When the fingers are placed on the touchpad, we get a scroll event with
the phase NSEventPhaseMayBegin. We can use this to synthesize an is_stop
event. This results in the scrolledwindow stopping scroll with stop
gestures.
This can cause another warning as well, however, which should be addressed
from #4730.
Fixes#4733
Windows can end up on different monitors despite having a parent or
transient-for ancestor. We want them to be driven by the CVDisplayLink
for the best-monitor, and so this needs to be unshared.
Currently we're using a display link that is for all active displays which
is just the display server trying to find some timings that try to overlap
as many as possible.
That was fine for a prototype, but we really need to do better for
situations with mixed frame rate (such as 60hz and 120hz promotion
displays). Additionally, the 144hz external monitor I have will never
reach 144hz using the current design.
This is just the first step in changing this, but the goal is to have
one of these attached to each GdkMacosMonitor which we can then use to
thaw surfaces specific to that monitor.
We will eventually be needing additional feedback from the display server
which would be nice to keep away from the rest of GdkMacosDisplay for
cleanliness sake. Particularly for feedback from mission control and other
environment factors that requires private API for proper integration.
When using server-side-decorations, we need to avoid potential cycles with
compute-size as it may not have the new sizing information yet. We can
just short circuit during "live resize" to get that effect.
Fixes poor window resizing from top-left on titled windows.
This doesn't give us appropriate results if we use the window delegate.
Instead, we need to adjust the frame at the same time we change the
style mask so that we end up in the same location.
Previously we had issues on macos where the overshoot would keep showing.
To fix this we need to actually use discrete events instead of the
generated deltas from macOS in the scroll wheel case. Additionally, we need
to drop the kinetic momentum events from macOS and rely on the gtk kinetic
events which are already happening anyway. We also need to submit the
is_stop event for the GDK_SCROLL_SMOOTH case when we detect it.
To keep the discrete scroll events correct, we need to alter the hack in
gtkscrolledwindow.c to use the same path as other platforms except for
when a smooth scroll event is in place. In the future, I would imagine that
this falls into the boundary of high-precision scrolling and would share
the same code paths as other platforms.
With all of these in place, kinetic scrolling with overshoot appears the
same on macOS as other platforms.
When creating new windows, it is better if we create them with a slight
offset to where they were created before so that they are visible to the
user separately from what they might be overshadowing.
We were missing the surface offset (e.g. shadows) at the time of expressing
the text caret location in surface coordinates. Add this offset so the
coordinates are as expected by the compositor.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4668
Tools like gtk4-launch can't set surface on the activation token so
don't require it. If the compositor requires it we can't do anything
about it anyway. This avoids a critical:
(gtk4-launch:23497): Gdk-CRITICAL **: 17:07:24.704: gdk_wayland_surface_get_wl_surface: assertion 'GDK_IS_WAYLAND_SURFACE (surface)' failed
Fixes: be4216e051 ("gdk/wayland: Support the xdg-activation wayland protocol")
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Currently, we have all the plumbing in place so that GTK consumes the
startup notification ID when focusing a window through the xdg-activation
protocol.
This however misses the case that a window might be requested to be
focused with no startup ID (i.e. via interaction with the application,
not through GApplication or other application launching logic).
In this case, we let the application create a token that will be
consumed by itself. The serial used is that from the last
interaction, so the compositor will still be able to do focus prevention
logic if it applies.
Since we already do have a last serial at hand, prefer xdg-activation
all the way over the now stale gtk-shell focusing support. The timestamp
argument becomes unused, but that is a weak argument to prefer the
private protocol over the standard one. The gtk-shell protocol support
is so far left for interaction with older Mutter.
The simplify and validate commands can function
without a display connection, only preview absolutely
needs one. Allow this, by using gtk_init_check().
The trickery we do with objcopy and ld to speed up
resource inclusion does not seem to work right on
32bit Arm, so just skip it there.
Fixes: #4757, #4748, #4752
This one can be used for both premultiplied and non-premultiplied alpha
formats, since alpha is always 255. It is useful for opaque PNG upload
on both cairo and GL renderers.
That way, all permutations are possible. Previously it was only useful
in the cairo renderer, which required rgba8 → premultiplied bgra8, while
the GL renderer required rgba8 → premultiplied rgba8. Now both are
available.
This was only useful when building for AArch32 without -mfpu=neon, on
AArch64 or with -mfpu=neon gcc is smart enough to do the auto-
vectorisation, leading to code almost as good as what I wrote in
1fdf5b7cf8.
It appears that NVIDIA does not implement EGL_EXT_swap_buffers_with_damage
on their EGL implementation, but does implement the KHR variant of it.
This checks for a suitable implementation and stores a pointer to the
compatible implementation within the GdkGLContextPrivate struct.
We were looking at GtkWidget:has-focus from
event controller signal handlers here, but
the widget property is only changed after
the event controllers.
Update the :has-focus property of the focus
widget when the active status of the window
changes.
We change the property after generating the
GDK_CROSSING_ACTIVE crossing events.
This may come from different sources at around the same time, e.g.
a hold gesture while on overshoot. Avoid doing that if an
animation is already set.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4730
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).
Instead, draw multiple tiles and assemble them into a memory texture.
Tests added to the testsuite for this.
CI currently fails with "fatal error LNK1318: Unexpected PDB error; OK (0) ''"
Google tells me it might be related to hitting a memory limit. Let's try
disabling debug for now.