Windows save in hardware_keycode an information which is not so low
level and some application require the hardware scancode.
As Windows provides this information save it in GdkEventPrivate
and provide a function to get this information.
For no Windows system the function return the hardware_keycode instead.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=765259
The way gdk_drag_status() may be called multiple times during the
processing of drag and drop events throughout the widget hierarchy
brings some superfluous messaging going in, esp. when it's the last
request the one we want to honor, yet we emit messaging requests on
all.
This is barely appreciable in the X11 backend, but due to the design
of the wayland protocol, quick series of changes like this it have
some self-amplificating consequences which may end up flooding the
connection.
We can delegate this to a late "commit" call, performed within GDK
event management. This way gdk_drag_status() calls may be cached
and only result in windowing messaging once per ::drag-motion or
::drag-data-received event. Emitting the final status will also
avoid spurious action changes on the compositor and the other peer.
https://bugzilla.gnome.org/show_bug.cgi?id=763298
When compressing window state events, we didn't free the discarded
event after removing it from the queue, causing us to leak it. This
commit makes sure to free the discarded event after unqueuing it.
https://bugzilla.gnome.org/show_bug.cgi?id=762468
If there are already a window state event for a given window queued
when the window state is changed, drop that event and queue a new event
with a changed_mask based on the state before last event that was queue
without compression.
https://bugzilla.gnome.org/show_bug.cgi?id=762468
Remember the last source device we're generating multiple clicks for,
just so we can bail out if the device changed. That will just reset
the counting.
https://bugzilla.gnome.org/show_bug.cgi?id=723659
And use it to handle kinetic scrolling in the GtkScrolledWindow.
However, dropping the delta check causes the X11-based kinetic
scroll to break since we don't have the stop event here. Correct handling of
xf86-input-libinput-based scroll events is still being discussed.
https://bugzilla.gnome.org/show_bug.cgi?id=756729
There's places where we don't set a seat yet, plus the places
outside GTK+ where events are created, we should warn and fall
back to the master device seat with these.
The extra reference will be held from GdkEventPrivate data, so there's
a common place to all events. Without this, events queued after devices/
capabilities disappear (eg. on TTY switch) might hold invalid pointers.
Windowing level operations on those devices (queries, grabs...) are
expected to fail at that time, but we should hold meaningful data for
the regular event handling paths.
https://bugzilla.gnome.org/show_bug.cgi?id=753185
Each gesture type has its separate GdkEvent struct, and begin/update/
end/cancel event types.
There is support for multi-finger swipe (3-4 fingers), and 2-finger
rotate/pinch gestures.
Wayland's mechanism tells us all of our new states, rather than
telling us which ones were added and removed. Add a new private
interface so that we can simply specify the new states as a
bitfield directly rather than having to compute which ones were
added and removed.
If a motion event handler (or other handler running from the flush-events
phase of the frame clock) recursed the main loop then flushing wouldn't
complete until after the recursed main loop returned, and various aspects
of the state would get out of sync.
To fix this, change flushing of the event queue to simply mark events as
ready to flush, and let normal event delivery handle the rest.
https://bugzilla.gnome.org/show_bug.cgi?id=705176
Setting event compression to false will allow inter-frame
mouse motion events to be delivered, which are necessary
for painting applications to produce smooth strokes.
https://bugzilla.gnome.org/show_bug.cgi?id=702392
A switch of device may be significant for an application, so don't
compress motion events if they are for different devices. This simple
handling isn't sufficient if we have competing event streams from
two different pointer events, but we don't expect this case to be
common.
Since events can be paused independently for each window during processing,
make _gdk_display_pause_events() count how many times it is called
and only unpause when unpause_events() is called the same number of
times.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
When we have pending motion events, instead of delivering them
directly, request the new FLUSH_EVENTS phase of the frame clock.
This allows us to compress repeated motion events sent to the
same window.
In the FLUSH_EVENTS phase, which occur at priority GDK_PRIORITY_EVENTS + 1,
we deliver any pending motion events then turn off event delivery
until the end of the next frame. Turning off event delivery means
that we'll reliably paint the compressed motion events even if more
have arrived.
Add a motion-compression test case which demonstrates behavior when
an application takes too long handle motion events. It is unusable
without this patch but behaves fine with the patch.
https://bugzilla.gnome.org/show_bug.cgi?id=685460