Timm Bäder
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52ae384bfd
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gl shaders: unify frag coord handling
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2020-05-10 09:30:15 +02:00 |
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Timm Bäder
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44ac2d5abb
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gl renderer: Pass linear gradient stops to shaders directly
No need to copy them into the render ops like this.
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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cef7f7f87d
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gl renderer: Move work to the gradient vertex shader
No need to do this stuff once per fragment.
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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cc909b160f
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gl renderer: Rewrite shader builder
Use a unified approach to write both vertex and fragment shader in the
same file.
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2020-01-07 17:27:15 +01:00 |
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