Commit Graph

5 Commits

Author SHA1 Message Date
Benjamin Otte
e950a5190d inspector: Pass the drawing context into the recorder
That way we can capture both the actual changes (clip region) and the
area that was redrawn (render region), which in OpenGL might not be
identical.

Nothing shows the render region yet though...
2016-12-05 15:02:47 +01:00
Benjamin Otte
be237dbb5a inspector: Pass the renderer when recording
... and collect the profiler information from the renderer.
2016-11-20 03:54:43 +01:00
Benjamin Otte
4673318028 inspector: Add list of render nodes to recorder
And make it possible to view the actually selected node in the view.
2016-11-01 18:34:40 +01:00
Benjamin Otte
4265c0e5b0 inspector: Next step in the recorder view
We now record all render operations and display them.

Warning: This is very brute force, you can't clear the recordings or
turn recording off. And this thing easily records 25MB per recorded
frame, so be careful to not run out of memory and get your browser
killed. ;)
2016-11-01 18:34:40 +01:00
Benjamin Otte
e6f711a94a inspector: Add more infrastructure
This one introduces the Recording object which is essentially a single
instance of something that happened.
The RenderRecording is an instance of an actual rendering operation.
2016-11-01 18:34:40 +01:00