Commit Graph

1745 Commits

Author SHA1 Message Date
Matthias Clasen
bf852bea24 Fix up preconditions of gsk_gl_shader_node_new
These were not quite right, and implied that args
may be NULL, when it really can't.

Fixes: #4739
2022-03-03 22:40:10 -07:00
Benjamin Otte
b28c3ef3d9 renderers: Handle large viewports
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).

Instead, draw multiple tiles and assemble them into a memory texture.

Tests added to the testsuite for this.
2022-02-26 20:35:44 +01:00
Christian Hergert
f9268e8137 gsk/gl: support non-standard default framebuffer
There are situations where our "default framebuffer" is not actually
zero, yet we still want to apply a scissor rect.

Generally, 0 is the default framebuffer. But on platforms where we need
to bind a platform-specific feature to a GL_FRAMEBUFFER, we might have a
default that is not 0. For example, on macOS we bind an IOSurfaceRef to
a GL_TEXTURE_RECTANGLE which then is assigned as the backing store for a
framebuffer. This is different than using gsk_gl_renderer_render_texture()
in that we don't want to incur an extra copy to the destination surface
nor do we even have a way to pass a texture_id into render_texture().
2022-02-22 12:01:24 -08:00
Christian Hergert
08d0575ed0 gsk/gl: avoid clearing opaque regions
If the rendering operation is over an opaque region, we can potentially
avoid clearing a large section of the framebuffer destination. Some cases
you do want to clear, such as when clearing the whole contents as some
drivers have fast paths for that to avoid bringing data back into the
framebuffer.
2022-02-21 23:43:17 -08:00
Marek Kasik
cb1dd66220 Fix kerning of GL rendered glyphs
Multiple scaled shifts by 1024 too.

Fixes: #4602
2022-02-01 09:31:35 +01:00
Chun-wei Fan
3e9d858af1 gskrenderer.c: Use GL renderer on Windows by default
Since now we have the shaders working on Windows under GLES with libANGLE using
a 3.0+ context, drop the check to fall back to the Cairo renderer when GLES is
being used.
2022-01-19 11:56:32 +08:00
Sebastian Dröge
c44badd26a Mark various GskTransform functions as nullable in their return value
Various transforms are normalized with their next transform, and if they
end up being the identity transform will return NULL.

For example a translation by (x,y,z) and followed by (-x,-y,-z) will
result in NULL.
2022-01-14 11:57:23 +02:00
Niels De Graef
e566ba54d9 gsk: Document gsk_renderer_realize()
Document the return value and more importantly, specify that a call to
`gsk_renderer_realize()` needs to be matched with a call
`gsk_renderer_unrealize()`.

Prevents issues like https://gitlab.gnome.org/GNOME/gtk/-/issues/4625
2022-01-11 13:09:53 +01:00
Matthias Clasen
9dccdd1008 Merge branch 'docs-improvs-i' into 'main'
docs: Improve docs for four classes

See merge request GNOME/gtk!4337
2022-01-06 19:19:31 +00:00
Maximiliano Sandoval R
ad73e2d07b
docs: Improve docs for gskrendernode.c 2022-01-05 14:06:42 +01:00
Luca Bacci
2aab55983d Merge branch 'wgl-legacy' into 'main'
GSK/GL: Relax check for GL 3.x+ legacy contexts

See merge request GNOME/gtk!4187
2022-01-03 13:11:04 +00:00
Benjamin Otte
2ce2afa036 gles: Be picky abpout glGetFramebufferAttachmentParameter()
This function does not at all work like in OpenGL - if it works at all.
So make it behave accordingly.

Fixes #4571
2021-12-25 15:07:44 +01:00
Benjamin Otte
2caab68be9 gl: Change gdk_gl_context_check_version()
Instead of just passing major/minor, pass them twice, once for GL and
once for GLES. This way, we don't need to check for GL and GLES
separately.

If something is supported unconditionally, passing 0/0 works fine.

That said, I'd like to group the arguments somehow, because otherwise
it's just a confusing list of numbers - but I have no idea how to do
that.
2021-12-25 15:07:44 +01:00
Benjamin Otte
20dcc31d19 rendernode: Limit diff region
Limit the diff region to 30 rectangles (randomly chosen because it
looked big enough to not trigger by accident and small enough to not
cause performance issues).

If the diff region gets more complicated, we abort to the parent node
and use its bounds as the diff region instead and then continue diffing
the rest of the node tree.

Fixes: #4560
Fixes: #2396
2021-12-20 18:40:02 +01:00
Benjamin Otte
4e6ee28bcb gsk: Allow diffing code to abort
Now the vfuncs can decide they don't want to diff anymore, not just the
actual diff function.
2021-12-20 17:08:15 +01:00
Timm Bäder
ceb61e6600 gskglcommandqueue: Mark some variables G_GNUC_UNUSED
These are unused if sysprof isn't being used.
2021-12-16 11:06:50 +01:00
Timm Bäder
fd6b3ef5a0 gl: Linear gradients don't support 3d transforms
Add another helper similar to the one for transforms, but that only
works on 2d transforms.

Fixes #4501
2021-12-12 12:57:44 +01:00
Chun-wei Fan
652ab1ac72 gskglcompiler.c: Force GLSL version 300 es as needed
For libANGLE to work with our shaders, we must use "300 es" for
the #version directive in our shaders, as well as using the non-legacy/
non-GLES codepath in the shaders.  In order to check whether we are
using the GLSL 300 es shaders, we check whether we are using a GLES 3.0+
context.  As a result, make ->glsl_version a const char* and make sure
the existing shader version macros are defined apprpriately, and add a
new macro for the "300 es" shader version string.

This will allow the gtk4 programs to run under Windows using EGL via
libANGLE.  Some of the GL demos won't work for now, but at least this
makes things a lot better for using GL-accelerated graphics under Windows
for those that want to or need to use libANGLE (such as those with
graphics drivers that aren't capable of our Desktop (W)GL requirements in
GTK.
2021-12-03 10:39:59 +08:00
Chun-wei Fan
a619e8af4a gskglcompiler.c: Relax check for GL 3.x+ legacy contexts
On Windows with nVidia drivers at least, when we create a legacy context
via wglCreateContext(), we may still get a (W)GL 4.x context.  Allow
such contexts to also use GLSL version 130 instead of 110, so that
things do continue to work.
2021-12-01 17:29:02 +08:00
Benjamin Otte
ade7509b97 GL renderer: Remove noperspective usage
It causes issues with compilation of GLES shaders and isn't in any
way correct.
2021-11-30 14:12:10 +01:00
Benjamin Otte
291c50202a rendernode: Simplify conic gradient code 2021-11-30 14:12:10 +01:00
Matthias Clasen
5b1cd335bb Go back to using pango for glyph rendering
Using just cairo makes us lose hexboxes. So, until
we implement that ourselves, go back to using pango.
2021-11-20 11:13:52 -05:00
Bilal Elmoussaoui
40c08954db g-i: add missing since annotations 2021-11-13 17:50:53 +01:00
Benjamin Otte
95574f98c4 gl: Use GL_BACK_LEFT
The spec doesn't allow GL_BACK, but many drivers do. Use the
spec-accepted equivalent instead.

Fixed #4402
2021-11-03 22:53:59 +01:00
Benjamin Otte
c97a758aa7 cssparser: Remove unused argument
The base_directory argument is never used. So don't have it.
2021-10-28 03:19:08 +02:00
Matthias Clasen
4ea84d3144 Merge branch 'bilelmoussaoui/missing-since-annotations' into 'master'
since annotations cleanup

See merge request GNOME/gtk!4086
2021-10-26 17:53:06 +00:00
Benjamin Otte
2b2fd23815 Merge branch 'wip/otte/center-center-center' into 'master'
Add a bunch of reftests and fix their failures

Closes #4285

See merge request GNOME/gtk!4085
2021-10-22 16:35:41 +00:00
Benjamin Otte
b912e84df7 gl: Call make_current() before doing any GL work
But don't call it too early, we only want to call it once we have
prepared the target.

This way, we guarantee that a GL context is always available and that it
is bound to the correct target.
2021-10-22 17:51:40 +02:00
Bilal Elmoussaoui
cb3eae1042 g-i: add missing since 4.6 annotations 2021-10-21 15:34:39 +01:00
Benjamin Otte
cb03fe8f31 gsk: Allow gsk_renderer_realize (renderer, NULL, NULL)
That way, we can use renderers without surfaces.
2021-10-20 21:49:32 +02:00
Matthias Clasen
5dec1b0cc0 Merge branch 'wip/baedert/for-master' into 'master'
Some fixes, hmm yes

See merge request GNOME/gtk!4068
2021-10-18 20:58:46 +00:00
Matthias Clasen
bddf9f9ca3 docs: Cosmetics
Do a round of "the the" removal.
2021-10-18 08:35:54 -04:00
Timm Bäder
085f0171c1 Ensure blur nodes have a positive blur radius 2021-10-17 12:15:34 +02:00
Benjamin Otte
9a2e9c5be4 gl: Use gdk_memory_texture_new_from_texture()
Way less code to prepare the texture in a proper format.
2021-10-13 14:33:44 +02:00
Benjamin Otte
ddc4a40c33 gl: Refactor texture uploading
Don't pass texture + rect, but instead have
  gdk_memory_texture_new_subtexture()
and use it to generate subtextures and pass them.

This has the advantage of downloading the a too large texture only once
instead of N times.
2021-10-13 14:33:44 +02:00
Benjamin Otte
5199bebdb5 gl: Move texture uploading to the renderer
It does not belong in GdkGLContext, it's a renderer thing.
It's also the only user of that API.

Introduce gdk_gl_context_check_version() private API to make version
checks simpler.
2021-10-13 14:33:44 +02:00
Benjamin Otte
31e9072906 gl: Fix downloading textures *again*
It turns out glReadPixels() cannot convert pixels and you are only
allowed to pass a single value into the function arguments. You need to
know which ones or things will explode.

GL is great.
2021-10-13 14:33:44 +02:00
Benjamin Otte
b65b64628d texture: Refactor downloading
Pass a format do GdkTextureClass::download(). That way we can download
data in any format.

Also replace gdk_texture_download_texture() with
gdk_memory_texture_from_texture() which again takes a format.

The old functionality is still there for code that wants it: Just pass
gdk_texture_get_format (texture) as the format argument.
2021-10-12 02:06:43 +02:00
Matthias Clasen
49a64da7ec Merge branch 'ngl-is-the-new-gl' into 'master'
Rename ngl to gl

Closes #4318

See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Benjamin Otte
e371bd09c1 ngl: Use the right value
It's GL_RGBA, not GL_BGRA, or GLES will complain.
2021-10-09 04:44:30 +02:00
Benjamin Otte
76420d7146 ngl: Fix glTexImage2D() usage on GLES
GLES is very adamant about the format and type matching the internal
format, even if the data is NULL.
2021-10-08 03:31:07 +02:00
Benjamin Otte
3b9967db48 ngl: Compute correct renderformat
We want to round up, not down.
2021-10-08 03:31:06 +02:00
Benjamin Otte
4f53645e5d ngl: fbo 0 has no color attachment
Query the backbuffer instead.
2021-10-08 03:31:06 +02:00
Matthias Clasen
b7eb1d3310 gsk: provide an ngl renderer
Provide a minimal renderer implementation that fails
in realize. This avoids reusing the same type, which
might give bindings trouble.
2021-10-07 16:46:29 -04:00
Matthias Clasen
7a1644bc97 Maintain abi
Keep gsk_ngl_renderer_new and gsk_ngl_renderer_get_type,
since they were part of the abi in 4.2, and in an
installed header.

Fixes: #4318
2021-10-07 13:05:53 -04:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
6f1742970d ngl: Make render_texture high depth aware
Make a deep texture, if the render nodes have
high depth content.

For now, we use 32F here for the deep format,
since using 16F causes small rounding errors
that break the memorytexture roundtrip tests.
2021-10-06 21:45:54 -04:00
Matthias Clasen
8a24deff97 ngl: Update framebuffer format for each frame
Look at whether the render nodes are high depth and
if so, request a high depth framebuffer.
Whether we actually get one is up to the backend.
2021-10-06 21:35:25 -04:00
Matthias Clasen
985d2d221c ngl: Determine intermediate formats
Look at the framebuffer and the rendernode to
determine what format to use for intermediate
textures.

Our preference here is to use fp16, if we have it
and it makes sense for the framebuffer we're given.
2021-10-06 21:35:25 -04:00
Matthias Clasen
9174814686 ngl: Allow specifying texture formats
Allow passing a format when creating textures or render targets.

Update all callers to pass GL_RGBA8, which is the format we
have always used so far.
2021-10-06 21:35:25 -04:00
Matthias Clasen
2a08641f59 gsk: Add high depth rendernode api
Add private api to find out if the content
of a render node should be considered 'deep'.

The information is collected at creation time,
so there is no tree-walking involved when we
are using this information in the renderer.

Currently, this comes down to whether there are
any texture nodes with high depth textures in the subtree.
In the future, we may want to allow marking gradient
nodes in this way as well.
2021-10-06 21:35:25 -04:00
Benjamin Otte
8950c0dc96 texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.

For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
2021-10-07 02:41:30 +02:00
Benjamin Otte
48781cf7f7 memorytexture: Split out GdkMemoryFormat handling
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].

This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00
Matthias Clasen
f7df384ee1 ngl: Don't cache large glyphs forever
We never put large icons into the icon cache,
so all its items are always atlased, but we do
put large glyphs in to the glyph cache, and we
were never freeing those items, even when they
go unused. Fix that.
2021-10-03 13:43:15 -04:00
Matthias Clasen
8c227622d7 ngl: Small docs updates
Don't refer to nonexisting functions.
2021-10-03 11:08:46 -04:00
Matthias Clasen
c93264868b ngl: Plug a memory leak
When creating a GdkTexture from the texture
stored in the driver, we must free the GskNglTexture
struct.
2021-10-03 02:33:01 -04:00
Matthias Clasen
5bf1196bd4 ngl: Drop the texture pool object
This wasn't serving any clear purpose.
2021-10-03 02:32:40 -04:00
Matthias Clasen
bfcc2da2ce ngl: Cosmetics
Move _GskNglTextureState to the one place it is used.
2021-10-03 01:20:06 -04:00
Chun-wei Fan
a45e1a01fc fp16.c: Fix float_to_half() function call
Correct the function being called.
2021-09-30 16:21:38 +08:00
Matthias Clasen
7b22e37371 Merge branch 'transform-work' into 'master'
transform: Add sections

See merge request GNOME/gtk!3974
2021-09-18 06:35:08 +00:00
Matthias Clasen
41b810da7f Add gsk_transform_to_2d_components
This function decomposes a general 2D transform
into skew, scale, rotation and translation.

Tests included.
2021-09-18 02:06:51 -04:00
Matthias Clasen
1289e68931 gsk: Add skew transforms
Add gsk_transform_skew() to make our transform
api more complete wrt to what you would expect
for a graphics api.
2021-09-17 22:07:26 -04:00
Matthias Clasen
9e6adaa913 transform: Add sections
This makes the code easier to navigate (for me).
2021-09-17 22:07:26 -04:00
Matthias Clasen
7e4b2b971f Revert "gsk: Stop enlarging text bounding boxes"
This reverts commit 87af45403a.

I've found that this change is needed to ensure that the
bounding boxes of text nodes encompass all the glyphd drawing.
Without it, we overdraw the widget boundaries and cut off
glyphs.
2021-09-17 19:11:06 -04:00
Matthias Clasen
c6cacd2b2d ngl: Use exact device scales for glyphs
We are rendering the glyphs on a larger surface,
and we should avoid introducing unnecessary
rounding errors here. Also, I've found that
we always need to enlarge the surface by one
pixels in each direction to avoid cutting off
the tops of large glyphs.
2021-09-17 19:07:55 -04:00
Matthias Clasen
d962360fa0 Fix glyph cache entry sizing
The subpixel-positioned glyph extends on both sides.
2021-09-17 13:38:29 -04:00
Matthias Clasen
87af45403a gsk: Stop enlarging text bounding boxes
This should not be necessary and only serves
to make the actual bugs harder to find.
2021-09-17 12:37:36 -04:00
Matthias Clasen
bef54a382d transform: Improve docs
Add an example for reconstructing transforms.
2021-09-17 10:28:49 -04:00
Matthias Clasen
6a60214e8c gsk: Handle 2D transforms better
For 2D transforms, we can read the scale
factors more directly off the matrix.

This should eventually be moved out into a
function to decompose a 2D transform into
scale + rotation + skew + translation.
2021-09-17 10:28:49 -04:00
Matthias Clasen
c77b5c46a3 rendernodeparser: Avoid gdk_texture_new_for_pixbuf
We can just use gdk_texture_new_from_bytes here now.

Update affected test output.
2021-09-17 00:25:22 +02:00
Matthias Clasen
5b82cf1145 rendernodeparser: Use gdk_texture_save_to_png_bytes
Avoid cairo, and use our own api for saving png data.

Update affected test output.
2021-09-17 00:25:22 +02:00
Benjamin Otte
56b31c3923 rendernodeparser: Handle is_color attribute for glyphs 2021-09-16 23:59:37 +02:00
Matthias Clasen
93323be22a ngl: Avoid offscreens in more cases
We avoid an offscreen if we know the child node
can 'handle' the transform. Shadow nodes can if their
child node does - either the child node is a text node
in which case the shortcuts we take for shadow nodes
will work fine with the transform (we just render the
text node offset), or the child is not a text node,
in which case we render the shadow to an offscreen
anyway.

This change makes the label-shadows reftest pass with
the GL renderer, not by fixing the issue but by avoiding
it.
2021-09-16 23:59:37 +02:00
Matthias Clasen
9e14de2534 ngl: Improve shortcuts for shadow nodes
For shadow nodes, we try pretty hard to avoid
rendering shadows, and and we have a shortcut
that just renders text offset, but we can try
harder to do nothing - if the text is offset
by zero, we don't need to draw it at all.
2021-09-16 23:59:37 +02:00
Benjamin Otte
62954a0338 ngl Fix bottom-right border render failure
The wrong index was used for offsetting the bottom border rect.

Test included.
2021-09-16 23:59:37 +02:00
Matthias Clasen
390a0b2f2a ngl: Fix opacity handling
We need to use an offscreen whenever there is overlapping
children somewhere in the tree below, just checking the
direct child of the opacity node is not enough.

Fixes: #4261
2021-09-16 23:59:37 +02:00
Matthias Clasen
eb23e23b03 ngl: Avoid cairo_to_png in debug output
Just use a GL texture and gdk_texture_save_to_png,
it was made for this.
2021-09-15 21:18:34 -04:00
Matthias Clasen
423a4d4c3e Annotate gsk_cairo_blur_compute_pixels as const 2021-09-14 16:38:08 -04:00
Matthias Clasen
6faef4416f Annotate gsk_ngl_uniform_state_align as pure 2021-09-14 16:38:08 -04:00
Matthias Clasen
5f452a5e6c Annotate gsk_rounded_rect_is_circular as pure
And also mark gsk_rounded_rect_to_string as malloc.
2021-09-14 16:38:08 -04:00
Matthias Clasen
060f2d5f65 Annotate pango_glyph_string_num_glyphs as pure 2021-09-14 16:38:08 -04:00
Benjamin Otte
193b383739 ngl: Simplify and unbug texture download
If we can't handle the texture, always just download_texture() it,
that way we are sure it's a memory texture.
2021-09-13 01:56:47 +02:00
Benjamin Otte
9c8e464b04 texture: Add GdkMemoryConversion private enum
Now gdk_memory_convert() converts to one of these conversions instead of
re(ab)using parts of the GdkMemoryFormat enum.
2021-09-12 05:22:21 +02:00
Benjamin Otte
140976a670 Merge branch 'wip/otte/for-master' into 'master'
rendernode: Write the whole node

See merge request GNOME/gtk!3938
2021-09-11 20:56:39 +00:00
Benjamin Otte
9f2b847835 rendernode: Write the whole node
It turns out g_output_stream_write_bytes() does not write the bytes.
It should be renamed to g_output_stream_write_some_of_the_bytes() maybe.
2021-09-11 22:28:40 +02:00
Matthias Clasen
155a4fac5c Add vectorized half-float conversion
We can't make the -4 versions inline, since
we use ifuncs for them, so make vectorized
versions.

Test included.
2021-09-10 22:17:31 -04:00
Matthias Clasen
65ce3eb207 Avoid hand-rolled color glyph information
Followup to b244f31337. Pango provides color glyph
information for us now, so we don't need to steal a
bit anymore.
2021-09-05 10:58:50 -04:00
Matthias Clasen
ce2b2128bb Revert "gsk: Add font options to text nodes"
This reverts commit f1347f5841.
2021-09-04 15:42:05 -04:00
Matthias Clasen
41c25b8809 Revert "gsk: Add font options to the glyph cache"
This reverts commit 6599cb001f.
2021-09-04 15:42:05 -04:00
Matthias Clasen
b5ff35ff3e Revert "gsk: Pass font options along"
This reverts commit 299c7c3514.
2021-09-04 15:42:05 -04:00
Matthias Clasen
299c7c3514 gsk: Pass font options along
Use the font options from the text node when
looking up glyphs.
2021-09-03 12:52:05 -04:00
Matthias Clasen
6599cb001f gsk: Add font options to the glyph cache
The cairo_t that we create to render glyphs for
the glyph cache needs to match the font options
that are supposedly governing how glyphs are
drawn.

Since we allow font options to be different per
widget in gtk, we need to have them at least at
the level of individual render nodes. Adding them
to the lookup key for the glyph cache has the
side effect of solving another problem: We are
not flushing the cache when font options change.
2021-09-03 12:52:05 -04:00
Matthias Clasen
f1347f5841 gsk: Add font options to text nodes
Since font options affect how the glyphs get rendered,
we need to pass the font options down from the gtk level
to where the glyph cache is populated.

Add a new gsk_text_node_new_full api that takes a
cairo_font_options_t in addition to the other parameters.
2021-09-03 12:43:35 -04:00
Matthias Clasen
b244f31337 Use color glyph information from Pango
Pango now sets a bit in PangoGlyphVisAttr for
color glyphs, so we don't need to do that
ourselves anymore.
2021-09-01 01:47:06 -04:00
Benjamin Otte
0b7a36ce33 rendernode: Add (de)serialization support for render nodes
This includes our own new mime type for render nodes, too.
2021-08-30 06:02:15 +02:00
Benjamin Otte
1957915940 rendernode: Add GValue functions for render nodes
This is needed as GskRenderNode is its own fundamental type and has its
own GValue infrastructure. And I want to put render nodes into the
clipboard which uses GValues.
2021-08-30 06:02:15 +02:00
Matthias Clasen
1cfd340cae ngl: Avoid a coordinate overflow
This was showing up as big text selections going
missing sporadically.

Fixes: #4214
2021-08-28 15:42:30 -04:00
Matthias Clasen
e9e373913e gsk: Drop the gl renderer
ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Benjamin Otte
ea07bf7536 Merge branch 'wip/otte/for-master' into 'master'
ngl: Make current when unrealizing

See merge request GNOME/gtk!3835
2021-08-08 01:09:31 +00:00
Benjamin Otte
80e6f1ca8c ngl: Make current when unrealizing
The profiler (at least) discards GL objects and we want to discard them
on the right context.
2021-08-08 02:17:08 +02:00