If G_ENABLE_CONSISTENCY_CHECKS is defined (i.e. if our buildtype is
'debug'), add a opengl debug callback that prints all debug messages
with a severity higher than SEVERITY_NOTIFICATION as a warning to the
console.
Turns out that GCC errors out when building the GLib test suite, as it
now checks for overflows in allocator functions, and we're testing for
those.
This would not be an issue for GTK, but since we're building GLib as a
subproject, we get failures for those as well.
Until we can find out how to disable errors for subprojects, or fix the
GLib test suite not to trip up warnings in GCC, we're going to live
without compiler warnings treated as errors for a while.
This way, we can postpone the actual rendeing of the node until the
renderer. This allows the renderer to choose the right scale to
render at, so it can decide to use 2x scale for hidpi on its own.
Last but not least, it makes all nodes independent of the context they
are created in, because they do not need to know at snapshot time what
they will ultimately be rendered into.
Set the display for each event that we put.
Also reorganize the dnd_event_put() function a bit, giving it a surface
directly instead of setting it by implication.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
dest_surface is going to always be NULL for source contexts.
Previously we used to put the root window there to pass this check,
but root windows are gone (and root surfaces never existed to begin
with), so we have to adapt.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
This affects gdk_device_query_state() for the virtual device. It has
no window, and is forced to query the display itself, and display
defaults its scale to 1 even for HiDPI desktops. Use the same
"query scale of a NULL monitor" trick that we use in other places
to get the global desktop scale.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
A side effect of vkQueuePresentKHR is the Vulkan implementation calling
wl_surface_commit() on the corresponding Wayland surface. Thus, before
this, we must synchronize the surface state (e.g. opaque region, window
geometry, etc) that changed since last time. Prior to this commit this
was done after calling vkQueuePresentKHR(), causing the surface state to
always correspond to the previous buffer state. As of this commit this
is now done before calling vkQueuePresentKHR(), thus before
wl_surface_commit().
A side effect of eglSwapBuffers* is the EGL implementation calling
wl_surface_commit() on the corresponding Wayland surface. Thus, before
swapping buffers, we must synchronize the surface state (e.g. opaque
region, window geometry, etc) that changed since the last buffer swap.
Prior to this commit, this was done after eglSwapBuffers*, causing the
surface state to always correspond to the previous buffer state. As of
this commit this is now done before swapping the buffers, thus before
wl_surface_commit().
If you want transparent region, you can just render them transparent.
If you want input shaping, use gdk_surface_input_shape_combine_region().
Also remove gtk_widget_shape_combine_region().