Timm Bäder
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56b456ff21
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gl renderer: Remove unused uniform from inset shadow shader
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2019-12-03 08:40:35 +01:00 |
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Timm Bäder
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8ca46169b1
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gl renderer: Blur shader improvements
Use a two-pass blur shader, fix a few other things and unify the
blurring of blur nodes and blurred outset shadow nodes.
Related to #1283
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2019-12-03 08:40:34 +01:00 |
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Timm Bäder
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1c2661ed12
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gl renderer: Fix repeat node shader once again
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2019-11-26 09:09:25 +01:00 |
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Timm Bäder
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604f44da11
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gl renderer: Fix repeat nodes that don't repeat
Fixes #2234
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2019-11-19 10:31:21 +01:00 |
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Timm Bäder
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2977e91aed
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gl renderer: Grow unblurred outset shadow outline on the gpu
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2019-10-11 10:16:39 +02:00 |
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Timm Bäder
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0b999c73d1
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gl renderer: Fix glsl rounded rect shrinking
Previous code would add rounded corners to a rect with all 0 corners
when growing.
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2019-10-11 10:15:58 +02:00 |
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Timm Bäder
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2914c360a9
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gl renderer: Implement a subset of repeat nodes
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2019-08-11 09:05:31 +02:00 |
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Elias Aebi
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a357995484
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glsl: don't use switch statements
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2019-07-31 18:48:54 +02:00 |
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Elias Aebi
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1e6120e776
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glsl: use float literals
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2019-07-06 14:42:08 +02:00 |
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Timm Bäder
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a2518493a2
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gl renderer: Fix color matrix shader
We *just* computed a un-premultiplied color, maybe we should also use
it.
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2019-05-18 13:47:59 +02:00 |
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Timm Bäder
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4869013a8d
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gl renderer: Fix coloring shader
We *just* pre-multiplied u_color but then didn't use its rgb values.
This fixes backdrop scale marks in Adwaita to not be white.
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2019-05-06 17:58:55 +02:00 |
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Timm Bäder
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3e2107846d
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gl renderer: Fix blend shader
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2019-05-06 17:34:48 +02:00 |
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Timm Bäder
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c848b9014b
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gl renderer: Add simple blend node implementation
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2019-04-28 07:58:31 +02:00 |
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Timm Bäder
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34fcfb154a
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gl renderer: Properly apply opacity in cross-fade shader
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2019-04-24 13:29:45 +02:00 |
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Timm Bäder
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2b95a5daee
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gl renderer: Remove blend shader
It's unused.
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2018-12-02 16:04:40 +01:00 |
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Elias Aebi
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19873e549a
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gl: implement clipping for legacy contexts
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2018-07-14 14:31:50 +02:00 |
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Elias Aebi
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05ca6bc189
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gl: fix compilation errors for legacy context shaders
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2018-07-14 14:24:21 +02:00 |
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Timm Bäder
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eaf899061a
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gl renderer: Remove shadow program
Drawing shadows is the same task as drawing text in our case and these
two shaders have been the same thing for quite a while.
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2018-03-15 18:12:00 +01:00 |
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Timm Bäder
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0a7880110e
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gl renderer: Fix clipped borders
Stop abusing the clip rect for borders.
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2018-03-15 18:11:57 +01:00 |
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Timm Bäder
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d2b5436462
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gl: Make blur nodes with radius ∈ ]0; 1[
Otherwise, the radius here ends up being 0 and we don't draw anything at
all.
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2018-02-27 14:22:08 +01:00 |
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Timm Bäder
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4946810960
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gl renderer: Render unblurred outset shadows differently
We don't need to draw anything to a texure for those.
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2018-01-15 10:56:43 +01:00 |
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Timm Bäder
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bbf6e81c1f
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gl renderer: Fix shaders for gles
Remove uniform initializers, add casts to float, etc.
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2018-01-08 19:23:06 +01:00 |
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Timm Bäder
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cd2a53851b
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gl: Fix copy&paste error in blur shader
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2018-01-08 19:23:06 +01:00 |
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Timm Bäder
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3176ae7e51
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gl renderer: Use alpha uniform in inset shadow shader
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2018-01-08 17:44:33 +01:00 |
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Timm Bäder
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f729cbb760
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gl renderer: Fix text color pre-multiplication
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2018-01-04 12:20:27 +01:00 |
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Timm Bäder
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4abbf929ad
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gl renderer: Remove some unused uniforms from shader
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2017-12-29 05:48:42 +01:00 |
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Timm Bäder
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2bc10fa365
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gl renderer: draw all outset shadows
Instead of falling back to cairo for most of them.
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2017-12-29 05:48:40 +01:00 |
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Timm Bäder
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7a2d30323e
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gl renderer: try doing outset box shadows
Still fall back in cases we can't handle that way.
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2017-12-21 19:12:33 +01:00 |
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Timm Bäder
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d211f42091
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gl renderer: Remove unused vertex shader
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2017-12-21 19:12:32 +01:00 |
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Timm Bäder
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a83037c440
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gl renderer: Implement cross fade nodes
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2017-12-21 19:12:32 +01:00 |
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Timm Bäder
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bed03aa319
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gl renderer: Fix linear gradient shader color calculation
This fixes both the wrong headerbar color and the broken border color in
of the circular button in the widget-factory.
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2017-12-21 19:12:32 +01:00 |
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Timm Bäder
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eb221ff305
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gl renderer: Only take glyph texture alpha into account
This way, we can use the very same coloring program to draw text shadows
of fonts with colored glyphs.
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2017-12-21 19:12:32 +01:00 |
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Timm Bäder
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64400e82b5
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gl renderer: Default to 0px clip and border radius
Finally fix the division by 0 in the clip code.
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2017-12-21 19:12:32 +01:00 |
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Timm Bäder
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2d3e87da46
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gl renderer: Try to fix border rendering
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2017-12-21 19:12:32 +01:00 |
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Timm Bäder
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fd0b7caa7c
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gl renderer: Fix shadow shader
We need to take the alpha of the shadow color into account as well.
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2017-12-21 19:12:32 +01:00 |
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Timm Bäder
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3b7cfd068b
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gl renderer: Implement simple border nodes
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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e95b356465
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gl renderer: Implement simple shadow nodes
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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8c9e203458
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gl renderer: Fix inset shadow offset calculation
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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47c4bf5be0
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gl renderer: Implement unblurred outset shadows
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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5c7838e168
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gl renderer: Rework program creation
Make sure all uniform names have to match between the shader names and
the _location integers we save in every Program struct.
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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388157b995
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gl renderer: Implement unblurred inset shadows
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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6a1a70c677
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gl renderer: Implement blur nodes
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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f4304336ea
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gl renderer: Don't pass MVP to shaders
We already pass both modelview and projection matrix individually.
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2017-12-21 19:12:30 +01:00 |
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Timm Bäder
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4cf2a482ea
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gl: Add glyph cache
Based on the one used by the vulkan renderer
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2017-12-21 19:12:30 +01:00 |
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Timm Bäder
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9b400134d5
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gl renderer: Remove unused shaders
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2017-12-21 19:12:30 +01:00 |
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Timm Bäder
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33aa61ef2c
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gl renderer: Save clip in every node
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2017-12-21 19:12:30 +01:00 |
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Timm Bäder
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24e69bb877
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gl renderer: Implement rounded clip nodes
mostly a proof of concept
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2017-12-21 19:12:30 +01:00 |
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Timm Bäder
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4aa3f51016
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test-render-nodes: Add color matrix test
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2017-12-21 18:25:52 +01:00 |
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Timm Bäder
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6bce14bee2
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Rework the GL renderer
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2017-12-21 18:25:52 +01:00 |
|
Benjamin Otte
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9048d40bc2
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vulkan: Fix mask shader to premultiply color
The inColor wasn't premultiplied, so the resulting colors were wrong
with translucent borders.
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2017-12-02 16:21:58 +01:00 |
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