Commit Graph

48829 Commits

Author SHA1 Message Date
Matthias Clasen
58b38d59c5 container: Prepare to prune render nodes
Add a should_propagate function for render nodes. Eventually,
this is meant to avoid creating render nodes for child widgets
that are outside the parents clip area. Since we don't have
that information available right now, just filter out nondrawable
children for now.
2016-10-18 11:49:15 +01:00
Matthias Clasen
39c1aa5e27 Split css background into individual render nodes
Use separate render nodes for each layer in a multi-image
background. WARNING: blend modes don't work right yet.
2016-10-18 11:49:15 +01:00
Matthias Clasen
9a2de80497 Add blend mode to debug spew 2016-10-18 11:49:14 +01:00
Matthias Clasen
b660361fb7 Don't create render nodes for empty backgrounds 2016-10-18 11:49:14 +01:00
Matthias Clasen
cffb8ae4b5 Break out the css background render node in a function
This is in preparation for creating separate render nodes
for individual backgrounds.
2016-10-18 11:49:14 +01:00
Matthias Clasen
f74dd416d6 Make outer shadows work again
Change get_render_node to return nodes that are sized to the clip
area and expect to be placed at the clip position; change
gtk_container_propagate_render_node to place child render nodes
accordingly, and change gtk_css_gadget_get_render_node to return
nodes that are sized accordingly as well.
2016-10-18 11:49:14 +01:00
Alexander Larsson
e0ab6d5a3c gsk: Fix hidpi scaling
We store the vertices in (unscaled) window coords (but the item size
is still scaled to match the texture size). Also, the
projection/model-view multiplication order is switched so that the scale
is applied at the right place.
2016-10-18 11:49:14 +01:00
Alexander Larsson
1c7c77bc94 gdk_cairo_surface_upload_to_gl: Don't apply device scale
The arguments to this function is the texture width/height, and these
are already scaled.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
f764d03cfd gsk: Remove :use-alpha from GskRenderer
It's unused, and we always assume we render with an alpha channel
enabled because it's 2016.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
387ed37f74 gsk: Move scaling filters to GskRenderNode
The renderer will always use nearest-neighbor filters because it renders
at 1:1 pixel to texel ratio.

On the other hand, render nodes may be scaled, so we need to offer a way
to control the minification and magnification filters.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
3bdd9c270a gsk: Allow adding a GL texture as a node content
If we already have a GL texture we definitely don't want to use
gdk_cairo_draw_from_gl() to draw on a Cairo context if we're going
to take the Cairo surface to which we draw and put it into an OpenGL
texture.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
ce67336577 gsk: Drop modelview/projection from GskRenderer API
The details of the modelview and projection matrices are only useful for
the GL renderer; there's really no point in having those details
available in the generic API — especially as the Cairo fallback renderer
cannot really set up a complex modelview or a projection matrix.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
23a009a408 gtk: Sort children by window depth when rendering
This makes popovers pop over instead of under.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
c9514b45ff gsk: Ensure that non-drawing nodes are supported
Non-drawing nodes should skip the texturing phase.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
b2f5a69742 gtk: Add a box render node for gadgets
Instead of using the background as the gadget's node, we add a
non-drawing node that can be used to apply offsets; all other nodes are
children of the "box" node.
2016-10-18 11:49:13 +01:00
Emmanuele Bassi
955d9a8463 gsk: Fix the blend mode
The default blend mode should be the equivalent of Cairo's OVER
operator.
2016-10-18 11:49:13 +01:00
Emmanuele Bassi
0812d691b3 gsk: Reuse VAOs with identical buffers
Just like we reuse texture ids with the same size we can, at the expense
of a little memory, reuse vertex buffers if they reference the same
attributes and contain the same data.

Each VAO is marked as free at the end of the frame, and if it's not
reused in the following frame, it gets dropped.
2016-10-18 11:49:13 +01:00
Emmanuele Bassi
56c93a7661 gsk: Remove child-transform from render nodes
The child-transform is useful only if we also provide clipping to the
parent nodes, otherwise children will just be drawn outside of the
parent's bounds.

We'll introduce child transforms either at a higher layer, or once we
add clipping support to GskRenderNode.
2016-10-18 11:49:13 +01:00
Matthias Clasen
fd4a1cdad6 Covert GtkOverlay to indirect rendering
There is no gadget, so we use the gtk_widget_create_render_node
function for the first time here.
2016-10-18 11:49:13 +01:00
Matthias Clasen
579b43b8e8 Convert GtkComboBox to indirect rendering
The removal of the draw method in GtkComboBox reveals another
instance of parent-child invariant violation in GtkComboBoxText.
2016-10-18 11:49:13 +01:00
Matthias Clasen
b8acd23a86 GtkButtonBox: Convert to indirect rendering 2016-10-18 11:49:13 +01:00
Matthias Clasen
53266e7a15 Small documentation additions 2016-10-18 11:49:13 +01:00
Matthias Clasen
7eb8646ace Small fixes for the docs
Set titles and short descriptions for the sections.
2016-10-18 11:49:13 +01:00
Matthias Clasen
d8dc6f0c81 gsk: Build docs 2016-10-18 11:49:13 +01:00
Matthias Clasen
ea549a3ce4 GtkListBox: Convert to indirect rendering
Note that there is a problem with the pixel cache that causes
listboxes to come out black when in a scrolled window.
2016-10-18 11:49:13 +01:00
Matthias Clasen
1046262048 gadget: Fix handling of custom content
The transformations here were wrong, causing content to go nowhere.
This patch fixes check and radio buttons to appear as expected.
2016-10-18 11:49:13 +01:00
Matthias Clasen
6a1edb0960 GtkCheckButton: Convert to indirect rendering
This is another example of indirect rendering with a box gadget.
There is currently still some positioning problem with the
checkmark.
2016-10-18 11:49:13 +01:00
Matthias Clasen
f68eaae581 Prevent box gadget content from being drawn twice
Now that we split out box gadget children into separate
render nodes, we must not draw them onto the box gadgets
node anymore.
2016-10-18 11:49:12 +01:00
Matthias Clasen
ac52abcedc GtkExpander: Convert to indirect rendering
This is the first example of indirect rendering involving
a box gadget. For now, we iterate the child gadgets manually,
and rely on gtk_container_propagate_render_node for the
child widgets. Eventually, we may want a better solution
here.
2016-10-18 11:49:12 +01:00
Matthias Clasen
62eb900b83 gadget: Add a has_content vfunc
...and implement it for GtkCssGadget and GtkCssCustomGadget.
This allows us to decide on a per-object basis if a custom
gadget needs a render node for content or not.
2016-10-18 11:49:12 +01:00
Matthias Clasen
9d06ee637b button: Restore focus
The custom gadget draw function has the side effect of informing
the gadget machinery wether to draw focus or not. Bring the
draw function back, just for its boolean return value. We may
want to find a better solution for this.
2016-10-18 11:49:12 +01:00
Matthias Clasen
7f86516c27 Allow selective debug spew
I don't think this should stay in the code long-term, but it
is useful for debugging. It helped me track down some suspicious
placements of render nodes.
2016-10-18 11:49:12 +01:00
Matthias Clasen
02187371a2 Add details to css render nodes
Give all nodes the same detail about the owner widget.
This reveals that every GtkCssCustomGadget gets a
DrawGadgetContents node, even if their draw_func is NULL.
We may want to come up with a better solution for that.
2016-10-18 11:49:12 +01:00
Matthias Clasen
bde55ccdce Some debug help
Make the bounds of drawing surfaces created by render nodes visible.

Trigger with GSK_DEBUG=surface.
2016-10-18 11:49:12 +01:00
Matthias Clasen
b371b5da42 Drop an unused variable 2016-10-18 11:49:12 +01:00
Emmanuele Bassi
9fe18f6561 gtk: Clean up render fallback node creation in GtkWidget 2016-10-18 11:49:12 +01:00
Emmanuele Bassi
e58965a3cc gtk: Port GtkHeaderBar to render nodes 2016-10-18 11:49:12 +01:00
Emmanuele Bassi
2e0d3ef866 gtk: Port GtkActionBar to render nodes 2016-10-18 11:49:12 +01:00
Emmanuele Bassi
abe19f1826 gtk: Attempt at handling CSS coordinates
When creating the GskRenderNodes for the gadgets we should not translate
the coordinates inside the Cairo context, but we should tweak the
coordinates of the anchor point.

This is still not enough to get an appropriate rendering, as the result
is still slightly offset to the left.
2016-10-18 11:49:12 +01:00
Emmanuele Bassi
32d45b0081 gsk: Pass the appropriate value for the n_quads argument
Instead of passing the size of the buffer, we should pass the number of
quads; we know what the size of a single quad structure is, so we can do
the multiplication internally when creating the VAO.

This allows us to print the quads for debugging purposes.
2016-10-18 11:49:12 +01:00
Matthias Clasen
a0b2b3745f GtkFrame: Convert to indirect rendering
Create a GskRenderNode for the contents of the frame.
2016-10-18 11:49:11 +01:00
Emmanuele Bassi
354d4435b1 gtk: Add convenience function for creating render nodes
GtkWidget.create_render_node() sets up a GskRenderNode appropriate for
rendering the contents of a widget, including its bounds,
transformation, and anchor point.
2016-10-18 11:49:11 +01:00
Emmanuele Bassi
a146618de0 gsk: Rename set_offset() to set_anchor_point()
The naming is consistent with other scene graph libraries, as it
represents an additional translation transformation applied on top of
the provided transformation matrices.

We can also simplify the implementation by applying the translation when
we compute the world matrix.
2016-10-18 11:49:11 +01:00
Emmanuele Bassi
702befc697 gsk: Recycle textures across frames
We keep the textures used inside a frame around until the end of the
following frame; whenever we need a texture with the same size, and
it's not marked in use, then we just reuse the existing texture.
2016-10-18 11:49:11 +01:00
Matthias Clasen
e7c7932d72 Fix fallback render nodes
We were allocating a surface thats big enough for the clip, and
we were setting the transform for that, but then GtkContainer
was overriding the transform with the one for the allocation.
Also, we were drawing at the clip position, not the allocation
position.
2016-10-18 11:49:11 +01:00
Matthias Clasen
7b204b0eea Add an offset to render nodes
This will let us account for the difference between
clip and allocation.
2016-10-18 11:49:11 +01:00
Matthias Clasen
ff20a68ca3 gsk: Split of debug spew for transforms
This was overwhelming other useful debug output, so make it
opt-in. We print the render items for both opengl and transforms,
since the matrices bleed into each other, otherwise.
2016-10-18 11:49:11 +01:00
Matthias Clasen
b876068e5b gsk: Add debug macros that trigger on two conditions
This will be useful in the following commits.
2016-10-18 11:49:11 +01:00
Matthias Clasen
819ffdd5c2 gsk: Add a debug flag for transforms 2016-10-18 11:49:11 +01:00
Matthias Clasen
23745462a4 gsk: Improve debug output a bit
Indent render node debug spew to make the tree structure obvious.
2016-10-18 11:49:11 +01:00