36b
vulkan: Hook up image upload mechanism to env variables
...
Instead of having to decie at compile-time, check if
GSK_RENDERING=staging-image was given, and if so, select the staging
image upload mode.
2016-12-09 18:35:51 +01:00
Benjamin Otte
13b53656ea
vulkan: Upload image data directly
...
Instead of using a staging iamge, we require the final image to be
linearly allocated and have host-visible memory.
This improves performance quite a bit.
The old code is still there and can be enabled with a simple change
to a #define in gskvulkanimage.h
2016-12-09 18:35:51 +01:00
Benjamin Otte
3c4b952256
vulkan: Make GskVulkanRenderer work
...
We now create a Cairo renderer, render to an image surface and upload
and retnder it with Vulkan.
2016-12-09 18:35:51 +01:00