The global_removal argument is the _name_ of the object.
We were comparing it to the _object id_ of the object.
To fix this, store the name at the time the object is bound.
We use a ref-count mechanism to track whether parts of the init sequence
still needs round trips to receive remaining initial state. Typically
we need a couple of roundtrips total to get the global list, then the
input and output configurations, but with the ref-count we avoid making
global assumptions like that.
https://bugzilla.gnome.org/show_bug.cgi?id=696340
Allows to access Wayland specific window information like wl_surface and
wl_shell_surface.
Add gdk_wayland_window_get_wl_surface for getting the Wayland wl_surface
and gdk_wayland_window_get_wl_shell_surface for getting the Wayland
wl_shell_surface.
In the Wayland backend implementation for gdk_display_get_keymap we enumerate
the known devices and look for an core keyboard device. These device objects
are created when we receive the capabilities for the seat. The seat
capabilities may be received after a request for the keymap so we handle this
by creating a temporary keymap which we then free later when we have the real
one.
Although GDK expects the keymap to be associated with the display under
Wayland this is really associated with the input device so expose this by
finding the first keyboard device.
Signed-off-by: Rob Bradford <rob@linux.intel.com>
This replaces the wl_input_device with wl_pointer, wl_keyboard, wl_touch all
tied together under a wl_seat.
This is quite a radical change in protocol and for now keyboard handling is
disabled.
This requires the SHM object be initialised - therefore this is the most
logical (if slightly ugly place.)
We also need to make sure that we do something clever to load the correct
cursor theme.
The data device manager is a global object that provides the support
infrastructure around data devices. These data device objects are the basis
for handling drag and drop as well as selections in Wayland.
Previously all the commands that acted on the shell took the surface that was
to be acted on as parameter. Now we retrieve an object from the shell that
represents its state for the surface. With that wl_shell_surface object we can
then call methods on that.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>