A GskGLShader is an abstraction of a GLSL fragment shader that
can produce pixel values given inputs:
* N (currently max 4) textures
* Current arguments for the shader uniform
Uniform types are: float,(u)int,bool,vec234)
There is also a builder for the uniform arguments which are
passed around as immutable GBytes in the built form.
A GskGLShaderNode is a render node that renders a GskGLShader inside a
specified rectangular bounds. It renders its child nodes as textures
and passes those as texture arguments to the shader. You also pass it
a uniform arguments object.
Change the apis in GtkListView, GtkColumnView and
GtkGridView to be explicitly about GtkSelectionModel,
to make it obvious that the widgets handle selection.
Update all users.
Make gtk_tree_list_model_new() take the root model
as first argument, and make it transfer full, for
consistency with other wrapping list constructors.
Update all callers.
Still missing here: Make the model property writable,
and allow passing NULL in the constructor.
These sources are using GtkListStore apis,
but were replying on indirect includes to
get the header. Make this explicit, to prepare
for GtkEntryCompletion losing its tree view
dependencies.
It's quite a bit faster now, but the code is also a bit more awkward.
Pain points:
- GtkTreeListModel cannot be created in UI files because it needs
a CreateModelFunc.
Using a signal for this doesn't work because autoexpand wants to
expand the model before the signal handler is connected.
- The list item factory usage is still awkward. It's bearable here
because the list items are very simple, but still.
Language bindings—especially ones based on introspection—cannot deal
with custom type hiearchies. Luckily for us, GType has a derivable type
with low overhead: GTypeInstance.
By turning GskRenderNode into a GTypeInstance, and creating derived
types for each class of node, we can provide an introspectable API to
our non-C API consumers, with no functional change to the C API itself.
It is enough to just set the parent (and make the parent
call gtk_native_check_resize in size_allocate).
This commit removes the relative_to argument to the
constructors of GtkPopover and GtkPopoverMenu, and
updates all callers.
They were a neat idea while they lasted. But now, it's time for
categorized transform nodes, where matrices with
GSK_MATRIX_CATEGORY_2D_TRANSLATE are the exact replacement.
Renderers have not been adapted for this purpose, so they (continue to)
run slow paths.
The code gets rid of the GtkTreeView and replaces it with a GtkListBox.
Most of the logic is now done via GListModel subclasses.
A big change is that this new list is now tracking updates itself and
doesn't need to be manually updated. All code that used to cause rescans
or add forgotten objects to the tree has been removed.
If objects are missing from the object tree, the logic for tracking them
needs to be added.
And of course, gsk_render_node_get_name() is gone, too.
The replacement is of course debug nodes.
As a side effect, GskRenderNode is now *really* immutable.
It doesn't need to be exported anymore.
As a side effect, the inspector no longer has any information about the
render region, so remove the code that was taking care of that.