To avoid drawing the window background of other windows in the area
where the window was we set the bg to none recursively. However, this
is quite costly it the moved window has many siblings. Furthermore, it
is uncommon that siblings overlap, so this cost has little gain.
So, we only set bg None on the parent, which means that there will
be some more flicker in the uncommon case of overlapping siblings.
After a successful grab/ungrab we wait for an xserver
roundtrip until we change the tracked grab in GdkDisplay.
This way that data is always up-to-date wrt events comming in.
Replace them with two new functions
_gdk_windowing_{before,after}_process_all_updates() that are called
around the guts of gdk_window_process_all_updates(). Add empty ones
for X11 (nothing more needed), quartz ones will be implemented next.
We use this in the added windowing function
_gdk_windowing_window_process_updates_recurse. The X11 implementation
just calls _gdk_window_process_updates_recurse directly, but at least
quartz will need to do some more work.
This reverts commit 7cc15ec6ea1504133dfe6febbdb12615550bb966.
Its risky to convert all the events in a go like this, as it
increases the out-of-order issues. It also isn't a full solution
to the motion hint issue as it will only work for the events
we happen to convert. It would be better to use serials to
handle motion hinting.
This is the first stage in tracking keyboard grabs in the common code.
This lets us handle destroying or unmapping virtual window with a
keyboard grab.
If we only convert the first then motion hint emulation won't
work since we don't see the next motion even until we've
fully handled this one.
However, this changes a behaviour that has been like this since
the mists of time. I don't know if it could cause other issues.
I haven't seen any yet though.
If we do this there is a short window where we think there is a grab, and
if we generate a client side pointer motion event in this time (e.g. from
a window move) we could be delivering that according to the grab. But in
the Xserver that grab is infinitely short as it sends Press and then
Release immediately.
To see a problem from this, try using the scrollwheel to quickly scroll
in the testgtk list of buttons.
All the calls that unset private->parent failed if that was
not a native window (impl), instead we need to find the impl window
for the parent. Add some helper functions for this and use them.
For move/resize of child windows, we really need to recursively unset
on the parent, because moving the window could expose other native
children of the parent.
In do_shape_combine_region, only unset background if we're changing
the bounding shape (i.e. not the input shape)
move_region_on_impl() - doesn't need to copy anything if dx/dy == 0
Ensure that we queue an update when invalidating an empty area but we have outstanding moves
Temporarily unset background when moving native child windows