Timm Bäder
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d2b5436462
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gl: Make blur nodes with radius ∈ ]0; 1[
Otherwise, the radius here ends up being 0 and we don't draw anything at
all.
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2018-02-27 14:22:08 +01:00 |
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Timm Bäder
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bbf6e81c1f
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gl renderer: Fix shaders for gles
Remove uniform initializers, add casts to float, etc.
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2018-01-08 19:23:06 +01:00 |
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Timm Bäder
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cd2a53851b
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gl: Fix copy&paste error in blur shader
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2018-01-08 19:23:06 +01:00 |
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Timm Bäder
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2bc10fa365
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gl renderer: draw all outset shadows
Instead of falling back to cairo for most of them.
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2017-12-29 05:48:40 +01:00 |
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Timm Bäder
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5c7838e168
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gl renderer: Rework program creation
Make sure all uniform names have to match between the shader names and
the _location integers we save in every Program struct.
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2017-12-21 19:12:31 +01:00 |
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Timm Bäder
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6a1a70c677
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gl renderer: Implement blur nodes
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2017-12-21 19:12:31 +01:00 |
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