We must reset the image delay when stopping the timeout,
otherwise the code setting it up thinks it is still running.
This fixes cursor animation only working for the very first
enter of a widget with an animated cursor, as seen in the
cursors example in gtk4-demo.
This is necessary because picking is no longer automatically constrained
to a widget's box. So all clipping widgets need to constrain their
clipping, too.
This patch does that for GtkViewport only.
We cannot fast-track picking by using gtk_widget_contains(). Child
widgets may extend their parent using ie negative margins.
This is not just a theoretical concern, this is what's happening right
now with GtkScale's sliders relative to the trough.
The problem is that we now iterate through all widgets, even when they
aren't anywhere near the mouse pointer. So essentially every pick
operation is now guaranteed O(N_WIDGETS) which used to be the worst case
that pretty much never happened.
The trough widgets have the slider on top of the fill level and the
hilight widget. Make sure the widget stacking respects that.
This is particularly relevant because picking event targets should pick
the slider and not the hilight widget.
In particular, allow specifying a filename for a GDK_TYPE_TEXTURE
property. This makes it easy to transition properties from Pixbuf type
to Texture type without having to touch resource files.
We cannot unrealize a renderer in the dispose function, because that
would cause this chain to happen:
gsk_gl_renderer_dispose
gsk_renderer_dispose
gsk_renderer_unrealize
gsk_gl_renderer_unrealize
So we would call into thje GL renderers unrealize when it has already
(partially) disposed itself and ause accesses to dead variables.
and gdk_texture_new_from_resource().
While doing set, turn all GDK_AVAILABLE_IN_3_90 into
GDK_AVAILABLE_IN_3_94 because that's now true after the renaming.
A sideeffect is that we don't set the correct parent window on child
widgets anymore, but that is hopefully going to be fixed once we get rid
of child windows completely.
Since on Windows we need to use a good amount of temporary GL contexts,
we need to switch back to the original GL contexts we were using when
we are done with the temporary GL contexts, otherwise multi-GL windows
will cause confusions causing display artifacts and crashes.
Also, use the GdkWin32GLContext::gl_hdc consistently throughout
the code and remove the GdkWin32Display::gl_hdc as Lukas K pointed out
that GdkWin32Display::gl_hdc becomes out-of-date and so the HDC that the
GL context is bound to becomes incorrect in sceanarios using multiple
windows with GtkGLArea/GdkGLArea items (which would cause the artifacts in
programs that use multiple windows with GtkGLArea/GdkGLArea items, and it
turns out that GdkWin32Display::gl_hdc is actually not necessary to help
keep track of the HDCs we use for our GL contexts.
This will also fix on Windows with GDK_GL=always, or when GSK's gl
renderer is used.
Partly based on patch from Lukas K <lu@0x83.eu>
https://bugzilla.gnome.org/show_bug.cgi?id=789213
Move the leftovers from the removals to use the current APIs, to fix the
build. Also for gdk_device_virtual_set_window_cursor(), only do
something when a valid GdkCursor is passed in here.
https://bugzilla.gnome.org/show_bug.cgi?id=773299