Make gtk_window_set_focus call gtk_widget_grab_focus internally.
This means that set_focus can now end up putting the focus on
a child of the passed-in widget, and makes the focus-widget
property work for setting initial focus to (the child of) an
entry in a ui file.
We don't get a focus-out on the event controller, when
the surface is losing keyboard focus, since we are not
moving our focus to some other widget, so we are never
unsetting the mnemonics-visible property. Do that in
response to surface state changes instead.
API remains the same, but activation is now done via a
shortcutcontroller.
The code uses a controller with global scope so that the
shortcuts are managed with all the other global shortcuts.
When creating shortcuts, there almost always are a trigger and an action
available for use. So make gtk_shortcut_new() take those as arguments.
Also add gtk_shortcut_new_with_arguments() so people can easily pass
those in, too.
Similar to GtkShortcutTrigger, GtkShortCutAction provides all the
different ways to activate a shortcut.
So far, these different ways are supported:
- do nothing
- Call a user-provided callback
- Call gtk_widget_activate()
- Call gtk_widget_mnemonic_activate()
- Emit an action signal
- Activate an action from the widget's action muxer
This adds an interface for taking care of shortcut controllers with
managed scope.
Only GtkWindow currently implements this interface, so we need to ensure
that we check if any top-level widget we reach is a shortcuts manager
before we call into it.
And use it.
I just added it to GtkWidget just to show that I can.
The real reason I want it is for gamepad/joystick triggers
in games, so that it becomes possible to select 2 different
triggers (gamepad and keyboard) for the same shortcut.
API remains the same, but activation is now done via a
shortcutcontroller.
The code uses a controller with global scope so that the
shortcuts are managed with all the other global shortcuts.
When creating shortcuts, there almost always are a trigger and an action
available for use. So make gtk_shortcut_new() take those as arguments.
Also add gtk_shortcut_new_with_arguments() so people can easily pass
those in, too.
Similar to GtkShortcutTrigger, GtkShortCutAction provides all the
different ways to activate a shortcut.
So far, these different ways are supported:
- do nothing
- Call a user-provided callback
- Call gtk_widget_activate()
- Call gtk_widget_mnemonic_activate()
- Emit an action signal
- Activate an action from the widget's action muxer
- Activate a GAction
This adds an interface for taking care of shortcut controllers with
managed scope.
Only GtkWindow currently implements this interface, so we need to ensure
that we check if any top-level widget we reach is a shortcuts manager
before we call into it.
And use it.
I just added it to GtkWidget just to show that I can.
The real reason I want it is for gamepad/joystick triggers
in games, so that it becomes possible to select 2 different
triggers (gamepad and keyboard) for the same shortcut.
There is no shape combining going on anymore, so
call this just gdk_surface_set_input_region, and
remove the offset arguments too. All callers pass
0 anyway.
Update all callers and implementations.
This is a huge reorganization of GtkDropTarget. I did not know how to
split this up, so it's unfortunately all one commit.
Highlights:
- Split GtkDropTarget into GtkDropTarget and GtkDropTargetAsync
GtkDropTarget is the simple one that only works with GTypes and offers
a synchronous interface.
GtkDropTargetAsync retains the full old functionality and allows
handling mime types.
- Drop events are handled differently
Instead of picking a single drop target and sending all DND events to
it, every event is sent to every drop target. The first one to handle
the event gets to call gdk_drop_status(), further handlers do not
interact with the GdkDrop.
Of course, for the ultimate GDK_DROP_STARTING event, only the first
one to accept the drop gets to handle it.
This allows stacking DND event controllers that aren't necessarily
interested in handling the event or that might decide later to drop
it.
- Port all widgets to either of those
Both have a somewhat changed API due to the new event handling.
For the ones who should use the sync version, lots of cleanup was
involved to operate on a sync API.
It is enough to just set the parent (and make the parent
call gtk_native_check_resize in size_allocate).
This commit removes the relative_to argument to the
constructors of GtkPopover and GtkPopoverMenu, and
updates all callers.
FIXME: Is this necessary?
Could the surfaces just clamp to 1x1 themselves?
We recently declared that surfaces can decide on whatever size they want
so natives need to inspect the size they requested anyway.
Split the focus tracking into a separate
GtkEventControllerFocus, and change the API one more time.
We are back to having ::focus-in and ::focus-out signals.
Update all users.
Add fields for direct descendents to GtkCrossingData,
and populate them when emitting focus change events.
Also add accessors for these fields to GtkEventControllerKey,
and verify that they are set properly in the focus test.
Not done yet: Do the same for pointer crossing events.
Restructure the getters for event fields to
be more targeted at particular event types.
Update all callers, and replace all direct
event struct access with getters.
As a side-effect, this drops some unused getters.
Instead of relying on gdk's antiquated crossing events,
create a new GtkCrossingData struct that contains the
actual widgets, and a new event controller vfunc that
expects this struct. This also saves us from making sense
of X's crossing modes and details, and makes for a
generally simpler api.
The ::focus-in and ::focus-out signals of GtkEventControllerKey
have been replaced by a single ::focus-change signal that
takes GtkCrossingData as an argument. All callers have
been updated.
These don't take a duration, instead they call g_get_monotonic_time() to
and subtract the start time for it.
Almost all our calls are like this, and this makes the callsites clearer
and avoids inlining the clock call into the call site.
When we use if (GDK_PROFILER_IS_RUNNING) this means we get an
inlined if (FALSE) when the compiler support is not compiled in, which
gets rid of all the related code completely.
We also expand to G_UNLIKELY(gdk_profiler_is_running ()) in the supported
case which might cause somewhat better code generation.
usec is the scale of the monotonic timer which is where we get almost
all the times from. The only actual source of nsec is the opengl
GPU time (but who knows what the actual resulution of that is).
Changing this to usec allows us to get rid of " * 1000" in a *lot* of
places all over the codebase, which are ugly and confusing.
These now render the paintable to a cairo surface and convert that
to a texture. This is sort of a hack, but its only used in two
special cases internally and in two hacky test apps.
If icon lookup fails or if loading it fails later, just always
fall back to the built in image-missing icon. Nobody is handling
missing icons in a sane way anyway.
If you *truly* need to handle missing icons, you need to manually
use gtk_icon_theme_has_icon().
While changing the loading code I also fixed an issue where it
was always passing "png" to pixbuf, now it also handles "xpm" if
that is the filename suffix.
We had a pretty complex setup where we tried to avoid scaling up themes from dirs
that specified a size. However, not only was it very complex, but it didn't quite
work with window scales, because when using e.g. a size 32 directory for 16@2x
the dir size is wrong anyway. Additionally it turns out most code either picks
an existing icon size, or uses the FORCE_SIZE flags, so it doesn't seem
like a useful behaviour.
This change drops the FORCE_SIZE flags, and always scales
icons. Additionally it moves the scaling of the icon to rendering,
which seems more modern, and allows us to (later) share icons loaded
for different sizes that happened to use the same source file (at
different scales).
Note that this changes the behaviour of
gtk_icon_paintable_download_texture() is it now returns the unscaled
source icon. However, ignore thats, as I plan to remove this function
and replace it with a way to render a paintable to a cairo-surface
instead.
1. Rename the thing
2. Turn it from a signal to a vfunc
3. Pass the GtkCssStyleChange to it
We don't export any public API about the GtkCssStyleChange yet, it's
just a boring opaque struct.
Most users were just forgetting to set the proper flags.
And flags aren't the right way to set this anyway, it was just
acceptable as a workaround during GTK3 to not break API.
The API encouraged wrong usage - most of the users were indeed wrong.
Use the correct version instead:
gtk_icon_theme_get_for_display (gtk_widget_get_display ())
The reason for this is simply that I want to get hash functions that
have their values close together, so they can fit in a smaller range
(the goal here is 12 bits). By using GQuark, we get consecutive numbers
starting with 1 (and applications have <1000 quarks usually), whereas
interned strings can be all over the place.
As a side effect we also save 64 bytes per declaration.
Previously, we wrapped all GtkCssShadowValues in a GtkCssShadowsValue,
even if it was just one shadow. This causes an unnecessary bloat in
css values.
Make each GtkCssShadowValue able to handle multiple shadows instead, and
use gtk_css_shadow_value* API everywhere.
The differenciation between a literal color value and an RGBA value
caused problems in various situations. Just treat the two the same but
don't allow access to the rgba value of a non-literal color value.
This gets rid of around 1.6k rgba values in the widget-factory.
This might happen if the CSS values of the decoration node are broken,
e.g. if people *accidentally* type large negative values for the
margins.
Fixes#2268
Decoration node for drawing is used only for client side decorated
windows, but corners from opaque region is subtracted also for
normal windows.
Rename function to better reflect what it does and do not subtract
corners if decoration node was not used for drawing.
The "iconified" state is mostly an X11-ism; every other platform calls
this state "minimized" because it may not involve turning a window into
an icon at all.
Unrealize the GSK renderer before destroying children.
This makes the renderer drop any texture caches that
it might have, so that we don't needlessly download
them when releasing the widget-side holder objects.
As a fortunate side effect, this fixes crashes on
exit with GtkGLArea-containing windows under Wayland.
When processing the list of icons for a window to add them to
_NET_WM_ICON gdk_x11_surface_set_icon_list only adds as many
icon sizes as will fit within X protocol limits.
It achieves this by keeping a running total of the number of
bytes taken up by icons already processed and bails as soon
as it goes over the limit.
The problem is, one 512x512 icon is already over the limit,
and so no icons will get added at all if the first icon in
list is 512x512.
Indeed, the code seems to assume the list is sorted from smallest
icon to biggest icon.
This commit changes the caller to sort the list.
With gtk_window_set_position gone, we should never
come up with a new position to set in this code.
Leave a warning in place and remove the gdk_surface_move
calls.